Modpack

Chocolate Edition Minecraft
Rank 321
Rank 100 among modpacks

Quick rating

Chocolate Edition Minecraft

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3 ratings (60%) · 3.0★
1 rating (20%) · 3.5★
4.0★ (no ratings)
4.5★ (no ratings)
1 rating (20%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
1 review (25%) · 2.0★
1 review (25%) · 2.5★
1 review (25%) · 3.0★
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
1 review (25%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
1 review (25%) · 2.0★
2.5★ (no reviews)
1 review (25%) · 3.0★
3.5★ (no reviews)
2 reviews (50%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1 review (25%) · 1.0★
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
1 review (25%) · 3.5★
1 review (25%) · 4.0★
4.5★ (no reviews)
1 review (25%) · 5.0★
0.5★ 5★

1.19.2- Custom Reworked Progression, 45+Balanced Bosses, 100’s of unique areas/mobs to discover, Multiple Endings, Multiplayer and so much more!

Industrial
Fantasy
Adventure/Exploration
RPG
Create-focused
Questing
Storyline
Lore
Combat Focused
Dragons
Magical Creatures
Custom Game Mechanics
Realism & Immersion
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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3.0
Ginko987

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Posted: June 28, 2026 at 6:05:41 PM UTC
48 hrs
Total hours played at time of review
MC 1.19 Completed · 20 hrs
The version(s) the reviewer played
Gameplay
2.5
Aesthetics
4.0
Performance
3.5

A pretty good modpack with some fun bosses. Well, I mean, they would be fun if the pack wasn't so unbalanced. The eye progression is a good concept, except it doesn't lock you from becoming too overpowered, even in the early game. For example, the Tetra mod lets you get 20+ damage on a sword. Combine that with accessories that make the weapon even stronger, and you can kill almost any boss in two seconds. It makes them absolutely boring, to the point where you have to purposely nerf yourself just to get a little bit of a challenge. As for optimization, it’s good, but nothing new. It runs about the same as any other big modpack.

0
0
3.0
Ginko987

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Posted: June 28, 2026 at 6:05:41 PM UTC
48 hrs
Total hours played at time of review
MC 1.19 Completed · 20 hrs
The version(s) the reviewer played
Gameplay
2.5
Aesthetics
4.0
Performance
3.5

A pretty good modpack with some fun bosses. Well, I mean, they would be fun if the pack wasn't so unbalanced. The eye progression is a good concept, except it doesn't lock you from becoming too overpowered, even in the early game. For example, the Tetra mod lets you get 20+ damage on a sword. Combine that with accessories that make the weapon even stronger, and you can kill almost any boss in two seconds. It makes them absolutely boring, to the point where you have to purposely nerf yourself just to get a little bit of a challenge. As for optimization, it’s good, but nothing new. It runs about the same as any other big modpack.

0
0
3.0
Ginko987

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 28, 2026 at 6:05:41 PM UTC
48 hrs
Total hours played at time of review
MC 1.19 Completed · 20 hrs
The version(s) the reviewer played
0
0
3.0
Leg

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 20, 2025 at 12:57:19 AM UTC
20 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
5.0

This pack does a couple things very well. It never crashed; it performed well even with high render distance and shaders; there are plenty of challenges throughout the world; and, it actually provided a good enough environment for me to finally learn Create.

But that's where the good things end. In service of creating beautiful, epic screenshots, the terrain is BIG. Navigating this terrain takes a long time, even with gliders. The actual process of travelling is just not very fun as a result. The pack seems to know this, and offers plenty of Waystone towers to let you skip the travel as much as possible.

Unless I am missing something, the progression is basically vanilla for the first portion of the pack. I never felt like I was finding loot or materials that made me stronger than the vanilla tools and armor I crafted. Maybe you have to get deeper into the pack to experience that, but for me it was too slow/unintuitive.

The enemies were pretty tough, given that. Most felt brutally difficult, and I could not complete a dungeon in 1 sitting. Most of them felt almost identical in difficulty. This made the pace of combat also slow, by necessity. So, slow combat and slow exploration.

Finally, the soundtrack is bad. It's nice that it isn't the vanilla soundtrack, but just alternating between the same 2 terraria-esque tracks got really boring really quick. I turned the music off entirely ~6 hours in because I was already sick of it.

