Raspberry Flavoured
Rank 11
Rank 5 among modpacks

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Raspberry Flavoured

Overall rating distribution
1 rating (3%) · 0.5★
1.0★ (no ratings)
1 rating (3%) · 1.5★
2.0★ (no ratings)
2.5★ (no ratings)
2 ratings (6%) · 3.0★
1 rating (3%) · 3.5★
3 ratings (9%) · 4.0★
6 ratings (18%) · 4.5★
19 ratings (58%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
1 review (5%) · 2.0★
2.5★ (no reviews)
1 review (5%) · 3.0★
3.5★ (no reviews)
6 reviews (32%) · 4.0★
3 reviews (16%) · 4.5★
8 reviews (42%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
1 review (5%) · 2.0★
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
1 review (5%) · 4.0★
1 review (5%) · 4.5★
16 reviews (84%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
1 review (5%) · 2.5★
1 review (5%) · 3.0★
3.5★ (no reviews)
9 reviews (47%) · 4.0★
1 review (5%) · 4.5★
7 reviews (37%) · 5.0★
0.5★ 5★

A modpack focused on exploring, farming & taking things easy... but not too easy!

Cozy
Adventure/Exploration
Vanilla+
Primitive Tech
Create-focused
Building Improvements
Public Servers
Difficulty: Average
Custom Content
Custom Game Mechanics
LGBTQIA+
Mod Loaders
Forge
Minecraft

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4.5
lampenjoyer

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Total 370 hrs Playing MC 1.19
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
4.0

I personally have really liked this modpack, I have played this modpack with my friends for around a month and I was consistently on without feeling like it was a hassle even though it incorporates create. I personally avoid modpacks using create because of how it makes the overall depths of the modpack feel more and more boring and makes grinding feel like a hassle and can be cheesed. I think the way it was incorporated here was really well made and encouraged people to understand more about create. My friends who don't use the mod do now understand how easy it is to know how gear ratios work and steam power.

I think the modpack being endless made everyone also go on the same pace. There wasn't a rush to become thanos and there wasn't a way to become overly buffed. We also had created a train station nearing the end of the server and everyone averaged around 200 hours on the modpack in general.

1
0
Posted July 29, 2026 at 1:14:38 PM UTC
4.5
lampenjoyer

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Total 370 hrs Playing MC 1.19
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
4.0

I personally have really liked this modpack, I have played this modpack with my friends for around a month and I was consistently on without feeling like it was a hassle even though it incorporates create. I personally avoid modpacks using create because of how it makes the overall depths of the modpack feel more and more boring and makes grinding feel like a hassle and can be cheesed. I think the way it was incorporated here was really well made and encouraged people to understand more about create. My friends who don't use the mod do now understand how easy it is to know how gear ratios work and steam power.

I think the modpack being endless made everyone also go on the same pace. There wasn't a rush to become thanos and there wasn't a way to become overly buffed. We also had created a train station nearing the end of the server and everyone averaged around 200 hours on the modpack in general.

1
0
Posted July 29, 2026 at 1:14:38 PM UTC
4.5
lampenjoyer

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Posted July 29, 2026 at 1:14:38 PM UTC
Total 370 hrs Playing MC 1.19
The version(s) the reviewer played
1
0
5.0
Baisylia

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Total 500 hrs Completed 500 hrs MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Raspberry Flavoured is a modpack so great that I married the lead developer. You may think that this would make me a biased reviewer, but fear not, for I fell for her due to how amazing her pack was, not the other way around! That's how you know it's good.

I have extremely high standards when it comes to Minecraft mods and modpacks, as I am a game designer, Minecraft is my longest running hyperfixation, and I am a perfectionist, sometimes to a fault. But when I first played RF, it pleased me in a way that no other pack had done before. Mind you, it has been a while since that first playthrough, and both my tastes and the pack itself have been refined for a couple of years since, but even then there was something special about it. And refined now it is, you will not find a pack as cohesive or with as much polish and attention to detail as RF.

