Modpack
Sky FABRICation 3
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The ultimate skyblock modpack! Liked Sky Factory? Then this is for you!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Features complex tech, often requiring intricate setups and resources.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Introduces modern weaponry and combat mechanics.
Features a progression system with stages or gates that must be unlocked.
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Description

This is a 1.18 Skyblock modpack!. It is focused on tech progression. Currently it now contains many quests to guide you through the game. The Mechanical Age is back, which someon might know from SF1. But it is heavily improved due to the new Create Mod. In addition, the Origins Mod was implemented. At the start you have the choice between 3 different island variants: Oak Sapling, Bamboo and Fishing.
Ages:
The Beginning:
In the age you start to build your island. You collect wood and dirt. You will also need water. Later you will be able to build a cobblestone generator. By using sieves you can get other materials from dirt and grave. A mob farm is also essential. After you have received your first iron, a new age opens up for you. Here you will also be able to produce lava and build a nether portal.
Mechanical Age:
Check out the endless possibilities of the Create Mod. Produce kinetic energy and use it to process your materials.
Steam Age:
In the chapter you are well on the way to industrialization. The way to electrical energy is no longer too far. The Mod Modern Industrialisation will still be with you for a while.
Electric Age - Power:
From here the gates to practically every technology mod are open to you.
Storage:
Here you will learn how to use Tom's Storage and later: Applied Energistics.
Magic & adventuring:
There are other chapters which are guiding you through some magic mods and how to reach other dimensions.
Seasons:
It is important to know that there are seasons in your world. This has some advantages and disadvantages. On the one hand, some plants cannot grow in winter, on the other hand, you can get snow and ice during this time of the year.
Good to know:
- Great performance, should run fine on older devices (6 GB RAM, GTX 970)
- works okay on office PCs (tested on an Ryzen 3 4100GE, 8 GB RAM and no dedicated GPU)
Please give Feedback in the Comment section or join our Discord Server (link below)
Many thanks to TeamAOF, some of the quest chapters have been carried over from AOF5.
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