SUPERIOR - RPG

Falls for the same pitfalls as every other RPG pack

SUPERIOR - RPG

Review for

SUPERIOR - RPG

1.5

Falls for the same pitfalls as every other RPG pack

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Posted: June 12, 2026 at 11:23:06 PM UTC
5 hrs
Total hours played at time of review
MC 1.20 Dropped
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

Superior RPG promised a lot: custom classes, finely tuned recipes and integration... It looked on the surface like it would be a labor of love.

But here are the core issues it has, which almost every RPG slop pack has:

  • Early game progression: non-existent. Once again, we are told to not even bother engaging in the pack's core gameplay until we have, ONCE AGAIN, gone through the vanilla progression. Wood->Stone->Iron->Diamond with zero change or customization. This is an instant fail for an RPG pack in my book.

  • Early game balance: non-existent. I call this problem "IceAndFire-itus", since it is most commonly seen with that mod: the modpack makes no effort to configure or gate strong enemies; you are just as likely to run into them on day 1, in the spawn area, as you are on day 100, thousands of blocks away. This too is an instant fail. RPGs NEED progression, especially in the enemies you fight.

  • Zero keybind configuration: every good modpack should go through and disable unnecessary keybinds, and resolve conflicting ones. This pack makes no effort to do so.

  • Custom classes: I wanted to like these, I really did. The concept is there, the effort is there, but in practice I did not enjoy them very much. The ability descriptions are clean and short, which is good, but still I rarely found myself understanding them or being interested in them. Although there are tons of class trees and skills, most trees are just 1 skill repeated over and over, until you branch out into 1 more. For a total of like 4 or 5 per class. Maybe this would work fine if the skills were less niche and easier to understand.

For example, I chose the scout class, since I saw it gains access to a flight ability eventually. For the first few hours of playtime, all it did was give me a chain ability, which was decent, but buggy. Some chains had no collision (I guess they were too long?) and all of the chains had problems interacting with horses (horses get stuck and desynced in them.) Plus using the ability was complicated and difficult to learn.

Also, the beastmaster class was in a separate skill tree for some reason? And though the summons were helpful in combat, they killed wandering traders, my horse, and any innocent animal around them, which ruined that for me as well.

Then I found that they are locking certain classes behind a patreon paywall: that's a scumbag move, sorry.

Overall, the one thing that separates this pack from every other RPG slop-pack is the class trees, which were buggy and not very fun to play with in practice. I have played worse, but I've played better. Not really "Superior".

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