Despite its tags, it's hard for me to say if I would really call RF vanilla+, or even vanilla-, as it focuses more on what raspmary believes would be good design, rather than emulating what Mojang would believe to be good design. Though in my opinion, vanilla+ is kind of just used as a blanket term for mods that are intended to be well designed for the game, so it's not exactly incorrect. Whatever the case, this design philosophy is what makes the pack great. There's no arbitrary restrictions, it's well designed, and there is a clear vision; to make Minecraft not suck. Some of my favourite designed parts of RF are the tool progression, advancement tree, crop & fish selection, and general lack of content bloat, though it's very hard to list everything great about it concisely.

The only criticism I've seen for this pack that I believe is valid, and that hasn't since been addressed in an update / is being addressed in a future update, is that it can have poor performance. This has never really been a problem for me personally, but I have seen other people struggle to run the pack. I'm not really sure what could be done about this though, RF has a lot of mods so it's not really a surprise.

The most controversial part of RF is its feature removals. It removes a lot of stuff from vanilla, such as the end and villagers, and guts almost every mod integrated into it. I think this is a great thing that makes the pack a million times better, which shouldn't be a shock at this point of my review, but I do understand that it can be hard to accept for some. Personally though I think the pack doesn't remove things enough! I would love to one day see Create gutted of even more features, but that would take a lot of work.

Ultimately, RF is a modpack for people who like to take the game slow, and for those who are cursed with the knowledge of how to design a game good. There's nothing crazily flashy or out of this world, it's just a version of Minecraft that is cohesive and passionate. And passionate about it I am, it got me a wife after all!

3
2
Posted July 23, 2026 at 2:18:20 PM UTC
5.0
Baisylia

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Total 500 hrs Completed 500 hrs MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Raspberry Flavoured is a modpack so great that I married the lead developer. You may think that this would make me a biased reviewer, but fear not, for I fell for her due to how amazing her pack was, not the other way around! That's how you know it's good.

I have extremely high standards when it comes to Minecraft mods and modpacks, as I am a game designer, Minecraft is my longest running hyperfixation, and I am a perfectionist, sometimes to a fault. But when I first played RF, it pleased me in a way that no other pack had done before. Mind you, it has been a while since that first playthrough, and both my tastes and the pack itself have been refined for a couple of years since, but even then there was something special about it. And refined now it is, you will not find a pack as cohesive or with as much polish and attention to detail as RF.

Despite its tags, it's hard for me to say if I would really call RF vanilla+, or even vanilla-, as it focuses more on what raspmary believes would be good design, rather than emulating what Mojang would believe to be good design. Though in my opinion, vanilla+ is kind of just used as a blanket term for mods that are intended to be well designed for the game, so it's not exactly incorrect. Whatever the case, this design philosophy is what makes the pack great. There's no arbitrary restrictions, it's well designed, and there is a clear vision; to make Minecraft not suck. Some of my favourite designed parts of RF are the tool progression, advancement tree, crop & fish selection, and general lack of content bloat, though it's very hard to list everything great about it concisely.

The only criticism I've seen for this pack that I believe is valid, and that hasn't since been addressed in an update / is being addressed in a future update, is that it can have poor performance. This has never really been a problem for me personally, but I have seen other people struggle to run the pack. I'm not really sure what could be done about this though, RF has a lot of mods so it's not really a surprise.

The most controversial part of RF is its feature removals. It removes a lot of stuff from vanilla, such as the end and villagers, and guts almost every mod integrated into it. I think this is a great thing that makes the pack a million times better, which shouldn't be a shock at this point of my review, but I do understand that it can be hard to accept for some. Personally though I think the pack doesn't remove things enough! I would love to one day see Create gutted of even more features, but that would take a lot of work.

Ultimately, RF is a modpack for people who like to take the game slow, and for those who are cursed with the knowledge of how to design a game good. There's nothing crazily flashy or out of this world, it's just a version of Minecraft that is cohesive and passionate. And passionate about it I am, it got me a wife after all!

