Modpack

Slightly Flavoured
Rank 1,282
Rank 320 among modpacks

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Slightly Flavoured

Overall rating distribution
0.5★ (no ratings)
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1 rating (100%) · 2.0★
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0.5★ 5★
Gameplay rating distribution
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1 review (100%) · 2.0★
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0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
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1 review (100%) · 3.0★
3.5★ (no reviews)
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Performance rating distribution
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1 review (100%) · 3.0★
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★

Carefully selected mods with a focus on quality over quantity!

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Difficulty: Challenging
Custom Game Mechanics
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Minecraft

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2.0
smart-fella

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Guide 500 pts
Veteran 1,500 pts
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About reputation ranks
Posted: December 30, 2025 at 10:05:34 PM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
3.0

I've never played a previous version of Slightly Flavoured (or as it was known, Slightly Vanilla Flavoured), but what I have played is an official variation of the modpack called Slightly Cinnamon Flavoured. Slightly Cinnamon Flavoured took the base of Slightly Vanilla Flavoured and added a few minor tech mods like Immersive Engineering and Botania. Didn't actually engage with anything SCF specifically added other than Botania all that much, but I liked the pack well enough. It was one of the earlier packs to go in on Tetra, providing a decent enough Tetra experience as well as unique features like seasons and a wall jumping mod that occassionally came in clutch. It was a very light pack, coming in at only 130 mods, and was a bit lacking in QOL because of that, but it was fine enough.

Fast forward to now where I was excited to see how the latest standard version of the main pack would fare. Unfortunately, the things that I thought were good about SCF are not present and everything bad about the pack design remains in addition to brand new problems that I would've never envisioned.

The pack is massive now, coming in at over 300 mods, and it weighs like that too; even on a low render distance with Distant Horizons removed and Java 25 CompactObjectHeaders this pack wants at least 5GB of alloc. It performs excellently, though its not entirely stable; I ate a LegacyRandomSource crash like five minutes in.

Even if the performance hasn't suffered for it, this obscene mod dump causes a lot of other issues especially considering it's a largely unconfigured pack. One example is mods with entirely conflicting goals; there's a mod that adds random RPG modifiers to crafted armor and tools, but it seems to only do it for vanilla armor and tools, and if you turn your tool into a Tetra tool the modifier will go away. It also likes to expose untranslated strings for its modifiers. I don't think this adds to the modpack, and I don't know why it's here if it messes with some of the core appeals of the modpack, being the wide variety of modded armors and Tetra tools you're likely to want to pal around with.

We are also running into overlapping mods. We have multiple tetra addons adding multiple variations of the same material, two mods that add Silver where the Galosphere recipes aren't unified and won't take Caverns and Chasms silver. Quark and Every Compat means if you try to use a log on a Mechanical Saw it's going to block cut and you're going to get a hollow log instead if you don't have a filter, while many other wood related recipes are not compatible with Create block cutting.

The mod selection itself gets a little funky; for example, AE2 seems to have migrated from SCF into the main pack for nebulous reasons considering the lack of most anything you'd need AE2 specifically for. There are a lot of single purpose mods I'd probably never be able to track down unless I meticulously scrolled through the very stuffed advancements. There's a mod here to make you take damage when you punch fire which is not appreciated. For some reason every time I get an advancement the modpack takes a screenshot in the background which I didn't really ask for?

This is not an exhaustive list of nitpicks, and nitpicks they are, but beyond the nitpicks, I just don't really see the results of this massive modlist? It doesn't feel noticeably richer than a pack like SCF was; we have two dimension mods which are both pretty old (Aether and Twilight Forest), the Nether is pretty much just BOP nether with some structures, and the most prominent addition is a new combat focused magic mod which takes a while to get going. We are still massively lacking in certain QOL mods like Appleskin, Fast Leaf Decay, or something like Carry On. It is a shockingly meager showing for a modpack which, again, has over 300 mods in it and the RAM consumption to compensate.

It is at the bare minimum a functional modpack; it hasn't crashed since that initial crash so I'm going to say that was a fluke, and it runs really really smoothly in spite of its resource consumption, but the rest of the actual content in the pack is a really disappointing devolution when I know I've seen better from this pack dev.