I hate to say it, but this is the kind of vanilla+ pack I hate. One that makes you go through all of the vanilla systems you've already done 1000 times in other packs, and just tries to make it all bigger and prettier, at the expense of gameplay.

0
0
3.0
Leg

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Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 20, 2025 at 12:57:19 AM UTC
20 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
5.0

This pack does a couple things very well. It never crashed; it performed well even with high render distance and shaders; there are plenty of challenges throughout the world; and, it actually provided a good enough environment for me to finally learn Create.

But that's where the good things end. In service of creating beautiful, epic screenshots, the terrain is BIG. Navigating this terrain takes a long time, even with gliders. The actual process of travelling is just not very fun as a result. The pack seems to know this, and offers plenty of Waystone towers to let you skip the travel as much as possible.

Unless I am missing something, the progression is basically vanilla for the first portion of the pack. I never felt like I was finding loot or materials that made me stronger than the vanilla tools and armor I crafted. Maybe you have to get deeper into the pack to experience that, but for me it was too slow/unintuitive.

The enemies were pretty tough, given that. Most felt brutally difficult, and I could not complete a dungeon in 1 sitting. Most of them felt almost identical in difficulty. This made the pace of combat also slow, by necessity. So, slow combat and slow exploration.

Finally, the soundtrack is bad. It's nice that it isn't the vanilla soundtrack, but just alternating between the same 2 terraria-esque tracks got really boring really quick. I turned the music off entirely ~6 hours in because I was already sick of it.

I hate to say it, but this is the kind of vanilla+ pack I hate. One that makes you go through all of the vanilla systems you've already done 1000 times in other packs, and just tries to make it all bigger and prettier, at the expense of gameplay.

0
0
3.0
Leg

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 20, 2025 at 12:57:19 AM UTC
20 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
0
0
3.0
Moons

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 14, 2024 at 12:38:08 AM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
2.0
Performance
1.0

So I guess that says something about it? Or maybe about my patience.

It does an okay job of keeping you going kind of like how Terraria does, but it falls short of actually challenging and putting you under pressure in the same way. That might not be the point - the quest page does say to "take your time," but...eh. There's a LOT of mods in here (300+) and it really feels like it starts to buckle under its own weight later on. I had fun in my 140~ish hours but also feel like it could've been a lot better. You need some patience for jank and internal server lag to play this one.

The pack is rather unbalanced - in my experience the difficulty curve was reversed, being very tense and unforgiving at the beginning but only getting easier as it went on. Mileage may vary of course, but despite the supposed Protection nerfs it gets increasingly hard to die, especially when you get lucky with Protection VIII armor drops from Dungeons Arise mobs (I really don't like this mod) and strip it to use on your own set - but even before then it genuinely gets kind of hard to die after reaching Neptunium armor. You also aren't really ever pushed to fight bosses until the third chapter and by then, if you were at all dilligent in upgrading your armor, they're all pushovers you can facetank.

There's also no real incentive to build any infrastructure or anything besides a wall of chests hooked up to a network. No NPCs to house, villager trading isn't really necessary so building with Villager Comfort in mind is an afterthought - like, Create's mechanical crafter was only ever used once or twice, the only time I know for sure it was necessary being for the Clockwork Eye. I feel like that was a missed opportunity. I never needed more than a randomly generated tiny house I stumbled upon that I added little necessities to and made a little walled up compound around. Protip: the only food you ever need is Sinigang cause it fills your bar and sat completely, gives all food groups besides sugars and uses very easily farmed ingredients.

There were also mods that felt pretty underutilized besides Create, or are only there for extremely specific progression. Blue Skies is only really there to start Expert Mode besides a few busywork fetch quests. Epic Samurai's stuff gets outclassed extremely early on and the mobs are pushovers. Brewin & Chewin just feels like an annoying pacebreaker and time-gater - by the point you're forced to use it, it's unlikely there's anything you can do to pass the time while you wait for alcohol to brew or cheese to ripen (seriously??) since AFAIK there's no chunkloader tools included. Some of these quest steps feel like they go against the tagline of "Minecraft without the tedium."

