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Stone to Tech
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⚙️ A true stage-based tech progression modpack Unlock technology step by step through quests, stages, and controlled systems.
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Stone to Tech
From primitive survival to advanced engineering — every step must be earned.
Stone to Tech is a progression-driven modpack focused on structured advancement, quest-guided gameplay, and tightly controlled technology unlocks. You begin with almost nothing and work your way through clearly defined stages into complex automation and high-end systems.
This is not a free-form sandbox — progression is intentional.
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⚙️ Core Concept
The pack is built around Game Stages, Recipe Stages, and a fully integrated quest system:
• Content is locked behind progression
• Recipes, items, and entire mods unlock step by step
• Advancement is guided through quests
• Progression defines what you can and cannot do
If something is missing, it is not unlocked yet.
🪨 Early Game – Survival First
The early game focuses on survival and exploration:
• No instant resource access (No Tree Punching)
• Limited crafting options
• Exploration is required to progress
• Enhanced world generation (YUNG’s, Regions Unexplored)
You are expected to struggle — and overcome it.
⚙️ Mid Game – Systems & Automation
Progression opens the door to mechanical systems:
• Create introduces rotational power and automation
• Tinkers' Construct expands tool crafting
• Infrastructure becomes essential
• Automation gradually replaces manual work
This phase is about building efficient systems.
🔋 Late Game – Industrial Scale
Endgame technology becomes available through progression:
• Mekanism for large-scale processing and energy
• Refined Storage for digital storage
• Draconic Evolution for high-tier equipment
Nothing here is accessible without progression.
🧭 Exploration Matters
The world is designed to support progression:
• Overhauled structures (YUNG’s series)
• New biomes and environments
• Hostile mobs and bosses (Cataclysm, Alex’s Mobs)
Exploration is part of the gameplay loop.
📜 Quest-Driven Progression
• Fully guided via FTB Quests
• Clear unlock paths
• Progression tied directly to quests
• Designed to teach mechanics
The quest system is your main guide.
🧠 Custom Systems
This pack uses heavy customization:
• KubeJS scripting
• Custom recipes and restrictions
• Stage-based progression control
Everything is tuned to work together.
🚀 What Makes It Different
• True gated progression (not optional)
• Strong balance between challenge and reward
• Clear structure instead of chaos
• Minimal grind, meaningful advancement
• Designed for players who enjoy progression systems
🧩 Summary
Stone to Tech is a structured journey:
From survival…
to automation…
to advanced technology.
🧾 Notes
• Not all recipes match their default versions
• JEI may not show everything until unlocked
• Progression controls access to most systems
⚠ Interaction Notice
The "Cowboy" skill from Improvable Skills allows mounting mobs via right-click and may override normal interactions (feeding, trading, etc.).
→ This can be toggled in the skill menu.
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📦 Mod List:
⚙️ Core & Progression
- KubeJS
- FTB Quests
- Game Stages
- Recipe Stages
- FTB Teams
- FTB Chunks
- FTB Essentials
- Team Stages
⚙️ Technology & Automation
- Create
- Create: New Beginnings
- Create: Hypertubes
- Create Railways Navigator
- Create: Easy Structures
- Mekanism
- Mekanism Generators
- Mekanism Tools
- Mekanism Additions
- Mekanism Curios
- Refined Storage
- Draconic Evolution
🛠️ Tools & Equipment
- Tinkers' Construct
- Tinkers' Thinking
- Tinker's Compatibility
- Tinker in Caves
- Construction Wand
- Botany Pots + Tiers
- Mob Grinding Utils
🌍 World Generation & Exploration
- Regions Unexplored + Expansion
- TerraBlender
- YUNG’s Better:
- Mineshafts
- Strongholds
- Dungeons
- Ocean Monuments
- Jungle Temples
- Nether Fortresses
- Witch Huts
- Formations (Overworld & Nether)
- Bygone Nether
- It Takes a Pillage
- Lootr
- Explorer’s Compass
- Nature’s Compass
- Antique Atlas
🐉 Mobs, Bosses & Adventure
- L_Ender’s Cataclysm
- Alex’s Mobs
- Alex’s Caves
- Mowzie’s Mobs
- Baubley Heart Canisters
- Improvable Skills
🧰 Quality of Life
- JEI (Just Enough Items)
- Jade
- Mouse Tweaks
- Polymorph
- AppleSkin
- Waystones
- Enchantment Descriptions
- Sophisticated Backpacks
- Cosmetic Armor Reworked
- Corpse
🎨 Immersion & Audio
- AmbientSounds
- Sound Physics Remastered
- Presence Footsteps
- Medieval Music
- Exposure
- Iam Music Player
⚡ Performance & Optimization
- Embeddium
- Oculus
- FerriteCore
- FastSuite
- Clumps
- Dynamic FPS
- Fast Leaf Decay
- Create Better FPS
📚 Libraries & Dependencies
(required for mods to run)
- Architectury API
- Cloth Config
- Curios API
- GeckoLib
- Citadel
- Placebo
- Balm
- Bookshelf
- CreativeCore
- Moonlight Lib
- Resourceful Lib
- HammerLib
- CodeChicken Lib
- Rhino
- Zeta
- UnionLib
- Lionfish API
- DragonLib
- Libnonymous
- Cupboard
- CoolCatLib
- Otyacraft Engine
🔧 Misc & Tweaks
- Restricted Portals
- Disenchantment Edit Table
- Loot Integrations (multiple)
- Pipez + Lag Fix
- Searchables
- Smart Particles
- Cubes Without Borders
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