On Ancient Ground

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On Ancient Ground

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The Ancient Earth holds many mysteries to be discovered!

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About

Project Details

Type
Modpack
Pack Size
Medium 105 mods
License
GNU General Public License v3.0 only
Latest Version
On Ancient Ground-2.0-alpha-4
Authors
CurseForge
Modrinth

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About

Description

On Ancient Ground

You open your eyes, and a worn world appears in front of you. Its rich past and now its future is for you to discover.

The purpose of this modpack is to create a highly unique experience, by combining mods never meant for each other and integrating them by hand, creating something special that is quite literally not seen anywhere else.

The wide horizontal progression means that there is always something to try to do, you can in a way just go with the flow, tend fields, mine, explore, survive the winter, build a nicer house, forge tools, trade, do stuff as you see it necessary.

There is much to discover, TFC's Overworld has great mountains, rivers, glaciers and even volcanic features such as calderas, craters and dome volcanoes! Underground there are a variety of ores to discover and rock types to build with. And what is even deeper? That is for you to find out :).

Features

  • Plethora of custom made additions just for the pack, custom rock types, metals, crops and more to better integrate other mods with TFC (TerraFirmaCraft).
  • TFC's forging minigame can make a masssive variety of goods, such as items from Quark, and Create.
  • Explore and discover a wide range of flora, fauna across many climates.
  • A large variety of unique building blocks from many mods.
  • Industrialise and tinker around with the Create mod. Finding new ways of processing resources.
  • Discover the magical side of the world, where crystallised energy helps you discover the Overworld’s ancient past.
  • Or you can just chill in this diverse world. Up to you.

Notable Mods

  • Terrafirmacraft & Addons.
  • Spectrum.
  • Caupona.
  • Lithic Coins.
  • Exposure.
  • Architects Palette.
  • Farmers Delight & Addons.
  • Create & Addons.
  • & Much more.

FaQ

Q: Game Version? A: The modpack is on Neoforge for version 1.21.1.

Q: How do I start off the game? A: In the inventory on the right side is the Terrafirmacraft guide book icon, in the getting started chapter it will explain how to start off. TLDR: pick up twigs and stones, knap two stones together in a shape to make a tool head to make a tool. A more intuitive custom guidebook is on the way.

Q: How to find recipes for items? A: You can press (U) to see an items Uses and (R) to see Recipes that result in the item. The search bar under your inventory allows you to search for any item.

Q: Where do I get support? A: For support you can join the Discord Server, you can also use the issues tab on the GitHub repository.This is subject to change but you can ping @_gourmand (me) on the discord server for now at least.

Q: How much RAM does the pack use? For single player 4GB is recommended, though how much you use can depend on your system and settings. If you are testing worldgen I’d recommend 5GB espacially if you can generating a lot of worlds.

Q: Is there an official server? A: While I (Gourmand) am a bit busy so I can’t spend a lot of time playing on and running a server, I could host one at some point (likely later this year, July-ish maybe?). If someone is setting up a server let me know as I am fine with making a list of public servers running the modpack.

Q: Is there lore? A: The basis for any lore would be from Spectum, any of the pack's lore would be an extension either on top or on the side of that: because of this i'm using this as a disclaimer to keep in mind that anything the pack does or will do, is not canon to Spectrum's lore.

Q: Is Generative AI used in this project? A: Not at all. This project is a labour of love, and the codebase while large is suprisingly simple, there is simply no use for it. These tools are clunky and faultly at best when dealing with KJS scripting and Minecraft modding specific Java code. This extends to assets, with original Krita and Blockbench documents available on the Github repository.

Q: What is Golden Horizons? A: Golden Horizons is the original version of the modpack (the 0.x and 1.x versions), with version 2.x the modpack was re-branded to On Ancient Ground. This used to be the page for Golden Horizons and the downloads still remains.

Thank You :)

On Ancient Ground is the result of around 2 years of work, from learning KubeJS to writing mods in Java. This has been a great undertaking and a massive journey. Thank you to all the modding community and mod developers for building Minecraft Java modding into the state it is currently in.

Special Thanks to:

  • Contributors who helped TFC and its addons keep on going for over a decade, creating a special mod inspired by nature that always amazes with its content, terrain and consistent communtiy.
  • Contributors who made Pastel and Spectrum possible, for making a mod, which at least I view as the best magic mod for modern versions of Minecraft, which is able to add mystery to an otherwise already explored Overworld
  • Vexxel for the beautiful Vexxed Visuals resource pack which bring the modern Minecraft/Jappa style to TFC and its ridiculous amount of textures and models.

On Ancient Ground

You open your eyes, and a worn world appears in front of you. Its rich past and now its future is for you to discover.

The purpose of this modpack is to create a highly unique experience, by combining mods never meant for each other and integrating them by hand, creating something special that is quite literally not seen anywhere else.

The wide horizontal progression means that there is always something to try to do, you can in a way just go with the flow, tend fields, mine, explore, survive the winter, build a nicer house, forge tools, trade, do stuff as you see it necessary.

There is much to discover, TFC's Overworld has great mountains, rivers, glaciers and even volcanic features such as calderas, craters and dome volcanoes! Underground there are a variety of ores to discover and rock types to build with. And what is even deeper? That is for you to find out :).

Features

  • Plethora of custom made additions just for the pack, custom rock types, metals, crops and more to better integrate other mods with TFC (TerraFirmaCraft).
  • TFC's forging minigame can make a masssive variety of goods, such as items from Quark, and Create.
  • Explore and discover a wide range of flora, fauna across many climates.
  • A large variety of unique building blocks from many mods.
  • Industrialise and tinker around with the Create mod. Finding new ways of processing resources.
  • Discover the magical side of the world, where crystallised energy helps you discover the Overworld’s ancient past.
  • Or you can just chill in this diverse world. Up to you.