3
2
Posted July 23, 2026 at 2:18:20 PM UTC
5.0
Baisylia

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Posted July 23, 2026 at 2:18:20 PM UTC
Total 500 hrs Completed 500 hrs MC 1.19
The version(s) the reviewer played
3
2
5.0
Missile

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Total 103 hrs Paused MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Really well made modpack. What I think every modpack should strive to be. Everything included in the pack is integrated in such a good and cohesive way where nothing feels like it's just thrown in randomly. Everything is put together so well into each other. Create is integrated into the core gameplay loop really well, Iron armor requires Iron plate, giving chainmail a good use in between leather and iron, Diamond requires mechanical crafters, all of the alloys including netherite require a mixer. The enchanting system is by far my favorite enchanting system I've seen in a modpack (and I'm very excited it got turned into its own mod). The change to tool/armor progression is a really nice change. Each armor material having it's own unique protection, tool materials filling different purposes (rose gold having innate silk touch for example), and not to mention the unique weapons you can make with the different alloys is such a good addition. All in all I think I have to say Raspberry Flavoured will go down as probably one of, if not my most favorite modpacks I've played.

2
1
Posted June 24, 2026 at 11:25:27 PM UTC
Last edited: June 24, 2026 at 11:29:58 PM UTC
5.0
Missile

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Total 103 hrs Paused MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Really well made modpack. What I think every modpack should strive to be. Everything included in the pack is integrated in such a good and cohesive way where nothing feels like it's just thrown in randomly. Everything is put together so well into each other. Create is integrated into the core gameplay loop really well, Iron armor requires Iron plate, giving chainmail a good use in between leather and iron, Diamond requires mechanical crafters, all of the alloys including netherite require a mixer. The enchanting system is by far my favorite enchanting system I've seen in a modpack (and I'm very excited it got turned into its own mod). The change to tool/armor progression is a really nice change. Each armor material having it's own unique protection, tool materials filling different purposes (rose gold having innate silk touch for example), and not to mention the unique weapons you can make with the different alloys is such a good addition. All in all I think I have to say Raspberry Flavoured will go down as probably one of, if not my most favorite modpacks I've played.

2
1
Posted June 24, 2026 at 11:25:27 PM UTC
Last edited: June 24, 2026 at 11:29:58 PM UTC
5.0
Missile

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Posted June 24, 2026 at 11:25:27 PM UTC
Total 103 hrs Paused MC 1.19
The version(s) the reviewer played
2
1
4.5
Auseawesome

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Total 16 hrs Playing MC 1.19
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
4.0

I finally got around to playing Raspberry Flavoured and I have to say it's a great pack so far, you can play it however you feel and progression feels steady throughout the pack. I will say it's advertising as vanilla+ is (in my opinion) entirely incorrect, and this pack plays more like a complete overhaul, it does very well at overhauling almost every aspect of the game though.

The mods included in this pack are thoughtful and well integrated into the progression and the texturing means they all seamlessly blend together as well. If it wasn't for enabling advanced tooltips I sometimes wouldn't have been able to tell which mod everything came form (which is a good sign that they're well integrated). This is one of the only packs I've played which includes create but doesn't feel like all of your time is spent making create machines, even though it is necessary for progression. And talking about progression, it just feels like vanilla but better, starting with copper makes way more sense rather than having it feel useless, I do wish bronze was more useful in this pack though. My only issue with this progression is the jump to steel does feel rather large, taking longer than basically any other progression stage in this pack due to requiring a blaze burner, lead and either a blaze cake/blaze powder.

The removal of normal enchantments is honestly one of the largest bonuses to this pack and although some people might not like it, I feel that the vanilla enchantment system is honestly so overpowered. I love the fact that rose gold tools have built in silk touch and this actually helps you get more value from ores somewhat early game. Lead being found so deep does feel fitting for progression, and the extra mobs combined with tweaked difficulty actually made me feel somewhat worried in caves, I even dropped to half a heart on multiple occasions.

The mechanic to enter the nether is interesting, but can be a bit frustrating if you get unlucky finding crying obsidian or the tears in chest loot. I do think the decision to remove the end and let the ender pearls find structures such as ruined portals does help here though. Nether exploration can be frustrating at times, especially with so much gated behind finding a fortress for blazes and with the pearls often locating bastions and towers instead. Maps being so finite also means it can be easy to get lost even with an atlas if you run out of maps, this isn't too much of an issue once you have a tree farm however.

One annoyance I did have is some recipe changes that make some blocks feel far more expensive than they should be. I'm unsure why the portable storage interface now requires brass, redstone, many intermediates and only produces 1 item. Slime being slightly harder to craft was annoying when I had to make my radial chassis sticky but wasnt too much of an issue as jam is easy to make.

Overall, in the limited time I've played this so far I think this pack is great and I wish I had checked it out earlier. I would recommend everyone to try this pack, even if it isn't vanilla+ as it claims it is still really easy to learn and enjoy. I'll probably edit this review once I've played this some more!

1
0
Posted June 20, 2026 at 8:22:52 PM UTC
Last edited: July 16, 2026 at 4:45:54 PM UTC
4.5
Auseawesome

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Total 16 hrs Playing MC 1.19
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
4.0

I finally got around to playing Raspberry Flavoured and I have to say it's a great pack so far, you can play it however you feel and progression feels steady throughout the pack. I will say it's advertising as vanilla+ is (in my opinion) entirely incorrect, and this pack plays more like a complete overhaul, it does very well at overhauling almost every aspect of the game though.

The mods included in this pack are thoughtful and well integrated into the progression and the texturing means they all seamlessly blend together as well. If it wasn't for enabling advanced tooltips I sometimes wouldn't have been able to tell which mod everything came form (which is a good sign that they're well integrated). This is one of the only packs I've played which includes create but doesn't feel like all of your time is spent making create machines, even though it is necessary for progression. And talking about progression, it just feels like vanilla but better, starting with copper makes way more sense rather than having it feel useless, I do wish bronze was more useful in this pack though. My only issue with this progression is the jump to steel does feel rather large, taking longer than basically any other progression stage in this pack due to requiring a blaze burner, lead and either a blaze cake/blaze powder.

The removal of normal enchantments is honestly one of the largest bonuses to this pack and although some people might not like it, I feel that the vanilla enchantment system is honestly so overpowered. I love the fact that rose gold tools have built in silk touch and this actually helps you get more value from ores somewhat early game. Lead being found so deep does feel fitting for progression, and the extra mobs combined with tweaked difficulty actually made me feel somewhat worried in caves, I even dropped to half a heart on multiple occasions.

The mechanic to enter the nether is interesting, but can be a bit frustrating if you get unlucky finding crying obsidian or the tears in chest loot. I do think the decision to remove the end and let the ender pearls find structures such as ruined portals does help here though. Nether exploration can be frustrating at times, especially with so much gated behind finding a fortress for blazes and with the pearls often locating bastions and towers instead. Maps being so finite also means it can be easy to get lost even with an atlas if you run out of maps, this isn't too much of an issue once you have a tree farm however.

One annoyance I did have is some recipe changes that make some blocks feel far more expensive than they should be. I'm unsure why the portable storage interface now requires brass, redstone, many intermediates and only produces 1 item. Slime being slightly harder to craft was annoying when I had to make my radial chassis sticky but wasnt too much of an issue as jam is easy to make.

Overall, in the limited time I've played this so far I think this pack is great and I wish I had checked it out earlier. I would recommend everyone to try this pack, even if it isn't vanilla+ as it claims it is still really easy to learn and enjoy. I'll probably edit this review once I've played this some more!

1
0
Posted June 20, 2026 at 8:22:52 PM UTC
Last edited: July 16, 2026 at 4:45:54 PM UTC
4.5
Auseawesome

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Posted June 20, 2026 at 8:22:52 PM UTC
Total 16 hrs Playing MC 1.19
The version(s) the reviewer played
1
0
5.0
weird0cats

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Total 20 hrs Playing MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Went in to this blind and decided it's one of the best modpacks I've played. Enchantments are replaced with materials that give the same effect and almost everything is renewable. Great gameplay. There may be no end goal, but you can progress forever because of that. The shader compatibility is a tiny but of a struggle but you just have to restart the game.

1
0
Posted June 16, 2026 at 1:51:02 AM UTC
5.0
weird0cats

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Total 20 hrs Playing MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Went in to this blind and decided it's one of the best modpacks I've played. Enchantments are replaced with materials that give the same effect and almost everything is renewable. Great gameplay. There may be no end goal, but you can progress forever because of that. The shader compatibility is a tiny but of a struggle but you just have to restart the game.

