SUPERIOR - RPG
Rank 108
Rank 51 among modpacks

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SUPERIOR - RPG

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Superior to every other RPG modpack

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Minecraft

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0.5
Elick320

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 50 hrs Dropped MC 1.20

Giving this one a score is hard because I did like it... for a bit.

I chose a fire fighter as my first build, and then switched to an evocation mage. Problem was, the mage gameplay got pretty stale. I was cleaving through bosses easily and the game had basically become a boss rush. I had spell abilities that made it so my spells froze bosses so I just stood there spamming Tiro Burst and other evocation spells and then killing them. To make it more difficult, I activated the cursed ring or whatever it's called.

And instantly sapped all the fun I had from the modpack.

Bosses became insane damage sponges. Often requiring me to cycle through all my big damaging high mana cost spells to kill just their ads. Dungeons became utterly infuriating to explore because the individual mobs dealt huge amounts of damage and had bonkers health. Oh, and fall damage because excessively lethal, too.

Normally I would have just gone back down to the intended difficulty, but you literally can't. The ring is unequipable and permanently modifies your game. Now, with apotheosis in the pack, it probably wouldn't be that difficult to modify yourself in a way to brute force yourself through the modpack. Problem with that is apotheosis does not benefit the magic mod in this pack in really any way. So I would have to switch my entire build away from magic to beat this modpack, and that is made infuriating by... Create!

Why the hell is Create in this modpack? Why the hell is it necessary for material progression? You made an RPG modpack and then had CREATE be necessary? I wouldn't be as mad if the mechanics were built around full scale automation, but they aren't! 1. You can bypass basically all of Create's own progression using the coin shop. 2. None of the materials are needed in high enough quantities to necessitate any scaled automation. 3. Who wants to build factories in an RPG modpack?

Create means that while switching my skills is as easy as right clicking an item, switching my build is an excercise in futility because I would have to craft so much stuff, and level the new gear I just made, or transfer the levels from my previous gear, which requires orbs that are dubiously hard to get.

But the most major sin of the modpack isn't any of that. I could excuse most of that. But it's instead the paid content. Paid content in a minecraft mod? Who the hell do you think you are?

0
0
0.5
Elick320

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 50 hrs Dropped MC 1.20

Giving this one a score is hard because I did like it... for a bit.

I chose a fire fighter as my first build, and then switched to an evocation mage. Problem was, the mage gameplay got pretty stale. I was cleaving through bosses easily and the game had basically become a boss rush. I had spell abilities that made it so my spells froze bosses so I just stood there spamming Tiro Burst and other evocation spells and then killing them. To make it more difficult, I activated the cursed ring or whatever it's called.

And instantly sapped all the fun I had from the modpack.

Bosses became insane damage sponges. Often requiring me to cycle through all my big damaging high mana cost spells to kill just their ads. Dungeons became utterly infuriating to explore because the individual mobs dealt huge amounts of damage and had bonkers health. Oh, and fall damage because excessively lethal, too.

Normally I would have just gone back down to the intended difficulty, but you literally can't. The ring is unequipable and permanently modifies your game. Now, with apotheosis in the pack, it probably wouldn't be that difficult to modify yourself in a way to brute force yourself through the modpack. Problem with that is apotheosis does not benefit the magic mod in this pack in really any way. So I would have to switch my entire build away from magic to beat this modpack, and that is made infuriating by... Create!

Why the hell is Create in this modpack? Why the hell is it necessary for material progression? You made an RPG modpack and then had CREATE be necessary? I wouldn't be as mad if the mechanics were built around full scale automation, but they aren't! 1. You can bypass basically all of Create's own progression using the coin shop. 2. None of the materials are needed in high enough quantities to necessitate any scaled automation. 3. Who wants to build factories in an RPG modpack?

Create means that while switching my skills is as easy as right clicking an item, switching my build is an excercise in futility because I would have to craft so much stuff, and level the new gear I just made, or transfer the levels from my previous gear, which requires orbs that are dubiously hard to get.

But the most major sin of the modpack isn't any of that. I could excuse most of that. But it's instead the paid content. Paid content in a minecraft mod? Who the hell do you think you are?

