Modpack
One Chunk Challenge (1CC)
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A highly customized modpack where the player only has access to one chunk.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that process raw materials or automation processes.
Features gameplay revolving around building and managing factories, assembly lines, and industrial processing.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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One Chunk Challenge (1CC)
This modpack will not be updated any further. Immense lag and world corruptions caused by the core mod Modular Machinery is unfortunately unfixable. (Unless removing them and this would require a whole rework of the modpack.)
In 1CC you spawn into a custom made island that is the area of one chunk (15x15 because of ingame border limitations). Using many different custom modular machines and custom recipes you fight this limitation to progress through the quest book. 1CC solely focuses on tech and automation. Many things are still in development and need to be adjusted and/or tweaked.

Although 1CC does not include that many mods, it is still packed full of content for you to explore.
!!! DISCLAIMER !!!
All of the contents of the screenshots are subject to change.
There are a lot of custom recipes and materials:

Images of the current (main) quest pages for early/mid/late game respectively.



Features to be added
- Assembly Line for fast processing, mainly used in late game.
- Add recipes to the custom very late game miner.
I am aware of pretty big performance issues. The root cause of this are the modular machines. The best thing to do (in general) is to put Modular Machines, that don't necessarily need AE2 access, into Compact Machines.
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