1
0
Posted June 16, 2026 at 1:51:02 AM UTC
5.0
weird0cats

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Posted June 16, 2026 at 1:51:02 AM UTC
Total 20 hrs Playing MC 1.19
The version(s) the reviewer played
1
0
4.5
JuztPenguin

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Total 20 hrs Playing MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
2.5

RF is a great modpack that specialises in early game and mid-game. Personally i find that at a later level its still a little lacking, i cant put my finger on what tho.
Performance is pretty average for a modpack this size.
Loved playing it with friends

1
0
Posted June 9, 2026 at 7:31:43 PM UTC
4.5
JuztPenguin

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Total 20 hrs Playing MC 1.19
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
2.5

RF is a great modpack that specialises in early game and mid-game. Personally i find that at a later level its still a little lacking, i cant put my finger on what tho.
Performance is pretty average for a modpack this size.
Loved playing it with friends

1
0
Posted June 9, 2026 at 7:31:43 PM UTC
4.5
JuztPenguin

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Posted June 9, 2026 at 7:31:43 PM UTC
Total 20 hrs Playing MC 1.19
The version(s) the reviewer played
1
0
4.5
D1scoball

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Total 5 hrs Paused MC 1.19
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.5
Performance
5.0

Overview

Like the title says, I do believe that this might just be the most polished pack I've ever played, Especially from a technically standpoint. However I've got to admit that, as much as I love this pack, it's not for me gameplay wise. That's not to say that I don't like the concept for the pack, not at all, I think its an incredible idea. The pack has a quality over quantity approach to the point of removing vanilla game mechanics. However as someone who loves exploration, new weapons, new dungeons, mobs etc, changes like removing villages and the end dimension isn't quite for me but I can understand the appeal for a lot of players, especially players just getting into modding or ones that want a simpler experience.

The quality of everything that is there is amazing, the new and unique enchanting system, the custom menus and ui that have been perfectly crafted with fancy menu, the custom textures and functionality of items. From a technical side of things, it has the best application and organisation of resource packs I've ever seen in any pack, unnecessary packs are hidden, required ones are forced on and the whole ui is cleaned up perfectly.

While it may not be the most flashy or in depth pack you'll find out there, if your looking for a simple polished experience this might just be the pack for you.

Reviewer's PC Specs:
Windows 11
AMD Ryzen™ 9 7900 @ 3.70GHz - RAM: 32 GB
AMD Radeon RX 9070 XT - VRAM: 16 GB

1
0
Posted June 1, 2026 at 10:01:14 AM UTC
Last edited: June 4, 2026 at 5:02:05 PM UTC
4.5
D1scoball

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Total 5 hrs Paused MC 1.19
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.5
Performance
5.0

Overview

Like the title says, I do believe that this might just be the most polished pack I've ever played, Especially from a technically standpoint. However I've got to admit that, as much as I love this pack, it's not for me gameplay wise. That's not to say that I don't like the concept for the pack, not at all, I think its an incredible idea. The pack has a quality over quantity approach to the point of removing vanilla game mechanics. However as someone who loves exploration, new weapons, new dungeons, mobs etc, changes like removing villages and the end dimension isn't quite for me but I can understand the appeal for a lot of players, especially players just getting into modding or ones that want a simpler experience.

The quality of everything that is there is amazing, the new and unique enchanting system, the custom menus and ui that have been perfectly crafted with fancy menu, the custom textures and functionality of items. From a technical side of things, it has the best application and organisation of resource packs I've ever seen in any pack, unnecessary packs are hidden, required ones are forced on and the whole ui is cleaned up perfectly.

While it may not be the most flashy or in depth pack you'll find out there, if your looking for a simple polished experience this might just be the pack for you.

