Reputation ranks
Ranks only ever go up; points can drop but your rank stays.
About reputation ranksI'm not entirely sure about this pack. On the surface, it's Superior, as it name to Cisco. Most of mods are identical. They also seem to fall on the same route. "Grind like it's an overwork or lose it."
Archevoker, your first tutorial boss, rules this out clearly. Your normal gear that isn't fully upgraded at that time will not cut it. While Cisco plays on "Who hit first win" as a one-shot game. Superior tries to make it like Terraria in 3D. Tbh, mobility doesn't help much if it's hit scan / too fast projectile. Due to the limitations of Minecraft, it's either tank it well enough, move too stupidly fast or die quickly, and all MC boss mods never deliver a good fight when they turn to fast pace, ever. At least I don't get one shot by a dragon or a sea serpent. But undergear will be a quick dead anyway :v
While I feel like Superior can be a better alternative choice, it seems to fall into the same problem. Is my gear under or overpowered? Souls have their weapon cap with a smiting stone. Terraria cap by boss progression. Superior and Cisco failed to deliver a good checkpoint. (While you can dodge fang and vex. You can't dodge an explosion, so it's a gear check. It can also rush at vex speed to yeet you into the sky for no reason...)
I'm also not sure about balance. You know, when Apotheosis, Modular, Enchant, Spell... mix and match together. You need heavy testing to see how far it can go. (Like Cisco where you deal 5 dmg -> 500m). Which leads me to another question. Will mod author balance it by expecting the player to min-max it or average power level? (As I mentioned early, where is the good checkpoint/cap?)
BGM choice is the most questionable to me. The passive BGM turned me down completely. That peaw peaw peaw track turned it off like Issac's chanting. Imagine you explore cave, nether and this track is playing...
Limiting the way of teleport to Bonfire for each boss ruins the fun of mod MC for me too. Especially when you like to hoard resources and revisit a lot of places. (Apotheosis with a single warden in each ancient city?.... ouch)
The last thing about this mod is the quest line. Only reveal after finishing the tutorial is fine in most game. But for this pack, I would recommend changing the Evoker to something like a checkpoint for gear that needs to fight the evoker instead. Once obtained, they reveal the entire quest line, starting with the journey to Evoker...
Overall, Superior to Cisco for sure. But I can't say much about balance and progression. May be good for hard player, but for slow burn like me... it's hard to draw a line.
BTW : Due to some world gen or something. Finding Andesite/Gra/Dio in this pack is a real nightmare. To the point that just removing create is a better choice if you want to make it too costly in shops. It's say alternative to grind... No, it's not if you make the world gen this needlessly grind for basic setup. -1 point for this.
Also, the aoe explode on death for easy player dead gitgud trope is cheap and lame. Especially when there is no clear virtual clue. Any modder should stop this sad trend. Try to make a cool and good one instead of a gitgud meme for once. Superior fell into Cisco-like because of this.
Edit ->
After massing around for more, especially on boss, yeah. The Balance is either gib or chill. (Your first goal is not die by any on-death or any enemy spell that just randomly selects from the pool without a good indicator.)
Enchantment is bloated with silver bullet thingy, as always.
Most special bows are as bad as in Prominence II. Different modules are not interesting without traits like Tinker (or good varies between each other). Modulars also waste too much material/ingot just to upgrade that it is far harder to farm in this pack. It's not even funny when you look at the steep cost. Way too grindy (again, look at apotheosis and 'one warden for each ancient city.') This doesn't count nether star and some other mat.
Another problem I found is memory leak. While overall performance is great. But due to mass spells, mob, tame. You'll experience hiccups, Tick rate froze for a while, even on singleplayer. I can't imagine how performance will be on the server. Once leaked enough, the game crashes along with your explorer. The author also doesn't clean up the config properly. (Why Simple plane config is here?)
Some skills and weapons are just bad or outright OP. Arrow damage from diamond/netherite does almost nothing. While Life steal arrow is another thing. 1/6 current hp dmg for each hit (it's actually about 1/20 for boss, but you get the idea) while heal up to 10 HP per hit.
Battlemage skill also seemed to focus too much on projectile type. Making things like Ball Lighting the most op spamable spell in the pack. Cast once, and you have 50 more ball lighting flying around. Spam it and your ear, enemy is rip.