Better than other Zombi pack
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About reputation rankstldr; Good overall, difficulty spike by gear, need turning for better experience. Think of Payday 2 at launch.
I want to try some zombie pack and roll on some, this is the one I prefer the most. This pack give me swing of taste. I hate it and I like it. Need to tweak something to make it smooth and less annoying. I don't mind the difficulty, but tedious and cheap thick are out of question.
From the point of difficulty can put you in term of real hardcore life and death. It's really, really need proper turn before it become cheap trick and most game just do that. I don't buy with hunter not going to play fair rule of nature. But when you make a game with grinding and stuff, it's just not work. DC almost got it and also fail at it miserably.
- You got lot of stuff to do and use or customize which is really good. Also lot of weapon and gun to play with.
- City is nice, a bit limit but better than other pack for sure. But without city, it fail to deliver anything remarkable.
- The elevation is so bad, too many mountain or high hill that many city look bad.
- Too many subway. Decreased Craft have more subway than the branch IRL.
- Common zombie have lot of diversity from just appearance to different in status. Varies of special zombie is good.
- Tech and stuff that quite good.
- Good quest and clear ending task.
Now for the think that don't sell for me. I know that AI and MC have lot of limit in combat and parkour is a thing.
- Moonflower. It's fast and weak, come it pack. Common trouble maker trait. The bad part is while everything give LOUR alert sound, this one give the same footstep as you and most of the time don't. The hitbox is on top of worst in MC history. Both attack and hit. It's wonky and ruin all the fun. Many time I can't even hit it with melee at any angle and need to switch to creative to actually 'hit it' ... That much of cheap.
- The explosive special infect, forget the name. The attack is alright, but 90% of the time I can't find this thing. Even turn creative and demolish the whole building just for testing... So it's just keep attacking freely while player can't do shit until it despawn. Fun and challenging indeed.
- The baby that can spawn from the group in range wherever they want. No need to say why it bad.
- OHK stuff boss/miniboss. Okay, you got gun. But why bother make a damn health system if you going to die from OHK? Only reason is the lack of creativity to design interesting fight. (Most 'hard pack' also do, so nothing special here)
- Random infected chance. I don't think it work here since there is too many cheap hit you can take. Unless you want to use sandbox to fullest. Which ruin the building design and role play, but well...
- Random body part dmg. As same as above.
- Again with bloat biome that don't served anything for the pack itself. Why the season thingy is address here too?
- Sometime with enough luck, you can mine less than 20 stone for a whole day since zombie don't stop spawning and bee line to you.
I usually try to not die in any circumstance. But when the game fail to deliver proper turn difficulty. It'll become 'well, just die and you good' which make it no longer a challenge but a chore. When player choose or just die instead of avoid death. You seriously fail at adjusting difficulty.
Because it's feel unfair and try to cure those problem are more boring than a need to overcome mistake. Add more death penalty will backfire even more since it dug deep in unfair territory already.
Still, it better than other zombie pack out there. If you want some gun and zombie, I still recommend this one. Just deal with some cheap trick and don't think much like watch a popcorn movie and you should be fine. Or better yet, try to remove those Moonflower and explosive one. You'll miss nothing and feel more enjoyable.