Reviewer's PC Specs:
Windows 11
AMD Ryzen™ 9 7900 @ 3.70GHz - RAM: 32 GB
AMD Radeon RX 9070 XT - VRAM: 16 GB

1
0
Posted June 1, 2026 at 10:01:14 AM UTC
Last edited: June 4, 2026 at 5:02:05 PM UTC
4.5
D1scoball

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Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 1, 2026 at 10:01:14 AM UTC
Total 5 hrs Paused MC 1.19
The version(s) the reviewer played
1
0
5.0
Sininen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I love this modpack, it's the little things, adding up to a whole greater than I would expect.

The term vanilla+ feels off when trying to describe it since it feels more cohesive than any other modpack I've played so far and it carves it's own little niche inside my head. I think of it as a completely separate object than minecraft, and the way it integrates everything, down to the UI of JEI to the coordinates, to the minimap, makes it incredibly immersive

The use of advancements to guide player progression is particularly genius since it gives, at least for me, a distinction from how it would work if it used quests. Quests are something to be done, advancements are not, and that means that it's easy to just play the game how I want it without a given goal looming over my head. But I'm also never really lost since if I feel like I want to progress, or there's an item that I need, I can simply open up the advancements.

The various notes and informational bits scattered around the JEI is also really nice, making it completely playable without ever looking at a wiki and feels immersive enough that it feels natural.

Basically every single mod that's in raspberry flavoured was put in, not to enhance minecraft, but to make raspberry flavoured as envisioned by the creator and you can really feel that when playing.

  • Screenshot 1: Indescribably good
  • Screenshot 2: Indescribably good
  • Screenshot 3: Indescribably good
3
0
Posted February 1, 2026 at 11:20:11 AM UTC
5.0
Sininen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I love this modpack, it's the little things, adding up to a whole greater than I would expect.

The term vanilla+ feels off when trying to describe it since it feels more cohesive than any other modpack I've played so far and it carves it's own little niche inside my head. I think of it as a completely separate object than minecraft, and the way it integrates everything, down to the UI of JEI to the coordinates, to the minimap, makes it incredibly immersive

The use of advancements to guide player progression is particularly genius since it gives, at least for me, a distinction from how it would work if it used quests. Quests are something to be done, advancements are not, and that means that it's easy to just play the game how I want it without a given goal looming over my head. But I'm also never really lost since if I feel like I want to progress, or there's an item that I need, I can simply open up the advancements.

The various notes and informational bits scattered around the JEI is also really nice, making it completely playable without ever looking at a wiki and feels immersive enough that it feels natural.

Basically every single mod that's in raspberry flavoured was put in, not to enhance minecraft, but to make raspberry flavoured as envisioned by the creator and you can really feel that when playing.

  • Screenshot 1: Indescribably good
  • Screenshot 2: Indescribably good
  • Screenshot 3: Indescribably good
3
0
Posted February 1, 2026 at 11:20:11 AM UTC
5.0
Sininen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted February 1, 2026 at 11:20:11 AM UTC
Total 100 hrs
The version(s) the reviewer played
3
0
3.0
smart-fella

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
3.0

Despite the massive overhauls to Vanilla such as removing or reworking entire portions of the game as well as many great opinionated changes, it doesn't feel as far away from Vanilla as I would've liked?

Even though the pack cuts out the End entirely, it feels more like cutting out a tertiary part of the game rather than a radical overhaul, which is fine, but it feels like the problem that the presence that the End caused has been passed down to the Nether rather than being extracted entirely. A significant portion of content in the pack is specifically Nether Fortress gated; tool progression in the overworld ends quickly where four whole end game tool materials and a significant portion of Create are locked behind the Blaze Burner while the five special weapons are locked behind Wither Bones. Not only is the Nether itself largely untouched save for a new Piglin variant and a tower structure that seems to just be there to mess with your ability to locate the Fortress with Exopearls, if you rush to the Nether, you will pretty much run into the same issue as Vanilla players do with rushing to the End where your motivation to continue playing quickly dries up.

The underground has new mobs, new mob behaviors, but also a pretty severe inventory issue. There's several new ores, new not ores, new create blocks that can be milled into ores, new mob drops, new rare mob drops, vases that drop random things. To compensate for this, you get early access to Supplementaries sacks which are basically Mini Shulkers, but you get so many things that even that doesnt feel like thats enough, and its not a superior solution to a backpack mod in any way outside of the fact that Sacks feel more vanilla.

