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Pseudoscience
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Modpack for the Pseudoscience SMP
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Welcome to Pseudoscience, a unique server & modpack, encouraging immersive, emergent, gameplay.
🧙🧑🔬 Our modpack was made to have options. Magic, "pseudo", and tech, "science." These can be used to amass power, or to automate anything, with their combination allowing for infinite possibilities. We also update constantly, with minor tweaks, major content updates, and massive Iterations, full resets of the pack and world, with a nearly entirely new mod list, to keep the game fresh, and prevent stagnance.
🗽 Our rules are not to limit what players can do, but to define what they can! Rather than pressing a few buttons and magically having an indestructible dirt hut, we have designed the pack so that no fortress is impenetrable. Through the power of modded automation, you can create a regenerating wall of pure obsidian, or, through one of our custom recipes, bedrock (Or you can be boring and use a forcefield, but have fun powering it!)
Now, what exactly are these "mods" I have been oh-so-carefully alluding to? Well, we've got:
⚙️ Create, for those intrepid engineers among you, to create factories and infrastructure.
🌷 Botania, a redstoner's Elysium and an optimizer's Tartarus, nothing more must be said.
🛠️ Tetra, a loreful dynamic gear mod enhancing the vanilla meta, with many secrets to discover.
📚 Ars Nouveau, a fully magic mod with a robust spell-crafting system, allowing for unique designs and immense power.
🛡️ Modular Force Field Systems (MFFS), a futuristic base-defense tech mod with a very descriptive name.
🛸 Respawn Obelisks, a balanced solution to interdimensional respawning and teleportation, costing ender resources to fuel.
🏔️ And for the explorers among you, we provide plenty of unique structures, biomes, and, count 'em, 6 dimensions, through Deeper and Darker, IDAS, WWOO, and Yung's mods
Potential is infinite, through Pseudoscience!
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