0
0
0.5
Elick320

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 50 hrs Dropped MC 1.20
0
0
2.5
metalman

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 20 hrs MC 1.20
Gameplay
4.0
Aesthetics
3.0
Performance
1.0

the scope of this pack is far too large, which worsens everything else about the pack.

balancing is absolutely abysmal. if you're not a mage then give up. mages get many different curios to boost their spell damage, and the pack provides a way to increase your curio slots, letting mages scale infinitely. every good armor set is a mage set. there is no reason to not be a spellcaster.

numbers overall are bad. the earlygame is enjoyable with some balanced fights, then it quickly falls into the usual RPG pack standard of "one-shot the boss or get one-shot" which isn't fun.

because of how much content there is, nothing is balanced or gated all too well. if you poke around in JEI you can very easily get super overpowered gear with minimal effort. enchanting is easy, combat is easy, everything is easy, until you hit bosses with specific resistances and infinite armor piercing (ignis, nightwarden, ender guardian).

the custom content is amazing, the shop and orbs are truly unique and make progression more enjoyable. but those aspects are nullified by how terrible everything is balanced after the earlygame. once you complete one or two paths, you have effectively played the entire pack and will now be repeating that for another 30 hours. there is nothing unique or interesting after the first dozen bosses.

the custom classes are also balanced incredibly poorly. some are giga OP and scale you to infinity (spellblade with its spell projectile duplication) while others have mechanics that are frustrating to work with and provide basically zero benefits (monk's super jump is tedious for zero reward, and meditation is only useful against bosses that can actually land hits, which is also when it becomes unusable cause you can't stand still).

it doesn't help that whenever the author updates the pack, there are 10 new memory leaks and 50 new bugs. i started on version 1.7.9 and the pack got updated to 1.8.2 as i was playing, the performance worsened immensely with almost every update, especially after 1.8. there were also a few bosses that did not function or just crashed my game and i had to cheat to continue progressing.

seriously, the performance was so bad that by the midgame i had to frequently restart my game entirely to purge memory leaks, even after i set up extensive garbage collection with java arguments and gave the pack 8-10gb of ram.

TL;DR
too much content, abysmal performance. let the author work on this for a few years. come back in 2030

2
1
2.5
metalman

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 20 hrs MC 1.20
Gameplay
4.0
Aesthetics
3.0
Performance
1.0

the scope of this pack is far too large, which worsens everything else about the pack.

balancing is absolutely abysmal. if you're not a mage then give up. mages get many different curios to boost their spell damage, and the pack provides a way to increase your curio slots, letting mages scale infinitely. every good armor set is a mage set. there is no reason to not be a spellcaster.

numbers overall are bad. the earlygame is enjoyable with some balanced fights, then it quickly falls into the usual RPG pack standard of "one-shot the boss or get one-shot" which isn't fun.

because of how much content there is, nothing is balanced or gated all too well. if you poke around in JEI you can very easily get super overpowered gear with minimal effort. enchanting is easy, combat is easy, everything is easy, until you hit bosses with specific resistances and infinite armor piercing (ignis, nightwarden, ender guardian).

the custom content is amazing, the shop and orbs are truly unique and make progression more enjoyable. but those aspects are nullified by how terrible everything is balanced after the earlygame. once you complete one or two paths, you have effectively played the entire pack and will now be repeating that for another 30 hours. there is nothing unique or interesting after the first dozen bosses.

the custom classes are also balanced incredibly poorly. some are giga OP and scale you to infinity (spellblade with its spell projectile duplication) while others have mechanics that are frustrating to work with and provide basically zero benefits (monk's super jump is tedious for zero reward, and meditation is only useful against bosses that can actually land hits, which is also when it becomes unusable cause you can't stand still).

it doesn't help that whenever the author updates the pack, there are 10 new memory leaks and 50 new bugs. i started on version 1.7.9 and the pack got updated to 1.8.2 as i was playing, the performance worsened immensely with almost every update, especially after 1.8. there were also a few bosses that did not function or just crashed my game and i had to cheat to continue progressing.

seriously, the performance was so bad that by the midgame i had to frequently restart my game entirely to purge memory leaks, even after i set up extensive garbage collection with java arguments and gave the pack 8-10gb of ram.

