Mechanized Magic
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A magic focused automation pack inspired by Satisfactory and Factorio
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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IMPORTANT:
Currently I'm working on remaking the pack in 1.20.1 Based off of Theurgy. Embers, Malum, and Ars Nouveau. There won't be any updates to the 1.18.2 version, and the two versions will be very different.
Mechanized Magic is a modpack heavily inspired by games like Satisfactory and Factorio. It is currently planned to have 5 "stages" (In which you have to think through automation challenges to get to the next stage) with only 1 stage being finished as of now and being distributed here for early play testing. Mechanized Magic is not meant to be a random kitchen sink pack made in 5 minutes, but a fully realized game using minecraft as an engine. (Hopefully and eventually) To get started check out the field magi-tech's guide in game.
Notable mods
Malum
Create
Occultism
Ars Nouveau
Spirit
Runecraft
Planned features
A fully fleshed out research system
continued progression
alternate recipes
Big Note: In it's current state Mechanized Magic is kind of like an expert pack in that to you should go in knowing the Malum mod, the Occultism mod, Vanilla redstone, and Create. There is documentation but I'm not sure how good/complete it is and what further editing it requires. Also recommended ram is 6GB.
Discord: https://discord.gg/4s26efrCzQ
0.1.0 Trailer: https://youtu.be/66V8WXdEJ0E
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