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Scientific Rocketry Skyblock
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A skyblock version of my 1.12 expert pack Scientific Rocketry
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Features complex tech, often requiring intricate setups and resources.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes gameplay revolving around space travel and planets.
A project that is no longer receiving updates.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Join my Discord server at https://discord.gg/e67JrUH
This version isn't actively maintained anymore, play the regular Scientific Rocketry instead.
This is a skyblock version of my 1.12 expert pack Scientific Rocketry, using Ex Nihilo for early-midgame resource production. It additionally contains a few tweaked recipes for progression to make the earlygame more interesting and challenging.
The pack itself has a challenging tech progression with many custom recipes, which takes you to space and across the galaxy to get the materials needed to progress. Initially, you rely on sieving and set up your first automation. Later on, you unlock Applied Energistics 2, find new ways of producing resources, and exploit other planets for their resources. In the lategame, you can construct powerful Void Ore Miners and build a Fusion Reactor, while the resource and power costs of your base skyrocket. In the endgame, you can put your infrastructure to the test to craft powerful Creative items.
It is recommended to allocate 6 GB of RAM, although you may get better performance here than in the original pack due to the lack of world generation.
Check the Curseforge page for Void Island Control for information about setting up a server, or look at the instructions on Enigmatica 2 Expert Skyblock's Curseforge page.
Technology
- A wide variety of tech mods to use such as Thermal Expansion, Mekanism, Actually Additions, and many others.
- Resource production and automation with Industrial Foregoing, RFTools, and EnvironmentalTech.
- Power generation with NuclearCraft: Overhauled, Advanced Generators, and Solar Flux Reborn, featuring custom solar tiers, as well as many other options.
- Power transfer with Thermal Dynamics, Mekanism, Flux Networks, and Ender IO Conduits (with custom energy conduits).
- 2 custom multiblocks for mid-lategame material processing.
- Many different mods for automation, logistics, and redstone, including Project Red, Integrated Dynamics, Applied Energistics, XNet, RFTools Control, and OpenComputers.
- Endgame crafting with ExtendedCrafting, PackagedAuto, and Avaritia.
Exploration
- Build rockets and space stations with Advanced Rocketry and use them to explore the galaxy!
- Many custom planets with interesting features.
- Exclusive resources and ores that only spawn on other planets.
- Many custom materials such as Cobalt, Adamantium, and Tungstensteel.
Other
- Various equipment from mods such as Simply Jetpacks, Ender IO Base, and Cyclic.
- A variety of building options from Chisel, Blockcraftery, and Xtones.
- Various craftable creative items, such as the Creative Capacitor Bank and Creative Storage Upgrade.
- An insane endgame that will challenge even the most experienced players.
It is recommended to allocate 6+ GB of RAM to your client for best performance.
Estimated completion time: 200-400+ hours.
Credits
Terrestrial Artifact texture from Trashbox Bobylev
Heart of the S'mogus texture from GregTech Food Option
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