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Space Why - Per Aspera
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Build real ships and fly them to every planet and moon. A story-driven space race with ~300 mods.
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Space Why: Per Aspera
Space Why is a Forge 1.20.1 pack about building real ships and flying them yourself. No rocket menus, no teleporting to planets. If you want to get to the Moon, you build something that can lift off Earth, get through the atmosphere, and not hit the Moon too hard. That last part is optional, but recommended.
What's in it
- Ships you actually build. Valkyrien Skies ships, block by block. Every block has a weight, every world has its own gravity, and a heavy ship on a heavy planet is your problem. The Pioneer blueprint gets you off the ground the first time.
- An autopilot, if you want one. The Helios ship computer can take off, fly you to a planet and land for you, and it will tell you when your ship can't do what you're asking. You can also fly the whole way by hand.
- Every planet and moon can be landed on. Each one has its own day length, sky, ores and weather. Past the planets there are other star systems, and a black hole at the edge of the map.
- A story to follow. Journals, terminals and recordings from the people who got there first, from Earth outward. Some of them were heroes. Some of them cut corners. You'll find most of the corners.
- A quest book and a Field Manual that walk you from your first tree to the last boss without telling you how to play.
- Built for playing with friends. Comfort commands like homes and teleport requests for everyone, nothing that skips the story. A server pack is on the Files page.
Things to do
The space part is the spine of the pack, but you don't have to rush it. There's a lot to do on the way.
- Build a factory. Mekanism, Applied Energistics 2, Industrial Foregoing, Powah and Tinkers' Construct. Create and its add-ons are in too, for anyone who enjoys that sort of thing. The main route never makes you use it.
- Build ships, and not only spaceships. Eureka balloon ships, Clockwork's gas balloons, Immersive Aircraft planes. Wire a ship's computer yourself with CC: Tweaked if you'd like to write your own flight program.
- Learn magic. Ars Nouveau, Iron's Spells 'n Spellbooks and Botania.
- Fight things. Epic Fight combat, bosses from L_Ender's Cataclysm, dragons from Ice and Fire, Apotheosis gear, and dungeons from YUNG's, Dungeons Arise and Dungeon Crawl.
- Go somewhere other than space. The Aether, the Twilight Forest, the Nether and the End, a mining dimension, and plenty more that the quest book will mention when it's time.
- Run a town. MineColonies colonists will build a whole town for you, then complain about it.
- Make money. Earn coins from quests and delivery contracts between worlds (
/contracts; the longer the flight, the better the pay), run a shop, trade with other players and keep it in the bank with Lightman's Currency. - Level up. Skill trees that open as you hit milestones, and Spice of Life rewards you for eating more than steak.
- Farm, cook and decorate. Farmer's Delight, Pam's crops and trees, seasons that change what grows, Handcrafted, Chipped, Framed Blocks and Supplementaries.
- Get around. Iron Jetpacks, Sophisticated Backpacks and waystones on worlds you've already flown to.
- See far. Distant Horizons shows land for miles, and shaders are included if your PC can take them.
Before you start
- About 300 mods. Give the game 6-8 GB of RAM and use Java 21.
- Slower PC? Type
/lowend onin game. It switches everything to a lighter setup, and/lowend offputs it all back. - The first load of a new world, and of each new planet, is slow. It hasn't frozen.
- Worlds made in test versions aren't supported. Start fresh.
- The quest book and star chart only show what you've reached. Please keep the secret worlds secret when you post or stream.
Made with AI
I made Space Why with the help of AI. Bugs and ideas are welcome.
Space Why is a fan-made pack, not affiliated with or endorsed by Mojang, Microsoft, NASA, Apple TV+ or the makers of "For All Mankind".
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