Modpack
Sigilpack IV
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A kitchen-sink modpack focused on exploration, magic and working towards getting overpowered.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Includes systems for trading and managing economies.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
This is a kitchen-sink pack designed for a modded SMP I run, and figured it would be both more convenient on my end and an interesting thing for others to play around with. Heavy focus on exploration and building, seeing as there's no real overall progression.
"But Pepper, this pack was in Forge originally! Why is it only available on NeoForge now?"
Same reason anything else is only available on NeoForge. I'm sure that's not too much of an inconvenience, Hypothetical Person Who I Write These Questions From The Perspective Of To Explain Why I've Decided To Update The Sigilpack, seeing as CurseForge lets you install NeoForge packs the same as you would any other.
Things Included In The Modpack:
- Overhauled world generation, including new biomes and dimensions
- Structures, structures and more structures
- A plethora of new building blocks to choose from, suited for both form and function
- Plenty of ways to upgrade your player character, be it through trinkets, leveled skills, or the improved player movement
- So many new mobs that even the devs are finding new ones all the time
- Things to allocate your obscene quantities of renewable resources towards, be it through stuff like AvaritiaNeo in singleplayer or shops via Lightman's Currency in multiplayer
- And a bunch of other QOL and vanilla-ish stuff
Got any suggestions or feedback? Leave a comment here, or shoot a DM to PepperedFlakes on Discord, and I'll get back to you when I can. Thanks for playing! :>
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