As for instability, man this pack was really starting to fall apart by the endgame. It heavily encourages exploration, but so many times I'd deadlock or freeze for several minutes with endless "hanging entity" errors in the log, or new chunks would take forever to load making the faster horses kind of counterproductive. Save yourself the time and frustration and just use /locate for some of the rarer structures if it's going to chug like this. It also uses a bunch of MCreator mods, some of which integral to the progression, and most of which just add a ton of clutter to your inventory. I don't like those useless Corpse Maggots from Born in Chaos. God, I really don't enjoy sitting for multiple minutes opening Iter RPG Geodes with a macro because they can't be cracked any other way. I also tried building a beacon and no matter what I did, it just wouldn't work. I don't know if it was gated behind a quest or something, but I just gave up on it and beat the pack without it.

Spoiler section; it was pretty disappointing how the adventure capped off with the Wither storm; the page talks about lore and there were a few mid-dev reddit posts with screencaps of NPCs which seemingly don't exist and the lore is pretty barebones with a pretty predictable "betrayal" from the mysterious voice that's been giving you heart containers. Then when you get all the eyes, this random character tells you "thanks for playing now go 1m blocks out :)". It's genuinely cool that it's gated behind the Dimensional Carver so all your stuff at home is safely out of range, but then it becomes a simple game of "put waystone near wither storm spawn, find another one a few thousand blocks away, warp between each until late phase 5, hope the world doesn't break itself harder than the storm can while running, facetank the symbiote and repeat." Worst part was that after all that and hitting the command block the final time...it didn't die. It didn't warp me out or anything like it was supposed to - it just left me in an empty Bowels with a "NaN" health command block and a still-alive Storm. Had to /kill to actually finish it. The framerate takes an absolute dump the further it evolves too even with shaders off, and I have a more than capable rig (RTX 3060 Ti, Ryzen 7 5800X and 32GB of RAM to spare) so I think there's just too many mods for the game to not buckle by that point.

  • Screenshot 1: Unbalanced and unstable, but I still finished it
0
0
3.0
Moons

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 14, 2024 at 12:38:08 AM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
2.0
Performance
1.0

So I guess that says something about it? Or maybe about my patience.

It does an okay job of keeping you going kind of like how Terraria does, but it falls short of actually challenging and putting you under pressure in the same way. That might not be the point - the quest page does say to "take your time," but...eh. There's a LOT of mods in here (300+) and it really feels like it starts to buckle under its own weight later on. I had fun in my 140~ish hours but also feel like it could've been a lot better. You need some patience for jank and internal server lag to play this one.

The pack is rather unbalanced - in my experience the difficulty curve was reversed, being very tense and unforgiving at the beginning but only getting easier as it went on. Mileage may vary of course, but despite the supposed Protection nerfs it gets increasingly hard to die, especially when you get lucky with Protection VIII armor drops from Dungeons Arise mobs (I really don't like this mod) and strip it to use on your own set - but even before then it genuinely gets kind of hard to die after reaching Neptunium armor. You also aren't really ever pushed to fight bosses until the third chapter and by then, if you were at all dilligent in upgrading your armor, they're all pushovers you can facetank.

There's also no real incentive to build any infrastructure or anything besides a wall of chests hooked up to a network. No NPCs to house, villager trading isn't really necessary so building with Villager Comfort in mind is an afterthought - like, Create's mechanical crafter was only ever used once or twice, the only time I know for sure it was necessary being for the Clockwork Eye. I feel like that was a missed opportunity. I never needed more than a randomly generated tiny house I stumbled upon that I added little necessities to and made a little walled up compound around. Protip: the only food you ever need is Sinigang cause it fills your bar and sat completely, gives all food groups besides sugars and uses very easily farmed ingredients.

There were also mods that felt pretty underutilized besides Create, or are only there for extremely specific progression. Blue Skies is only really there to start Expert Mode besides a few busywork fetch quests. Epic Samurai's stuff gets outclassed extremely early on and the mobs are pushovers. Brewin & Chewin just feels like an annoying pacebreaker and time-gater - by the point you're forced to use it, it's unlikely there's anything you can do to pass the time while you wait for alcohol to brew or cheese to ripen (seriously??) since AFAIK there's no chunkloader tools included. Some of these quest steps feel like they go against the tagline of "Minecraft without the tedium."

As for instability, man this pack was really starting to fall apart by the endgame. It heavily encourages exploration, but so many times I'd deadlock or freeze for several minutes with endless "hanging entity" errors in the log, or new chunks would take forever to load making the faster horses kind of counterproductive. Save yourself the time and frustration and just use /locate for some of the rarer structures if it's going to chug like this. It also uses a bunch of MCreator mods, some of which integral to the progression, and most of which just add a ton of clutter to your inventory. I don't like those useless Corpse Maggots from Born in Chaos. God, I really don't enjoy sitting for multiple minutes opening Iter RPG Geodes with a macro because they can't be cracked any other way. I also tried building a beacon and no matter what I did, it just wouldn't work. I don't know if it was gated behind a quest or something, but I just gave up on it and beat the pack without it.

Spoiler section; it was pretty disappointing how the adventure capped off with the Wither storm; the page talks about lore and there were a few mid-dev reddit posts with screencaps of NPCs which seemingly don't exist and the lore is pretty barebones with a pretty predictable "betrayal" from the mysterious voice that's been giving you heart containers. Then when you get all the eyes, this random character tells you "thanks for playing now go 1m blocks out :)". It's genuinely cool that it's gated behind the Dimensional Carver so all your stuff at home is safely out of range, but then it becomes a simple game of "put waystone near wither storm spawn, find another one a few thousand blocks away, warp between each until late phase 5, hope the world doesn't break itself harder than the storm can while running, facetank the symbiote and repeat." Worst part was that after all that and hitting the command block the final time...it didn't die. It didn't warp me out or anything like it was supposed to - it just left me in an empty Bowels with a "NaN" health command block and a still-alive Storm. Had to /kill to actually finish it. The framerate takes an absolute dump the further it evolves too even with shaders off, and I have a more than capable rig (RTX 3060 Ti, Ryzen 7 5800X and 32GB of RAM to spare) so I think there's just too many mods for the game to not buckle by that point.

  • Screenshot 1: Unbalanced and unstable, but I still finished it
0
0
3.0
Moons

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 14, 2024 at 12:38:08 AM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
0
0
5.0
B

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 18, 2024 at 6:11:55 PM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

One of the few modpacks I've actually enjoyed. As a person who's not a fan of tech based modpacks but loves quest heavy ones, this one just hit the spot. Does everything it says on the tin and more.

Honestly one of the best experiences I've had with Minecraft.

Did add some mods on my own though, but that is to be expected with all modpacks.

0
0
5.0
B

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 18, 2024 at 6:11:55 PM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

One of the few modpacks I've actually enjoyed. As a person who's not a fan of tech based modpacks but loves quest heavy ones, this one just hit the spot. Does everything it says on the tin and more.

Honestly one of the best experiences I've had with Minecraft.

Did add some mods on my own though, but that is to be expected with all modpacks.

0
0
5.0
B

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 18, 2024 at 6:11:55 PM UTC
100 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
0
0

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Project Details

Type
Modpack
Pack Size
Extra Large 354 mods
Latest Version
Chocolate Edition 1.9.3
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Description

BH_TCE_Header.webp

https://bisecthosting.com/poorprune

https://discord.gg/rBB27ykkEf 

https://www.youtube.com/@MinecraftChocolateEdition 

 

Disclaimer: Minecraft Chocolate Edition is unfinished and is currently under development. Many common problems are currently known and being overhauled. Please check #roadmap on the discord for all our updates!

This modpack is not Vanilla Plus, or Vanilla 2, or any other fancy term- it's Chocolate. This modpack is my vision for Minecraft if it had Terraria devs, giving actual progression through a boatload of content and (in the future) a story specifically tailored for a game "not supposed to have one"...

description_6909bb11-544e-4772-b90e-81d91545331b.png


 

NEW Updates:1.9 - Spawning Overhaul!!

Every dimension has a new, overhauled, consistent spawning system built from scratch and hundreds of mobs EACH to explore, slay, and befriend! 

For a full description, look at the changelog on the 1.9 file!

 

Previous Update: 

1.7(NPC Update 1) and 1.8 (Music Update)!!!

Added NPCs with bounties and contracts to villages, and Music to EVERY ASPECT OF THE GAME!!!