TL;DR
too much content, abysmal performance. let the author work on this for a few years. come back in 2030

2
1
2.5
metalman

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 20 hrs MC 1.20
2
1
1.5
Leg

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs Dropped MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

Superior RPG promised a lot: custom classes, finely tuned recipes and integration... It looked on the surface like it would be a labor of love.

But here are the core issues it has, which almost every RPG slop pack has:

  • Early game progression: non-existent. Once again, we are told to not even bother engaging in the pack's core gameplay until we have, ONCE AGAIN, gone through the vanilla progression. Wood->Stone->Iron->Diamond with zero change or customization. This is an instant fail for an RPG pack in my book.

  • Early game balance: non-existent. I call this problem "IceAndFire-itus", since it is most commonly seen with that mod: the modpack makes no effort to configure or gate strong enemies; you are just as likely to run into them on day 1, in the spawn area, as you are on day 100, thousands of blocks away. This too is an instant fail. RPGs NEED progression, especially in the enemies you fight.

  • Zero keybind configuration: every good modpack should go through and disable unnecessary keybinds, and resolve conflicting ones. This pack makes no effort to do so.

  • Custom classes: I wanted to like these, I really did. The concept is there, the effort is there, but in practice I did not enjoy them very much. The ability descriptions are clean and short, which is good, but still I rarely found myself understanding them or being interested in them. Although there are tons of class trees and skills, most trees are just 1 skill repeated over and over, until you branch out into 1 more. For a total of like 4 or 5 per class. Maybe this would work fine if the skills were less niche and easier to understand.

For example, I chose the scout class, since I saw it gains access to a flight ability eventually. For the first few hours of playtime, all it did was give me a chain ability, which was decent, but buggy. Some chains had no collision (I guess they were too long?) and all of the chains had problems interacting with horses (horses get stuck and desynced in them.) Plus using the ability was complicated and difficult to learn.

Also, the beastmaster class was in a separate skill tree for some reason? And though the summons were helpful in combat, they killed wandering traders, my horse, and any innocent animal around them, which ruined that for me as well.

Then I found that they are locking certain classes behind a patreon paywall: that's a scumbag move, sorry.

Overall, the one thing that separates this pack from every other RPG slop-pack is the class trees, which were buggy and not very fun to play with in practice. I have played worse, but I've played better. Not really "Superior".

1
4
1.5
Leg

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs Dropped MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

Superior RPG promised a lot: custom classes, finely tuned recipes and integration... It looked on the surface like it would be a labor of love.

But here are the core issues it has, which almost every RPG slop pack has:

  • Early game progression: non-existent. Once again, we are told to not even bother engaging in the pack's core gameplay until we have, ONCE AGAIN, gone through the vanilla progression. Wood->Stone->Iron->Diamond with zero change or customization. This is an instant fail for an RPG pack in my book.

  • Early game balance: non-existent. I call this problem "IceAndFire-itus", since it is most commonly seen with that mod: the modpack makes no effort to configure or gate strong enemies; you are just as likely to run into them on day 1, in the spawn area, as you are on day 100, thousands of blocks away. This too is an instant fail. RPGs NEED progression, especially in the enemies you fight.

  • Zero keybind configuration: every good modpack should go through and disable unnecessary keybinds, and resolve conflicting ones. This pack makes no effort to do so.

  • Custom classes: I wanted to like these, I really did. The concept is there, the effort is there, but in practice I did not enjoy them very much. The ability descriptions are clean and short, which is good, but still I rarely found myself understanding them or being interested in them. Although there are tons of class trees and skills, most trees are just 1 skill repeated over and over, until you branch out into 1 more. For a total of like 4 or 5 per class. Maybe this would work fine if the skills were less niche and easier to understand.

For example, I chose the scout class, since I saw it gains access to a flight ability eventually. For the first few hours of playtime, all it did was give me a chain ability, which was decent, but buggy. Some chains had no collision (I guess they were too long?) and all of the chains had problems interacting with horses (horses get stuck and desynced in them.) Plus using the ability was complicated and difficult to learn.

