Modpack

Howdy do we do?

Quick rating

Howdy do we do?

No reviews yet

Aimed for learning 1.12.2 Thaumcraft, but became wonderful

Sci-Fi & Futuristic
Industrial
Fantasy
Tech
Magic
Adventure/Exploration
Advanced Tech
Automation & Processing
Magitech
Storyline
Lore
Small Group & Co-op Play
Social & Roleplay
QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Medium 150 mods
Latest Version
HDWD Overmind-3.7.zip
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Howdy do we do?, in hungarian translation spells: "hogy ityeg a fityeg?".

Incoming update - necromorphs instead of dragons in the Adventure dimension (old Nether):

The new mods are melding together with HDWD Think 1 in the vat of nanites.

Tech is limited and contains no overlapping parts:

ActuallyAdditions-1.12.2-r146.jar
antiqueatlas-1.12.2-4.5.1.jar
BuildingGadgets-2.6.8.jar
Chisel-MC1.12.2-0.2.1.35.jar
ClickMachine-1.12.2-1.2.0.jar
EnderCore-1.12.2-0.5.57.jar
EnderIO-base-1.12.2-5.0.44.jar
EnderIO-conduits-1.12.2-5.0.44.jar
EnderIO-endergy-1.12.2-5.0.44.jar
EnderIO-machines-1.12.2-5.0.44.jar
exnihilocreatio-1.12.2-0.4.jar
hooked-1.0.3.jar
ImmersiveEngineering-0.12-89.jar
immersivepetroleum-1.12.2-1.1.9.jar
immersivetech-1.12-1.3.10.jar
Morph-o-Tool-1.2-21.jar
OpenComputers-MC1.12.2-1.7.4.153.jar
OpenFM-1.12.2-0.1.0.19.jar
OpenSecurity-MC1.12.2-1.0-23.jar
playerstorage-1.12.2-1.3.11.jar
RandomThings-MC1.12.2-4.2.7.1.jar
rftools-1.12-7.61.jar
rftoolsctrl-1.12-1.9.3.jar
rftoolsdim-1.12-5.64.jar
rftoolspower-1.12-1.1.2.jar
rftpwr_oc-0.2.jar
usefulnullifiers-1.5.0.jar
Xaeros_Minimap_FP1.17.3_Forge_1.12.jar
YABBA-1.1.2.53.jar

A lot of magic mods:

AetherWorks-1.12.2-1.0.0.3.jar
astralsorcery-1.12.2-1.10.3.jar
Baubles-1.12-1.5.2.jar
Botania r1.10-361.jar
botanianeedsit-1.12.2-2.1-release.jar
EmbersRekindled-1.13-hotfix2.jar
EvilCraft-1.12.2-0.10.76.jar
ExpandedEquivalence-1.12.2-12r.jar
ExtraBotany-r1.1-54.jar
MagicalPsi-1.3.2.jar
ProjectE-1.12.2-PE1.4.1.jar
ProjectEX-1.2.0.36.jar
Psi-r1.1-77.jar
roots-2-0.104.jar
Rustic Thaumaturgy-4.4a.jar
Soot-1.6.jar
Strides-1.0.jar
Thaumcraft-1.12.2-6.1.BETA26.jar
ThaumicAdditions-1.12.2-18r.jar
ThaumicInventoryScanning_1.12.2-2.0.10.jar
ThaumicJEI-1.12.2-1.6.0-27.jar
thaumicperiphery-0.3.0.jar

The majority are quality of life, interface, tool, and lag-lessening mods.

Beside the obivious mods you see in there, there are pre-configured ranks in FTB-Utilities where you can set your friends as Player.

For avoiding problems, ProjectE Energy Collectors and Relays, Transmutation Tablet, Watch of Flowing time, Dark Matter Pedestal from ProjectE are forbidden and cannot be placed. You still can use them for recipe-components.