  • Smooth performance! 4-8gb ram recommended, though you might be able to run with less; just try it!
  • Built-in controller support, couch co-op, and official Server! 
  • Extremely progression-focused, centering on your journey to the End. Discover the secrets of Eyes of Ender! 
  • Fight 45+ unique and customized bosses!
  • Massive in-game wiki so you'll never get lost!
  • Discover 100s of unique, new mobs, most of which spawn in different biomes/areas!
  • Traverse breathtaking world generation with balanced, extremely varied structures!
  • Make your way through almost 20 jaw-dropping dungeons with tons of variety!
  • Enhanced, simple to learn yet hard to master strategic combat!
  • Huge focus on over 40 new Pets/Mounts!
  • Build with 1000s of new blocks and master machinery!
  • Huge focus on immersion with new animations, ambience and worldbuilding!
  • For private online multiplayer, try the free e4mc mod (won't be officially supported), or use a paid BisectHosting server that is officially supported (link above and in-game in the servers menu)!
  • Many, MANY Secrets, a LOT of lore, and even multiple Climactic Endings...

 

Progression

In this progression focused pack, you must explore every part of the world to progress! You will always be doing something towards your goal of getting to the END.

Interact with mechanics from only the coolest of mods to craft 12 distinct themed eyes of ender to progress! Crafting eyes as progression is a feature exclusive and custom built for this pack. It gradually unlocks more lore, items, quests, gear, mechanics, dimensions, and (soon) npcs.

This prevents rushing to the endgame like Vanilla, and incentivizes you to actually interact with the game's underutilized mechanics. Discover long lost secrets of Ender, and breathe life to a world in ruin...

(Mods: End Remastered, Crafttweaker, ItemStages, GameStages, DimensionStages, FTB Quests, JEI, Quark, Supplementaries, Create, Abnormals Mods, Alex Mobs, Blue Skies, Farmer's Delight, Tetra, Ender's Cataclysm, and more!)

 description_ba033542-0b25-474c-91a7-7574600e13b2.png

Performance

Runs on most pcs! Better than even your run-of-the-mill performance mods without shaders! Utilizes LODs to maximize render distance and unloads dead weight from Mojang's spaghetti code in just about every step of the game.

(Mods: Bobby, Sodium(Rubidium), Iris(Oculus), FerriteCore, ModernFix, EntityCulling, Canary, Starlight, Rubidium Extras, Spark, Chunk Pregenerator, etc.)

Boss Fights

45+ Boss fights with built-in guides (plus dozens of minibosses), most of which directly impact progression towards the eyes! Plus, many introduce cool abilities that increase strategy rather than mere stat boosts.

(Mods: Mutant Beasts, Mutant More, L_Enders Cataclysm, Boss Health Regain, Illage and Spillage, Blue Skies, BrutalBosses, Aquamirae, Ender Trigon, Bedrock Wither,  Mobifier, Configurable Mob Potion Effects, etc.) 

 

description_6d4511ee-01dd-44fb-b7e2-bccd4e2d46b4.png

description_f1127499-9153-47ab-9594-24e6559ac9e1.png

In-game guidebook

Massive and thorough in-game guidebook that records and notifies of Eye progress and guides the player on quests, objectives, and mechanics. Also shows the full crafting trees with categories and labels so you don't get lost or have to search for things, plus many other quality of life changes.

(Mods: Crafttweaker, FTB Quests, JEI ( Just Enough Items), Just enough Resource(JER), Crafting Tweaks, AppleSkin, ItemStages, GameStages, DimensionStages)

 Pictured: A mostly- unlocked WIP quest book!

description_d534488e-0feb-47c5-aaf2-8a8df7bff6c8.png

World Generation

Explore majestic and varied world generation that is breathtaking in every single biome, tailor-made for each biome's experience, use the built-in map to record your explorations automatically, and find generated waystones as fixed fast travel points that knock down the travel time between these massive ecosystems!

(Mods: FTB Maps, FTB Chunks, FTB Teams, Waystones, Tectonic, Galosphere, Infernal Expansion, Enlightened End, Phantasmic, Abnormals Mods like Environmental,  Upgrade Aquatic, Biome Music, Ambient Sounds 5, Dungeons Music, Towers of the Wild:Modded + TOTW:Additions, etc.)

Structures

Make your way through dozens of giant, jaw-dropping structures with custom balanced, unique loot, that require different strategies to feel fresh every time!

(Mods: When Dungeons Arise, Integrated Dungeons and Structures, CTOV(Choicetheorem's Overhauled Villages), Towns and Towers, Integrated Stronghold, Artifacts, Dungeons, Tetra, Ensorcellation, Quark, LootIntegration, Ageing Spawners, YUNG's Better series, etc.)

description_e14e8dca-db76-490c-8df6-e634b6ee8cf8.png

Combat

Enhanced Combat that's dozens of times more diverse and unique than vanilla's with custom animations, interesting movement options, and powerful foes with hundreds of different combinations of effects/gear/abilities who all stand out to bring a unique challenge!

