Modpack

Stone to Tech

Quick rating

Stone to Tech

No reviews yet

⚙️ A true stage-based tech progression modpack Unlock technology step by step through quests, stages, and controlled systems.

Industrial
Tech
Adventure/Exploration
Survival
Vanilla+
Advanced Tech
Create-focused
Questing
Custom Game Mechanics
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Medium 151 mods
Latest Version
Stone to Tech1.0.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Stone to Tech

From primitive survival to advanced engineering — every step must be earned.

Stone to Tech is a progression-driven modpack focused on structured advancement, quest-guided gameplay, and tightly controlled technology unlocks. You begin with almost nothing and work your way through clearly defined stages into complex automation and high-end systems.

This is not a free-form sandbox — progression is intentional.

___________________________________________________________________________________________________________________

⚙️ Core Concept

The pack is built around Game Stages, Recipe Stages, and a fully integrated quest system:

• Content is locked behind progression  
• Recipes, items, and entire mods unlock step by step  
• Advancement is guided through quests  
• Progression defines what you can and cannot do  

If something is missing, it is not unlocked yet.

🪨 Early Game – Survival First

The early game focuses on survival and exploration:

• No instant resource access (No Tree Punching)  
• Limited crafting options  
• Exploration is required to progress  
• Enhanced world generation (YUNG’s, Regions Unexplored)  

You are expected to struggle — and overcome it.

⚙️ Mid Game – Systems & Automation

Progression opens the door to mechanical systems:

• Create introduces rotational power and automation  
• Tinkers' Construct expands tool crafting  
• Infrastructure becomes essential  
• Automation gradually replaces manual work  

This phase is about building efficient systems.

🔋 Late Game – Industrial Scale

Endgame technology becomes available through progression:

• Mekanism for large-scale processing and energy  
• Refined Storage for digital storage  
• Draconic Evolution for high-tier equipment  

Nothing here is accessible without progression.

🧭 Exploration Matters

The world is designed to support progression:

• Overhauled structures (YUNG’s series)  
• New biomes and environments  
• Hostile mobs and bosses (Cataclysm, Alex’s Mobs)  

Exploration is part of the gameplay loop.

📜 Quest-Driven Progression

• Fully guided via FTB Quests  
• Clear unlock paths  
• Progression tied directly to quests  
• Designed to teach mechanics  

The quest system is your main guide.

🧠 Custom Systems

This pack uses heavy customization:

• KubeJS scripting  
• Custom recipes and restrictions  
• Stage-based progression control  

Everything is tuned to work together.

🚀 What Makes It Different

• True gated progression (not optional)  
• Strong balance between challenge and reward  
• Clear structure instead of chaos  
• Minimal grind, meaningful advancement  
• Designed for players who enjoy progression systems  

🧩 Summary

Stone to Tech is a structured journey:

From survival…  
to automation…  
to advanced technology.

🧾 Notes

• Not all recipes match their default versions  
• JEI may not show everything until unlocked  
• Progression controls access to most systems  

⚠ Interaction Notice

The "Cowboy" skill from Improvable Skills allows mounting mobs via right-click and may override normal interactions (feeding, trading, etc.).

→ This can be toggled in the skill menu.

___________________________________________________________________________________________________________________

📦 Mod List:

⚙️ Core & Progression

  • KubeJS
  • FTB Quests
  • Game Stages
  • Recipe Stages
  • FTB Teams
  • FTB Chunks
  • FTB Essentials
  • Team Stages

⚙️ Technology & Automation

  • Create
  • Create: New Beginnings
  • Create: Hypertubes
  • Create Railways Navigator
  • Create: Easy Structures
  • Mekanism
  • Mekanism Generators
  • Mekanism Tools
  • Mekanism Additions
  • Mekanism Curios
  • Refined Storage
  • Draconic Evolution

🛠️ Tools & Equipment

  • Tinkers' Construct
  • Tinkers' Thinking
  • Tinker's Compatibility
  • Tinker in Caves
  • Construction Wand
  • Botany Pots + Tiers
  • Mob Grinding Utils

🌍 World Generation & Exploration

  • Regions Unexplored + Expansion
  • TerraBlender
  • YUNG’s Better:
    • Mineshafts
    • Strongholds
    • Dungeons
    • Ocean Monuments
    • Jungle Temples
    • Nether Fortresses
    • Witch Huts
  • Formations (Overworld & Nether)
  • Bygone Nether
  • It Takes a Pillage
  • Lootr
  • Explorer’s Compass
  • Nature’s Compass
  • Antique Atlas

🐉 Mobs, Bosses & Adventure

  • L_Ender’s Cataclysm
  • Alex’s Mobs
  • Alex’s Caves
  • Mowzie’s Mobs
  • Baubley Heart Canisters
  • Improvable Skills

🧰 Quality of Life

  • JEI (Just Enough Items)
  • Jade
  • Mouse Tweaks
  • Polymorph
  • AppleSkin
  • Waystones
  • Enchantment Descriptions
  • Sophisticated Backpacks
  • Cosmetic Armor Reworked
  • Corpse

🎨 Immersion & Audio

  • AmbientSounds
  • Sound Physics Remastered
  • Presence Footsteps
  • Medieval Music
  • Exposure
  • Iam Music Player

Performance & Optimization

  • Embeddium
  • Oculus
  • FerriteCore
  • FastSuite
  • Clumps
  • Dynamic FPS
  • Fast Leaf Decay
  • Create Better FPS

📚 Libraries & Dependencies

(required for mods to run)

  • Architectury API
  • Cloth Config
  • Curios API
  • GeckoLib
  • Citadel
  • Placebo
  • Balm
  • Bookshelf
  • CreativeCore
  • Moonlight Lib
  • Resourceful Lib
  • HammerLib
  • CodeChicken Lib
  • Rhino
  • Zeta
  • UnionLib
  • Lionfish API
  • DragonLib
  • Libnonymous
  • Cupboard
  • CoolCatLib
  • Otyacraft Engine

🔧 Misc & Tweaks

  • Restricted Portals
  • Disenchantment Edit Table
  • Loot Integrations (multiple)
  • Pipez + Lag Fix
  • Searchables
  • Smart Particles
  • Cubes Without Borders

Screenshots

Gallery

  • Screenshot 2026-04-25 110341.jpg
    Screenshot 2026-04-25 110341.jpg Screenshot 2026-04-25 110341.jpg

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync