Mechanized Magic

Quick rating

Mechanized Magic

No reviews yet

A magic focused automation pack inspired by Satisfactory and Factorio

Tech
Magic
Questing
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Medium 128 mods
Latest Version
Mechanized Magic 0.2.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

IMPORTANT:

Currently I'm working on remaking the pack in 1.20.1 Based off of Theurgy. Embers, Malum, and Ars Nouveau. There won't be any updates to the 1.18.2 version, and the two versions will be very different.

Mechanized Magic is a modpack heavily inspired by games like Satisfactory and Factorio. It is currently planned to have 5 "stages" (In which you have to think through automation challenges to get to the next stage) with only 1 stage being finished as of now and being distributed here for early play testing. Mechanized Magic is not meant to be a random kitchen sink pack made in 5 minutes, but a fully realized game using minecraft as an engine. (Hopefully and eventually) To get started check out the field magi-tech's guide in game.

Notable mods

Malum

Create

Occultism

Ars Nouveau

Spirit

Runecraft

Planned features
A fully fleshed out research system

continued progression

alternate recipes

Big Note: In it's current state Mechanized Magic is kind of like an expert pack in that to you should go in knowing the Malum mod, the Occultism mod, Vanilla redstone, and Create. There is documentation but I'm not sure how good/complete it is and what further editing it requires. Also recommended ram is 6GB.

Discord: https://discord.gg/4s26efrCzQ 

0.1.0 Trailer: https://youtu.be/66V8WXdEJ0E 

Screenshots

Gallery

  • lil guy.png
    lil guy.png lil guy.png
  • image_2024-03-10_075930431.png
    image_2024-03-10_075930431.png image_2024-03-10_075930431.png
  • image_2024-03-10_075840565.png
    image_2024-03-10_075840565.png image_2024-03-10_075840565.png
  • image_2024-03-10_075733729.png
    image_2024-03-10_075733729.png image_2024-03-10_075733729.png

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works