0
0
2.0
smart-fella

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 30, 2025 at 10:05:34 PM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
3.0

I've never played a previous version of Slightly Flavoured (or as it was known, Slightly Vanilla Flavoured), but what I have played is an official variation of the modpack called Slightly Cinnamon Flavoured. Slightly Cinnamon Flavoured took the base of Slightly Vanilla Flavoured and added a few minor tech mods like Immersive Engineering and Botania. Didn't actually engage with anything SCF specifically added other than Botania all that much, but I liked the pack well enough. It was one of the earlier packs to go in on Tetra, providing a decent enough Tetra experience as well as unique features like seasons and a wall jumping mod that occassionally came in clutch. It was a very light pack, coming in at only 130 mods, and was a bit lacking in QOL because of that, but it was fine enough.

Fast forward to now where I was excited to see how the latest standard version of the main pack would fare. Unfortunately, the things that I thought were good about SCF are not present and everything bad about the pack design remains in addition to brand new problems that I would've never envisioned.

The pack is massive now, coming in at over 300 mods, and it weighs like that too; even on a low render distance with Distant Horizons removed and Java 25 CompactObjectHeaders this pack wants at least 5GB of alloc. It performs excellently, though its not entirely stable; I ate a LegacyRandomSource crash like five minutes in.

Even if the performance hasn't suffered for it, this obscene mod dump causes a lot of other issues especially considering it's a largely unconfigured pack. One example is mods with entirely conflicting goals; there's a mod that adds random RPG modifiers to crafted armor and tools, but it seems to only do it for vanilla armor and tools, and if you turn your tool into a Tetra tool the modifier will go away. It also likes to expose untranslated strings for its modifiers. I don't think this adds to the modpack, and I don't know why it's here if it messes with some of the core appeals of the modpack, being the wide variety of modded armors and Tetra tools you're likely to want to pal around with.

We are also running into overlapping mods. We have multiple tetra addons adding multiple variations of the same material, two mods that add Silver where the Galosphere recipes aren't unified and won't take Caverns and Chasms silver. Quark and Every Compat means if you try to use a log on a Mechanical Saw it's going to block cut and you're going to get a hollow log instead if you don't have a filter, while many other wood related recipes are not compatible with Create block cutting.

The mod selection itself gets a little funky; for example, AE2 seems to have migrated from SCF into the main pack for nebulous reasons considering the lack of most anything you'd need AE2 specifically for. There are a lot of single purpose mods I'd probably never be able to track down unless I meticulously scrolled through the very stuffed advancements. There's a mod here to make you take damage when you punch fire which is not appreciated. For some reason every time I get an advancement the modpack takes a screenshot in the background which I didn't really ask for?

This is not an exhaustive list of nitpicks, and nitpicks they are, but beyond the nitpicks, I just don't really see the results of this massive modlist? It doesn't feel noticeably richer than a pack like SCF was; we have two dimension mods which are both pretty old (Aether and Twilight Forest), the Nether is pretty much just BOP nether with some structures, and the most prominent addition is a new combat focused magic mod which takes a while to get going. We are still massively lacking in certain QOL mods like Appleskin, Fast Leaf Decay, or something like Carry On. It is a shockingly meager showing for a modpack which, again, has over 300 mods in it and the RAM consumption to compensate.

It is at the bare minimum a functional modpack; it hasn't crashed since that initial crash so I'm going to say that was a fluke, and it runs really really smoothly in spite of its resource consumption, but the rest of the actual content in the pack is a really disappointing devolution when I know I've seen better from this pack dev.

0
0
2.0
smart-fella

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 30, 2025 at 10:05:34 PM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0

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Project Details

Type
Modpack
Pack Size
Extra Large 311 mods
Latest Version
Slightly Flavoured 1.20.1-5.0.1
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Source Issues Wiki Discord

About

Description

This pack aims to be one of the hardest but most rewarding experiences on CurseForge! There is no shame in turning down the difficulty level! The pack is focused on quality over quantity, and keeps the vanilla spirit! Thank you all for downloading the pack and for all the kind messages and feedback!

Thank you so much 580 000 downloads!! Holy moly that is a lot 🤯🤩

This pack always tries to be on the bleeding edge of Minecraft releases, and updates come for multiple Minecraft versions in parallel.

Right now, the 1.20.1 version of the pack is the one I recommend because of its maturity and well-rounded selection of mods! For Minecraft versions newer than 1.20.1 it is very early and complicated because of Game Drops, and those will lack many mods for a long time

SF's vision:

  • Mods with good textures that fit the Vanilla style
  • Mods that makes the gameplay harder
  • Mods that makes the gameplay more rewarding
  • Mods that are well balanced with other mods in the pack
  • Mods that extend the exploration aspects of Minecraft
  • If a mod does not add anything new, useful or unique to the game, it will not be added to keep the pack relatively lightweight

(A few mods might be heavily configured to fit the modpack's vision)

A benefit of this pack being lightweight, is that it works well with shaders! 😁 Here are some beautiful sights with the SEUS Renewed shaders!