The command /back went to death point function, so Player ranked people have 2 homes now for seamless combination of home-building, and adventuring/mining.

All other useful commands and mods are in the welcoming motd message.

Each player also can make and reuse exactly one dimension from RFTools via the following commands:
- /rftdim list shows you which # identifies your dimension
- you then get out the dimension matrix from the dimension builder, and recycle it in the machine you've put it together
- then use /rftdim safedel # for deleting your dimension

- after that you can make a new one in stead of the old

 For the old magic release level pack:

Set new world generator to either Dooglamoo options!

Now with a multiplayer server, where you would be experimented on more.

See the changelogs!

Wanted to learn the new Thaumcraft, so the points of the plan were, and still are:

-a magical themed modpack for 1.12.2 with Thaumcraft 6

-keep in as few mods in as interestingly possibble

-make a new angle on the game, avoid usual "treepuncher" starts which gave Steve a brutal rumor

-try not to use usual mods, magic should be mystical, tech should be complicated

-in the name of the above try somehow make resources worth the exploration

-encourage adventuring, knowing the land

-try to sfuff in as much as life of quality mods as you can, from client interfaces to server antilag tools and building insurances

-it's good to have a story

-no hardening mods like Tough as nails, or variable foods needed

-expand the available commands

-avoid unnecessary grinding
-develop configuration and gameplay in stream to enchant idea interaction

-when all is perfect throw in at least one mod which is exempt from those rules above - at worst you take it out (in this case, Aether 2, the unicorn magic, and bestof)

Concept story:

You are the brave scout from our national army, who heroically volunteered to be catapulted into a paralel reality to obtain the resources which are not or limitedly able to be accessed from our industrial heavy world.

You've most fastidiously agreeed to the possibility of never returning which is harmonically concurrent with our wishes of secrecy.

After a drunken contest and much brawling you've get your consciousness back in your cybernetically strenghtened body (no consent from you) in a huge, seemingly uninhabited planet.

Luckily you have a quantum compressed storage and crafting system, while your new neural implants are ready to process a complicated skill tree, and a limited self-teleportation system.

Also you have the knowledge to reach back home and able to build factories and matter transmitters to sell stuff back home and acquire the resources necessary for your continued existence.

 Teaser video with information:

 Old one:


 

How To Start on the server?

https://youtu.be/IeiV5ypExb8

To survive:

Knowing the lay of the land, the usual plant life which are associated with a specific type of resource is cruical in your survival, as are the abovementioned systems.

Luckily again, while you don't know how to use anything from above (and hopefully you run and check on your inventory and options now, also using /help 1) your spawning system works safely, losing only the items you haven't had inside the quantum storage field (which by the way can be expanded eating apples, and can be shared between friends), but our onboard mapping computer provides a /back point.

The restarting script:

#!/bin/bash

baj=0

while [ $baj = 0 ]
do
java -d64 -server -Xms10240m -Xmx10240m -XX:MaxHeapSize=10G -Dfml.readTimeout=1200 -XX:MaxNewSize=64m -XX:NewSize=64m -jar forge-1.12.2-14.23.5.2838-universal.jar
baj=$?
echo "Error code was: $baj"
sleep 3
echo "Preparing"
sleep 3
echo "---------------RESTARTING-------------------"
sleep 3
echo "Kill me if needed"
sleep 3
echo "Too late, rastarting..."
done

An advice:

Look thru the keybind options, also read the changelog or suffer. :3

If you are interested in 1.16.5, here is my unlawful spawn, Bestard.

 Endorsement for Mischief of Mice, there are a lot of magic and utility mod tutorials here:

https://www.youtube.com/c/mischiefofmice

Screenshots

Gallery

  • Link to a hungarian playthru/report
    Link to a hungarian playthru/report https://youtu.be/LV2JC9owTVU?list=PLImarbG8ttsLrFVU2vq_20L-Ohubge6w6

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

~3,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync