STRANGE PLAINS AND WORLD

Quick rating

STRANGE PLAINS AND WORLD

No reviews yet

A great modpack adding thousands of fun new items and hundreds of new ways to play the game!

Sci-Fi & Futuristic
Tech
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Modpack
Pack Size
Small / Light 32 mods
Latest Version
NICE OG FILE

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This project is made for those who like modpacks like skyfactory but open world and not many mods! This will add Thousands of new items many new types of Armour and weapons and tools! The game will be completely different when playing on this mod! If you like small tech mods then this is the modpack for you!

Feel free to use the mod in any modpacks. You are allowed to use it, you do not need to ask for permission, in fact permission requests will usually be ignored. When using the mod, please use the Curse/Curseforge download and do not rehost the files.

Any modpack which uses Tinkers' Construct takes full responsibility for user support queries.

For anyone else, we only support official builds from Curse/Curseforge, not custom built jars. We also do not take bug reports for outdated builds of Minecraft.

Alternate Table Models

There is a great resource pack which contains table models more in line with the pattern chest. Check it out here, if that's your thing!

awsY9UC.png


Getting Started

Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Many different materials can be used to make your tools.

To get started you need a few tables and a place to put your patterns.
Tool Tables

Be sure to put the pattern chest by the part builder, as you can access them together. Use the Stencil Table to craft the patterns, and craft tool parts from them using the Part Builder. The part builder also displays information about the material used.
Part builder with pattern chest

Next step is the Tool Station, where  you build, modify, and repair tools like so.
Building a Pickaxe
[missing pic of modifying tools]

The next step is to build a Smeltery, so you can process metals and use them for tool parts as well. All you need is some gravel, sand and clay.
A large smeltery
Many molten things

You can even automate your Smeltery. There's some new friends included as well.
Automating block casting

The mod also brings a few new things to the world, like these fellows here.
Blue Slimes

What changed since 1.7.10?

  • Materials changed, each material has unique traits
  • Some new materials
  • Part materials matter more. Some traits can only be obtained by using a material as a tool head
  • Part replacement
  • Tools with mutliple head materials can be repaired with all of them
  • Tinkers' Construct does not come with copper ore, tin ore, etc. anymore but instead supports them
  • More slime island fun
  • Single-Use Clay casts
  • Right clicking a drain with a bucket puts the liquid into the smeltery
  • Sharpening kits so you can have any harvest level desired
  • No more extra-modifiers
  • New modifiers: Soulbound (Nether Star) and Width/Height (Expander)
  • New improved GUIs
  • Slimesling and Slime boots

F.A.Q

Q: Where did Copper, Tin, Aluminum,... go?

A: Tinkers' does not add any ore generation besides Cobalt and Ardite anymore. It does however support any mods that add them automatically.

Q: The Smeltery is missing!

A: Go to your config directory. There you'll find a TinkerModules.cfg. Enable the Smeltery there.

Q: <Anything regarding old Minecraft versions>

A: Active development always focuses on the current version of Minecraft. There will be no backports to older/previous versions.

Q: Optifine crashes my game with Tinkers'!

A: Optifine changes how rendering works. If it crashes the game, there's nothing I can do about that. Tinkers' Construct does not use any special rendering. 

  • fuj1n - Landmines, Former Developer
  • progwml6 - Former Developer
  • Fudgy_Fetus - Cutlasses
  • NekoGloop - Thaumium Textures
  • Skyboy - New tool renderer
  • Zerokyuuni - Battlegear support
  • Vexatos - Translations
  • BluSunrize - Casting Channels
  • tonius11 - NEI Support
  • baddaspig - Slime Crystal graphics

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Modpacks

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.

On ModDex

Community snapshot

0
Ratings
0
In libraries
0
Followers
0
In stacks
Avg. hours (completed)
When players mark completed and log hours.

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works