Notable Mods

  • Terrafirmacraft & Addons.
  • Spectrum.
  • Caupona.
  • Lithic Coins.
  • Exposure.
  • Architects Palette.
  • Farmers Delight & Addons.
  • Create & Addons.
  • & Much more.

FaQ

Q: Game Version? A: The modpack is on Neoforge for version 1.21.1.

Q: How do I start off the game? A: In the inventory on the right side is the Terrafirmacraft guide book icon, in the getting started chapter it will explain how to start off. TLDR: pick up twigs and stones, knap two stones together in a shape to make a tool head to make a tool. A more intuitive custom guidebook is on the way.

Q: How to find recipes for items? A: You can press (U) to see an items Uses and (R) to see Recipes that result in the item. The search bar under your inventory allows you to search for any item.

Q: Where do I get support? A: For support you can join the Discord Server, you can also use the issues tab on the GitHub repository.This is subject to change but you can ping @_gourmand (me) on the discord server for now at least.

Q: How much RAM does the pack use? For single player 4GB is recommended, though how much you use can depend on your system and settings. If you are testing worldgen I’d recommend 5GB espacially if you can generating a lot of worlds.

Q: Is there an official server? A: While I (Gourmand) am a bit busy so I can’t spend a lot of time playing on and running a server, I could host one at some point (likely later this year, July-ish maybe?). If someone is setting up a server let me know as I am fine with making a list of public servers running the modpack.

Q: Is there lore? A: The basis for any lore would be from Spectum, any of the pack's lore would be an extension either on top or on the side of that: because of this i'm using this as a disclaimer to keep in mind that anything the pack does or will do, is not canon to Spectrum's lore.

Q: Is Generative AI used in this project? A: Not at all. This project is a labour of love, and the codebase while large is suprisingly simple, there is simply no use for it. These tools are clunky and faultly at best when dealing with KJS scripting and Minecraft modding specific Java code. This extends to assets, with original Krita and Blockbench documents available on the Github repository.

Q: What is Golden Horizons? A: Golden Horizons is the original version of the modpack (the 0.x and 1.x versions), with version 2.x the modpack was re-branded to On Ancient Ground. This used to be the page for Golden Horizons and the downloads still remains.

Thank You :)

On Ancient Ground is the result of around 2 years of work, from learning KubeJS to writing mods in Java. This has been a great undertaking and a massive journey. Thank you to all the modding community and mod developers for building Minecraft Java modding into the state it is currently in.

Special Thanks to:

  • Contributors who helped TFC and its addons keep on going for over a decade, creating a special mod inspired by nature that always amazes with its content, terrain and consistent communtiy.
  • Contributors who made Pastel and Spectrum possible, for making a mod, which at least I view as the best magic mod for modern versions of Minecraft, which is able to add mystery to an otherwise already explored Overworld
  • Vexxel for the beautiful Vexxed Visuals resource pack which bring the modern Minecraft/Jappa style to TFC and its ridiculous amount of textures and models.

Screenshots

Gallery

  • Volcanic Island with custom rock type.
    Volcanic Island with custom rock type. A volcanic island showing Blue Schist, a basalt volcanic cone and a coral reef.
  • A Cosy Igloo.
    A Cosy Igloo. Showing some custom snow bricks and some household items from TFC.
  • TFC's diverse forests.
    TFC's diverse forests. An incredible variety of wood and plant types can be seen all over the Overworld.
  • Deep Caves.
    Deep Caves. A deep cave showing some ore and two custom rock types: Serpentine and Peridotite (in the back).
  • TFC's impressive rivers.
    TFC's impressive rivers. They wind and turn from source to coast.
  • Volcanicism & and custom rocks.
    Volcanicism & and custom rocks. TFC for 1.21.1 has overhauled volcanic features. Shown here are two custom rocks the modpack features as integration: Caupona's Felsic Tuff (as Breccia) and Create Mod's Scoria (as Komatiite).
  • A Cave With A Secret?
    A Cave With A Secret? Mystery awaits inside.
  • The Tropics in TFC.
    The Tropics in TFC. Clear water, yellow sand, red soil, a full tropical experience! All beside a doline formation.
  • Mechanised Glassworking.
    Mechanised Glassworking. Some glassworking can be semi automated with Create Mod, also opening new opportunities with bulk produced glass, panes and lenses.
  • TFC's impressive rivers.
    TFC's impressive rivers. They wind and turn from source to coast.
  • Mechanised glassworking
    Mechanised glassworking Some glassworking can be semi automated with Create Mod, also opening new opportunities with bulk produced glass, panes and lenses.
  • The Tropics in TFC.
    The Tropics in TFC. Clear water, yellow sand, red soil, a full tropical experience! All beside a doline formation.
  • Deep Caves.
    Deep Caves. A deep cave showing some ore and two custom rock types: Serpentine and Peridotite (in the back).
  • A Cave With A Secret?
    A Cave With A Secret? Mystery awaits inside.
  • Volcanicism & and custom rocks.
    Volcanicism & and custom rocks. TFC for 1.21.1 has overhauled volcanic features. Shown here are two custom rocks the modpack features as integration: Caupona's Felsic Tuff (as Breccia) and Create Mod's Scoria (as Komatiite).
  • TFC's diverse forests.
    TFC's diverse forests. An incredible variety of wood and plant types can be seen all over the Overworld.
  • Volcanic Island with custom rock type.
    Volcanic Island with custom rock type. A volcanic island showing Blue Schist, a basalt volcanic cone and a coral reef.
  • A Cosy Igloo.
    A Cosy Igloo. Showing some custom snow bricks and some household items from TFC.

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Modrinth
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