Also, the beastmaster class was in a separate skill tree for some reason? And though the summons were helpful in combat, they killed wandering traders, my horse, and any innocent animal around them, which ruined that for me as well.

Then I found that they are locking certain classes behind a patreon paywall: that's a scumbag move, sorry.

Overall, the one thing that separates this pack from every other RPG slop-pack is the class trees, which were buggy and not very fun to play with in practice. I have played worse, but I've played better. Not really "Superior".

1
4
1.5
Leg

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs Dropped MC 1.20
1
4
3.5
aongreyfox

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
Gameplay
3.0
Aesthetics
2.5
Performance
3.5

I'm not entirely sure about this pack. On the surface, it's Superior, as it name to Cisco. Most of mods are identical. They also seem to fall on the same route. "Grind like it's an overwork or lose it."

Archevoker, your first tutorial boss, rules this out clearly. Your normal gear that isn't fully upgraded at that time will not cut it. While Cisco plays on "Who hit first win" as a one-shot game. Superior tries to make it like Terraria in 3D. Tbh, mobility doesn't help much if it's hit scan / too fast projectile. Due to the limitations of Minecraft, it's either tank it well enough, move too stupidly fast or die quickly, and all MC boss mods never deliver a good fight when they turn to fast pace, ever. At least I don't get one shot by a dragon or a sea serpent. But undergear will be a quick dead anyway :v

While I feel like Superior can be a better alternative choice, it seems to fall into the same problem. Is my gear under or overpowered? Souls have their weapon cap with a smiting stone. Terraria cap by boss progression. Superior and Cisco failed to deliver a good checkpoint. (While you can dodge fang and vex. You can't dodge an explosion, so it's a gear check. It can also rush at vex speed to yeet you into the sky for no reason...)

I'm also not sure about balance. You know, when Apotheosis, Modular, Enchant, Spell... mix and match together. You need heavy testing to see how far it can go. (Like Cisco where you deal 5 dmg -> 500m). Which leads me to another question. Will mod author balance it by expecting the player to min-max it or average power level? (As I mentioned early, where is the good checkpoint/cap?)

BGM choice is the most questionable to me. The passive BGM turned me down completely. That peaw peaw peaw track turned it off like Issac's chanting. Imagine you explore cave, nether and this track is playing...

Limiting the way of teleport to Bonfire for each boss ruins the fun of mod MC for me too. Especially when you like to hoard resources and revisit a lot of places. (Apotheosis with a single warden in each ancient city?.... ouch)

The last thing about this mod is the quest line. Only reveal after finishing the tutorial is fine in most game. But for this pack, I would recommend changing the Evoker to something like a checkpoint for gear that needs to fight the evoker instead. Once obtained, they reveal the entire quest line, starting with the journey to Evoker...

Overall, Superior to Cisco for sure. But I can't say much about balance and progression. May be good for hard player, but for slow burn like me... it's hard to draw a line.

BTW : Due to some world gen or something. Finding Andesite/Gra/Dio in this pack is a real nightmare. To the point that just removing create is a better choice if you want to make it too costly in shops. It's say alternative to grind... No, it's not if you make the world gen this needlessly grind for basic setup. -1 point for this.

Also, the aoe explode on death for easy player dead gitgud trope is cheap and lame. Especially when there is no clear virtual clue. Any modder should stop this sad trend. Try to make a cool and good one instead of a gitgud meme for once. Superior fell into Cisco-like because of this.

Edit ->

After massing around for more, especially on boss, yeah. The Balance is either gib or chill. (Your first goal is not die by any on-death or any enemy spell that just randomly selects from the pool without a good indicator.)
Enchantment is bloated with silver bullet thingy, as always.

Most special bows are as bad as in Prominence II. Different modules are not interesting without traits like Tinker (or good varies between each other). Modulars also waste too much material/ingot just to upgrade that it is far harder to farm in this pack. It's not even funny when you look at the steep cost. Way too grindy (again, look at apotheosis and 'one warden for each ancient city.') This doesn't count nether star and some other mat.

