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Nearly But Not Really Vanilla
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A moderately vanilla experience developed by the Kyle Blane Community.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features content that solely expands on Vanilla mechanics and gameplay.
Includes a minimal amount of tech, usually small tech features with the purpose of QoL or basic automation/transport.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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The Kyle Blane Community Nearly But Not Really Vanilla Modpack of Awesomeness (aka: KBCNBNRVMA) began as an attempt to create a mostly 1.17 vanilla experience and (for the most part) holds true to that claim. With a multitude of quality of life enhancements, as well as a bit of extra technology and a dash of fun, the KBCNBNRVMA should spice up vanilla just enough that you'll forget 1.17 Part 1 is only half of what you were promised.
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