(Mods: Better Combat & Full Compat with all weapons, First Person Animation, Not Enough Animations, Born in Chaos, Mobifier, Incendium, Dungeons Gear, Farsighted Mobs, Tetra, Tetranomicon, The Art of Forging, Majruszs' Progressive Difficulty, Ensorcellation, Enhanced Celestials, Horse Combat Controls, etc.)

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Mobs

Discover and interact with hundreds of pets, mounts, & monsters that differ drastically from biome-to-biome for a vast array of rewards and mechanics!

(Mods: Respawning Animals, InControl, Alex's mobs, Critters and Companions, Quark, Dungeons Mobs, Aquaculture 2, Nether Depths Upgrade, Fishing Overhaul, Rotten Creatures, Creatures and beasts, Dragon Mounts, Naturalist, Infernal Expansion, Unusual end, Born in Chaos, Species, Horse Calling, etc.)!

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Building

Build with thousands of variants of simple yet versatile blocks, create machines like trains, hone your combat and foster infrastructure to conquer this fantastical realm!

(Mods: Create, Quark, Supplementaries, Decorative Blocks, Another Furniture, Every Compat, Storage Drawers, Tom's Simple Storage, Diagonal Fences, Farmer's Delight, Diet, Create:Central Kitchen, Farmer's Respite, Brewin' and Chewin', Fantasy Furniture, Villager Comfort, Trade Cycling, Trading Station, Bartering Station, Infusion Table, etc.)

And UPCOMING...

The Nexus.

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CDN media

The post-End time Dimension unlocked at 16 eyes, the Nexus is known only as the fabric connecting realities, an in-between not meant to be entered by mortals.

- Original soundtrack!

- NPC Characters and a fully-fledged Story!

- Aether (Overhauled)!

- Spawning/Progression rework!

- Inventory Overhaul!

AND MUCH MORE!

ALL Progress will be shown off in the Discord server's #Sneak-Peaks and #Announcements channels!

 

               Brand Assets

 

For more details and in game support join my discord server:

 We're holding voice actor auditions for NPC characters that have been and will continue to be added to the game. If the opportunity to immortalize your contribution to the modpack excites you, join our discord for more information!

Credits

Lead devs: PoorPrune, Toxin, Renko, & Strix

Devs: Soul, Guyperson1, Jak, Gwen Auster, BloodyOrphan

Part time devs: Tirsty, Firingfurno, CommanderFoxy, Envy

Music: Damek234 (youtube), Iris (spotify, youtube, apple music), Soup Can (youtube), Ethanicuss, ENNWAY (Patreon Youtube)

Art: Yep (Behance), Mojang

Builds: Chrisdacow

(Portfolio

 

 

 

 

Screenshots

Gallery

  • Strange-looking Asteroid Belt
    Strange-looking Asteroid Belt
  • Who's that?
    Who's that? Oh no...
  • New End Generation!
    New End Generation! Why's this enderman look like that?
  • End Towers and Giant Ships
    End Towers and Giant Ships
  • End Dungeon-Aviary
    End Dungeon-Aviary This is one of many unique end Mega-dungeons
  • New End Trees & Valleys
    New End Trees & Valleys
  • Bastion + Forlorn Muskeg + Fortress
    Bastion + Forlorn Muskeg + Fortress
  • New Fortress
    New Fortress I wonder what it holds secret...
  • Piglin Village
    Piglin Village
  • Realm of the Undead
    Realm of the Undead
  • New Nether Generation!
    New Nether Generation! Not as hot as me
  • Abyss
    Abyss What does this button do?
  • Archives of the Gecko People
    Archives of the Gecko People
  • View From a Waypoint Tower
    View From a Waypoint Tower
  • Exposed Cave Dungeon
    Exposed Cave Dungeon It's pitch black down here.
  • Other side
    Other side
  • Gas Clouds & Meteors
    Gas Clouds & Meteors
  • View from Bandit Towers
    View from Bandit Towers
  • Eepy
    Eepy he eep
  • Lush Desert Mountainous Region
    Lush Desert Mountainous Region I love terralith
  • Screenshot 1: Unbalanced and unstable, but I still finished it
    Screenshot 1: Unbalanced and unstable, but I still finished it

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