Modpack
One Last Chance
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An interesting mix of science, magic, and exploration
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Emphasizes combat mechanics and fighting gameplay.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Description
Welcome to the new world explorer. After the desolation of the last world you worked on, you have been given the dubious honor to build up this new world however you want. You will need to delve into the deepest corners of magic and into the most advanced tech to build this world to perfection but you must not fail! Your life depends upon it.
Modlist
- Thermal Dynamics (by TeamCoFH)
- Extra Utilities (by RWTema)
- Chisel 2 (by TheCricket26)
- AgriCraft (by InfinityRaider)
- Iguanas Tinker Tweaks (by bonusboni)
- EnderCore (by tterrag1098)
- Sanguimancy (by Tombenpotter)
- Blood Magic (by WayofTime)
- Ender IO (by CrazyPants_MC)
- JourneyMap (by techbrew)
- Immersive Engineering (by BluSunrize)
- Enhanced Portals 3 (by Alz454)
- Waila (by ProfMobius)
- BetterFps (by Guichaguri)
- ChickenChunks (by chicken_bones)
- Arcane Arteries (by Jordsta95)
- Guide-API (by TehNut)
- BdLib (by bdew)
- Thaumcraft (by azanor)
- Carpenter's Blocks (by Syntaxial)
- Ender Storage (by chicken_bones)
- CodeChickenCore (by chicken_bones)
- Blue Power (by quetzi)
- Nodal Mechanics (by Shukaro)
- Translocators (by chicken_bones)
- Dense Ores (by RWTema)
- OpenModsLib (by OpenMods)
- Automagy (by Tuhljin)
- Alternate Terrain Generation (by TTFTCUTS)
- Magical Crops: Armoury (by Mark719)
- Jabba (by ProfMobius)
- Tinkers' Mechworks (by mDiyo)
- Equivalent Exchange 3 (by Pahimar)
- McJtyLib (by McJty)
- ExtraTiC (by JeanGlassmaker)
- Inventory Tweaks (by Kobata)
- QmunityLib (by quetzi)
- AE2 EE3 EMC Add-On (by fireball1725)
- AE2 Stuff (by bdew)
- Magical Crops Compat - Minefactory Reloaded (by Streuner91)
- Special AI (by docrobb)
- Thaumic NEI (by gudenau)
- FpsPlus (by abandenz)
- NotEnoughItems (by chicken_bones)
- Tinkers Construct (by mDiyo)
- Magical Crops: Core (by Mark719)
- Mantle (by mDiyo)
- Minechem (by jakimfett)
- Random Things (by lumien231)
- TiC Tooltips (by squeek502)
- OpenBlocks (by OpenMods)
- AutoPackager (by smbarbour)
- EE3 Helper (by Rotatceps)
- Waila Harvestability (by squeek502)
- Thaumic Energistics (by Nividica)
- Applied Energistics 2 (by AlgorithmX2)
- RFTools (by McJty)
- Redstone Arsenal (by TeamCoFH)
- Storage Drawers (by jaquadro)
- Thermal Expansion (by TeamCoFH)
- Thermal Foundation (by TeamCoFH)
- Minefactory Reloaded (by skyboy026)
- ExtraCells2 (by DrummerMC)
- CoFHLib (by TeamCoFH)
- CoFH Core (by TeamCoFH)
- ComputerCraft (by dantwohundred)
- Another One Bites the Dust (by ganymedes01)
- Waterhook (by Henry_Loenwind)
- Ender IO Addons (by Henry_Loenwind)
- Ars Magica 2 (by Torarion)
- AnimationAPI (by thehippomaster21)
The other mods not included in this list are Big Reactors by Erogenous Beef and Mekanism by aidancbrady.
To report bugs go here: http://minecraft.curseforge.com/projects/one-last-chance
I will do my best to fix bugs where mods don't work together but I can't fix core functionality of mods so ask the mod authors for that.
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