The choices of mods to include also feels kind of scattershot; Oreganized's Lead struggles to justify its inclusion and I still don't know how to actually use the Silver Mirror. The pack is very reserved in its choice of biome mods and the Nether has none which is a shame because I love collecting weird new building blocks from the Nether in other packs that had mods like Infernal Expansion. There is a surprisingly massive selection of more niche and smaller mods to hone the vanilla homesteading experience most of which I will probably never get to touch because the pack's main way of communicating their existence to you is having them just sit around in EMI; the presence of Advancements in this regard are not adequate beyond progression.

Performance is kind of middling for a Vanilla+ pack; RAM requirements are on par for a standard modded experience of this scope, framerates are kind of low and the pack has a surprising issue with particle spam such as with the underground unstable rocks simeltaneously exploding and tanking your fps with ten thousand block break particles being spawned in at once (and this is not the only instance of something like this in the pack).

What this pack does in absolute terms is make a variety of highly opinionated changes around the game; you'll notice stuff like Cooked Fish and Cooked Salmon being merged into Cooked Fish, which is a change I appreciate because I'm a weird nerd, but what the modpack doesn't do is provide an immediate radical agenda like Musketeer with its choice to remove both the End and the Nether, nor does it carve out a niche like the Beta 1.7.3 mods do. And without a massive content dump to compensate, I'm left with an experience that's essentially parallel to Vanilla where everything is slightly different but not enough to keep me playing or for me to want to talk other people into playing it with me.

3
3
Posted December 25, 2025 at 10:41:01 PM UTC
3.0
smart-fella

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
3.0

Despite the massive overhauls to Vanilla such as removing or reworking entire portions of the game as well as many great opinionated changes, it doesn't feel as far away from Vanilla as I would've liked?

Even though the pack cuts out the End entirely, it feels more like cutting out a tertiary part of the game rather than a radical overhaul, which is fine, but it feels like the problem that the presence that the End caused has been passed down to the Nether rather than being extracted entirely. A significant portion of content in the pack is specifically Nether Fortress gated; tool progression in the overworld ends quickly where four whole end game tool materials and a significant portion of Create are locked behind the Blaze Burner while the five special weapons are locked behind Wither Bones. Not only is the Nether itself largely untouched save for a new Piglin variant and a tower structure that seems to just be there to mess with your ability to locate the Fortress with Exopearls, if you rush to the Nether, you will pretty much run into the same issue as Vanilla players do with rushing to the End where your motivation to continue playing quickly dries up.

The underground has new mobs, new mob behaviors, but also a pretty severe inventory issue. There's several new ores, new not ores, new create blocks that can be milled into ores, new mob drops, new rare mob drops, vases that drop random things. To compensate for this, you get early access to Supplementaries sacks which are basically Mini Shulkers, but you get so many things that even that doesnt feel like thats enough, and its not a superior solution to a backpack mod in any way outside of the fact that Sacks feel more vanilla.

The choices of mods to include also feels kind of scattershot; Oreganized's Lead struggles to justify its inclusion and I still don't know how to actually use the Silver Mirror. The pack is very reserved in its choice of biome mods and the Nether has none which is a shame because I love collecting weird new building blocks from the Nether in other packs that had mods like Infernal Expansion. There is a surprisingly massive selection of more niche and smaller mods to hone the vanilla homesteading experience most of which I will probably never get to touch because the pack's main way of communicating their existence to you is having them just sit around in EMI; the presence of Advancements in this regard are not adequate beyond progression.

Performance is kind of middling for a Vanilla+ pack; RAM requirements are on par for a standard modded experience of this scope, framerates are kind of low and the pack has a surprising issue with particle spam such as with the underground unstable rocks simeltaneously exploding and tanking your fps with ten thousand block break particles being spawned in at once (and this is not the only instance of something like this in the pack).