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SVF at Night

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D9Fkath.jpg

Here are some older non-shader screenshots:

qpbDyxo.png

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O43Csyb.png

AXbCiA2.png

2020-04-09_22.png

w9NluYl.png

VsTYa1z.png

(More images in the images tab)

Just a few examples of what this modpack offer:

  • New ways to navigate your world! You can now wall-jump, wall-slide and grab edges!
  • Much tougher mobs and more threats in your world!
  • New dungeons to explore, and hard challenges to overcome!
  • A great focus on quality over quantity - less is more!
  • A beautiful new Overworld to explore!
  • Many quality of life improvements, like a toolbelt to quickly change between tools with a radial menu!

Progression and challenges!

Press "L" to have a look at the all new advancements! Useful for guiding you trough some of the new mods, this will keep you busy!

Full modlist (Release version):

For now use Relations or take a look at the file contents on "Files"

A super simple set-up guide

1. Download and launch the CurseForge Launcher

2. Search for the modpack and download it from there

Let's Plays of the pack!

Server/BisectHosting

Slightly Vanilla is sponsored by BisectHosting! 😁 This is exciting because it means that we have an official server for you to play on, and best of all; a code for a great deal on your next Minecraft server!

Server IP: 162.33.24.230:25565

(The server is the 1.16.5 - 2.5.0 version!)

 


If you want to make a server of your own, you can use code "ramoddi" to save 25% off your first month!

They make it super simple, and they support modpacks, mine included! (I recommend a plan with at least 4gb RAM for my modpack)

Making a Slightly Vanilla Flavoured server with them is super easy! 😊

I highly recommend them! They have 24/7 support, and have helped me whenever I have had questions or wanted help!


Here is the link to their site!

 dark_text@1538x500.png

https://bisecthosting.com/ramoddi

Discord

We have a Discord! If you have something to discuss or suggest, or if you want to participate in the server, this is the place!

Discord

(Discord logo is clickable!)

FAQ

Q: Can you add X mod to the pack?

A: The best place to ask for mod suggestions is the Discord’s "mod suggestions" page! I am pretty strict and follow the “SVF's vision” bullet points very closely! I tend to reject a lot of mod suggestions, even though many of the mods are great. I LOVE getting mod suggestions from you guys! 😊 (Also, do keep the suggestions to a sensible amount!)
I do my best to make this pack feel as focused as I can make it!
As they say: Less is more!

Q: I found a bug!

A: Thank you for telling me about it! The best place to share bugs is on my Discord, as there I can more quickly ask more questions if I need to!

Q: Can I stream this pack / make videos with this pack?

A: Yes, feel free! I would also looove to see it if you want to share it! 😁

Q: Do you have a server file?

A: As I am 1 person and can’t spend as much time as I would like making things like server files for each release. I am sorry for that, but I try my best to give you 3 options!


  1. The simplest:
    We have an official server to play on! IP: 23.94.150.4:25565
    If you travel a bit from spawn it feels like playing on a private survival server!
  2. The second simplest: The amazing people at BisectHosting has automatic set-up of my pack on their server hosting! It costs a bit of money though (Use the code "ramoddi" to save 25% off the first month!). It’s dead simple and they have 24/7 support! Every time I have been stuck or had questions, I have contacted them, and their help is fantastic!
  3. The least simplest: Making the server pack yourself! I recommend googling “how to make a server pack minecraft”, as that has helped people figuring it out in the past!

The best way to get the mod-.jars and configs is to download the modpack from the Twitch Launcher, and open the folder from the settings there! There you will find the "mods" folder and the "config" folder.

We have a helpful Discord where you can ask for help!

Screenshots

Gallery

  • More biomes
    More biomes Beautiful!
  • More biomes
    More biomes Gravel beaches!
  • Penguins
    Penguins So cute!
  • More biomes
    More biomes Spooky!
  • More biomes
    More biomes Exotic!
  • More biomes
    More biomes Pumpkin patches!
  • New underwater features!
    New underwater features! Even more life in the ocean!
  • New Nether Biomes!
    New Nether Biomes! New Nether Biomes!
  • New Nether Biomes!
    New Nether Biomes! New Nether Biomes!
  • Interesting landscapes!
    Interesting landscapes!
  • New Dungeons!
    New Dungeons! What treasures lies here?
  • Caves like you've never seen!
    Caves like you've never seen! Finally some variation!

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Files

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