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Project Regrown
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Faithful recreation of an old classic.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
A project that is no longer receiving updates.
A reimagined or remade version of an existing mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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------------------This project is indefinitely abandoned.------------------
What Happens when Nature goes missing?
How will you work to recover it?
Regrowth is an HQM based pack without the common Hardcore aspect where you seek to solve these problems.
You'll start in a wasteland and eventually have the means to create a thriving magical and technical infrastructure.
Now with new mods.
I've back at it again.
Can someone who knows a thing or two about biome generation help me with regular world generation?
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