What this pack does in absolute terms is make a variety of highly opinionated changes around the game; you'll notice stuff like Cooked Fish and Cooked Salmon being merged into Cooked Fish, which is a change I appreciate because I'm a weird nerd, but what the modpack doesn't do is provide an immediate radical agenda like Musketeer with its choice to remove both the End and the Nether, nor does it carve out a niche like the Beta 1.7.3 mods do. And without a massive content dump to compensate, I'm left with an experience that's essentially parallel to Vanilla where everything is slightly different but not enough to keep me playing or for me to want to talk other people into playing it with me.

3
3
Posted December 25, 2025 at 10:41:01 PM UTC
3.0
smart-fella

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted December 25, 2025 at 10:41:01 PM UTC
Total 20 hrs
The version(s) the reviewer played
3
3
5.0
ArslanY

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Everything in this pack feels included. There are no duplicates, no random items that don't fit the theme, no unintentional recipes. The balance changes are sooo good! The devs dear to do what Mojang doesn't by just flat out removing game breaking or just not fun elements of Minecraft (Villagers, XP, Elytra). The sandbox aspect instead of progression based gameplay is also a big plus for me. Every playstyle from automation min-maxing with create to laid back building is supported, no need to rush nor to does it ever feel tedious or too much of a grind. The one star I've deducted is just for Create, it can get very laggy if your machines are set up suboptimal but despite that I've never had any issues with my gtx1650.
Also a big plus is the great community on the discord and the public multiplayer servers, honestly the kindest and coolest people I've met online :D

  • Screenshot 1: This Pack is more polished than Vanilla MC
  • Screenshot 2: This Pack is more polished than Vanilla MC
2
0
Posted December 25, 2025 at 1:26:32 PM UTC
5.0
ArslanY

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Everything in this pack feels included. There are no duplicates, no random items that don't fit the theme, no unintentional recipes. The balance changes are sooo good! The devs dear to do what Mojang doesn't by just flat out removing game breaking or just not fun elements of Minecraft (Villagers, XP, Elytra). The sandbox aspect instead of progression based gameplay is also a big plus for me. Every playstyle from automation min-maxing with create to laid back building is supported, no need to rush nor to does it ever feel tedious or too much of a grind. The one star I've deducted is just for Create, it can get very laggy if your machines are set up suboptimal but despite that I've never had any issues with my gtx1650.
Also a big plus is the great community on the discord and the public multiplayer servers, honestly the kindest and coolest people I've met online :D

  • Screenshot 1: This Pack is more polished than Vanilla MC
  • Screenshot 2: This Pack is more polished than Vanilla MC
2
0
Posted December 25, 2025 at 1:26:32 PM UTC
5.0
ArslanY

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted December 25, 2025 at 1:26:32 PM UTC
Total 100 hrs
The version(s) the reviewer played
2
0

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Project Details

Type
Modpack
Pack Size
Large 253 mods
Latest Version
Raspberry Flavoured 3.3.1

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Description

rf_cfpage1_edit.pngrf_cfpage2_edit.pngrf_cfpage3_edit.png4y5V5t9.png

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  • Raspberry Flavoured - Page 1
    Raspberry Flavoured - Page 1
  • Raspberry Flavoured - Page 2
    Raspberry Flavoured - Page 2
  • Raspberry Flavoured - Page 3
    Raspberry Flavoured - Page 3
  • Screenshot 1: Indescribably good
    Screenshot 1: Indescribably good
  • Screenshot 2: Indescribably good
    Screenshot 2: Indescribably good
  • Screenshot 3: Indescribably good
    Screenshot 3: Indescribably good
  • Screenshot 1: This Pack is more polished than Vanilla MC
    Screenshot 1: This Pack is more polished than Vanilla MC
  • Screenshot 2: This Pack is more polished than Vanilla MC
    Screenshot 2: This Pack is more polished than Vanilla MC
  • Screenshot 1: rf made me fall in love with minecraft again
    Screenshot 1: rf made me fall in love with minecraft again
  • Screenshot 2: rf made me fall in love with minecraft again
    Screenshot 2: rf made me fall in love with minecraft again
  • Screenshot 3: rf made me fall in love with minecraft again
    Screenshot 3: rf made me fall in love with minecraft again

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34
Ratings
21
In libraries
4
Followers
6
In stacks
300.0
Avg. hours (completed)
Based on 2 players

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