Another problem I found is memory leak. While overall performance is great. But due to mass spells, mob, tame. You'll experience hiccups, Tick rate froze for a while, even on singleplayer. I can't imagine how performance will be on the server. Once leaked enough, the game crashes along with your explorer. The author also doesn't clean up the config properly. (Why Simple plane config is here?)

Some skills and weapons are just bad or outright OP. Arrow damage from diamond/netherite does almost nothing. While Life steal arrow is another thing. 1/6 current hp dmg for each hit (it's actually about 1/20 for boss, but you get the idea) while heal up to 10 HP per hit.
Battlemage skill also seemed to focus too much on projectile type. Making things like Ball Lighting the most op spamable spell in the pack. Cast once, and you have 50 more ball lighting flying around. Spam it and your ear, enemy is rip.

4
0
3.5
aongreyfox

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
Gameplay
3.0
Aesthetics
2.5
Performance
3.5

I'm not entirely sure about this pack. On the surface, it's Superior, as it name to Cisco. Most of mods are identical. They also seem to fall on the same route. "Grind like it's an overwork or lose it."

Archevoker, your first tutorial boss, rules this out clearly. Your normal gear that isn't fully upgraded at that time will not cut it. While Cisco plays on "Who hit first win" as a one-shot game. Superior tries to make it like Terraria in 3D. Tbh, mobility doesn't help much if it's hit scan / too fast projectile. Due to the limitations of Minecraft, it's either tank it well enough, move too stupidly fast or die quickly, and all MC boss mods never deliver a good fight when they turn to fast pace, ever. At least I don't get one shot by a dragon or a sea serpent. But undergear will be a quick dead anyway :v

While I feel like Superior can be a better alternative choice, it seems to fall into the same problem. Is my gear under or overpowered? Souls have their weapon cap with a smiting stone. Terraria cap by boss progression. Superior and Cisco failed to deliver a good checkpoint. (While you can dodge fang and vex. You can't dodge an explosion, so it's a gear check. It can also rush at vex speed to yeet you into the sky for no reason...)

I'm also not sure about balance. You know, when Apotheosis, Modular, Enchant, Spell... mix and match together. You need heavy testing to see how far it can go. (Like Cisco where you deal 5 dmg -> 500m). Which leads me to another question. Will mod author balance it by expecting the player to min-max it or average power level? (As I mentioned early, where is the good checkpoint/cap?)

BGM choice is the most questionable to me. The passive BGM turned me down completely. That peaw peaw peaw track turned it off like Issac's chanting. Imagine you explore cave, nether and this track is playing...

Limiting the way of teleport to Bonfire for each boss ruins the fun of mod MC for me too. Especially when you like to hoard resources and revisit a lot of places. (Apotheosis with a single warden in each ancient city?.... ouch)

The last thing about this mod is the quest line. Only reveal after finishing the tutorial is fine in most game. But for this pack, I would recommend changing the Evoker to something like a checkpoint for gear that needs to fight the evoker instead. Once obtained, they reveal the entire quest line, starting with the journey to Evoker...

Overall, Superior to Cisco for sure. But I can't say much about balance and progression. May be good for hard player, but for slow burn like me... it's hard to draw a line.

BTW : Due to some world gen or something. Finding Andesite/Gra/Dio in this pack is a real nightmare. To the point that just removing create is a better choice if you want to make it too costly in shops. It's say alternative to grind... No, it's not if you make the world gen this needlessly grind for basic setup. -1 point for this.

Also, the aoe explode on death for easy player dead gitgud trope is cheap and lame. Especially when there is no clear virtual clue. Any modder should stop this sad trend. Try to make a cool and good one instead of a gitgud meme for once. Superior fell into Cisco-like because of this.

Edit ->

After massing around for more, especially on boss, yeah. The Balance is either gib or chill. (Your first goal is not die by any on-death or any enemy spell that just randomly selects from the pool without a good indicator.)
Enchantment is bloated with silver bullet thingy, as always.

Most special bows are as bad as in Prominence II. Different modules are not interesting without traits like Tinker (or good varies between each other). Modulars also waste too much material/ingot just to upgrade that it is far harder to farm in this pack. It's not even funny when you look at the steep cost. Way too grindy (again, look at apotheosis and 'one warden for each ancient city.') This doesn't count nether star and some other mat.

