Modpack
Science Sins The Awakening
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Probably the most lore accurate FIS modpack!
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Hello, welcome to Science Sins The Awakening, i tried to make the most lore accurate FIS modpack, because the other ones where not accurate to the mods lore, and the lore is pretty interesting, so... have a good time playing!
200 Years ago... there was a great catastrophe, mankind perished all because of one single experiment. and this is the proof that mankind is destroying itself with its own knowledge, be aware, stay safe.
Cool Features:
Custom loot for infected
A LOT of new recipies thanks to kubeJS
Custom NPCs with quests (upcoming)
Quests (more like an guide book)
FAQ:
Q: I keep dying how i can survive?
A: Try looting structures and killing weak enemies for bandages
Q: Why no Lost Cities?
A: Because in the lore almost all cities were consumed by nature, and the weather hid it deep under the ground, making it dissapear
Q: I cant find weapons as loots
A: You need to craft them, its been 200 years, all guns stopped working
Q: Why the menu looks like Mycelium Insanity one?
A: Im the creator of that modpack, i just reused some assets
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