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Sharkcraft For Forge
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Use magic, Create, and Explore!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes a minimal amount of tech, usually small tech features with the purpose of QoL or basic automation/transport.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Features dragon mobs, items, and often dragon-taming mechanics.
Introduces new magical creatures and beasts.
Includes creation and management of cities and towns.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Sharkcraft is a modpack consisting of magic, exporation, quests, and automation is provided with create. The intent of this modpack is to ensure lots of magic to play with, and to give players quests to guide them, while keeping the modpack as "lowtech" as possible while still recognizing the nessecity of some tech mods as mainly quality of life. This modpack is intended to help guide players who may not be familiar with some of the mods in this pack and help guide them thru them. While this is not an extensive list here are a few noteable mods. This is still a work in progress and the quests are not done yet. This might have frequent updates as I add more and more quests to the book, but these are in no way nessecary updates if your interests are not with the quests.
Create
Atum
Botania
Spartian Weaponry,
Refined Storage,
Feywild,
Silent Gear,
waystones,
When dungeons arise,
Twilight Forest,
Occultism,
Better End,
Dungeon Crawl,
Eidolon,
Cooking for Blockheads,
Farming for Blockheads,
Ice and Fire,
All of Macaws mods,
Mana and Artifice,
Minecolonies,
Rats,
Immersive Engineering,
Caves and Cliffs Backport,
Repurposed Structures,
Ender Storage,
Chicken Chunks
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