Another problem I found is memory leak. While overall performance is great. But due to mass spells, mob, tame. You'll experience hiccups, Tick rate froze for a while, even on singleplayer. I can't imagine how performance will be on the server. Once leaked enough, the game crashes along with your explorer. The author also doesn't clean up the config properly. (Why Simple plane config is here?)

Some skills and weapons are just bad or outright OP. Arrow damage from diamond/netherite does almost nothing. While Life steal arrow is another thing. 1/6 current hp dmg for each hit (it's actually about 1/20 for boss, but you get the idea) while heal up to 10 HP per hit.
Battlemage skill also seemed to focus too much on projectile type. Making things like Ball Lighting the most op spamable spell in the pack. Cast once, and you have 50 more ball lighting flying around. Spam it and your ear, enemy is rip.

4
0
3.5
aongreyfox

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Playing MC 1.20
4
0
5.0
cleandaniel

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
4.0
Performance
3.5

ughh this modpack is ***!!! the amount of build customization with the various skill trees means there's DOZENS of different builds with unique playstyles (give me a single skill tree with basic +1 dmg nodes or i retire), the weapon progression is INTRICATE AND SATISFYING and lets you progress the weapon you start with TILL THE END OF THE GAME (terrifying i know), the mobs are DIFFICULT and have the capability of spell casting as well as having truly modular gear meaning that they are ACTUALLY A THREAT (we ALL love mobs that just walk up to you and punch you, very fun gameplay), there's DIFFICULTY MODIFIERS??!? (in my house we have 3 options, peaceful, normal, and hard) and to top off this HORRIBLE TERRIBLE modpack there is a large quest tree with multiple branching paths and bosses to fight and things to do (WHERES MY COLLECT 12 LOGS QUEST?!?)

overall i give this modpack a FIVE out of FIVE because while playing i popped FIVE blood vessels from how much i HATE this modpack

4
0
5.0
cleandaniel

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
4.0
Performance
3.5

ughh this modpack is ***!!! the amount of build customization with the various skill trees means there's DOZENS of different builds with unique playstyles (give me a single skill tree with basic +1 dmg nodes or i retire), the weapon progression is INTRICATE AND SATISFYING and lets you progress the weapon you start with TILL THE END OF THE GAME (terrifying i know), the mobs are DIFFICULT and have the capability of spell casting as well as having truly modular gear meaning that they are ACTUALLY A THREAT (we ALL love mobs that just walk up to you and punch you, very fun gameplay), there's DIFFICULTY MODIFIERS??!? (in my house we have 3 options, peaceful, normal, and hard) and to top off this HORRIBLE TERRIBLE modpack there is a large quest tree with multiple branching paths and bosses to fight and things to do (WHERES MY COLLECT 12 LOGS QUEST?!?)

overall i give this modpack a FIVE out of FIVE because while playing i popped FIVE blood vessels from how much i HATE this modpack

4
0
5.0
cleandaniel

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Playing MC 1.20
4
0
5.0
Desyman

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 20 hrs
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

while the occassional bug/glitch, this was one of the few modpacks that managed to hold my interest long enough to actually fully complete it, even multiple times! the gameplay loop and the satisfaction of slowly chipping away at that huge questline helped take out the tedium that i find in so many other packs.

while maybe not the most challenging modpack ever, the satisfaction of steamrolling anything and everything with all the tools available to make you as overpowered as you get really makes you feel

superior

tldr; this modpack pretty goated, ty aho ❤️

1
0
5.0
Desyman

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 20 hrs
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

while the occassional bug/glitch, this was one of the few modpacks that managed to hold my interest long enough to actually fully complete it, even multiple times! the gameplay loop and the satisfaction of slowly chipping away at that huge questline helped take out the tedium that i find in so many other packs.

while maybe not the most challenging modpack ever, the satisfaction of steamrolling anything and everything with all the tools available to make you as overpowered as you get really makes you feel

superior

tldr; this modpack pretty goated, ty aho ❤️

1
0
5.0
Desyman

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Completed 20 hrs
1
0