Modpack
Survivors: Annihilation
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The hardest modpack you will never play
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Introduces modern weaponry and combat mechanics.
Focuses on or is balanced for player versus player combat and competition.
Adds parasitic or alien creatures with unique behaviors.
Includes creation and management of cities and towns.
Generally has one or more public servers available hosted by the community or developers.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
A project that is no longer receiving updates.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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SURVIVORS: ANNIHILATION II HAS BEEN RELEASED FOR 1.20.1. THIS VERSION WILL NO LONGER RECIEVE UPDATES
This is my attempt at making the most hardcore and realistic survival modpack I could possibly think of. It started out as a fun little project, but ended up turning into something much larger. All the mods have been carefully selected to fit within the theme.
See a trailer below:
So yeah I hope you get the gist of it.
If you want to try this with friends, I have a public server you can join, but be careful, PVP and griefing is allowed. IP is below:
148.251.71.195:25565
In order to teleport (or have another player teleport to you rather), you have to craft a friendship bracelet and give it to the other player. If the player is far away, you can send it by mail, this does however require the other player to have access to a mailbox
Here are some of the features you might encounter:
The lost cities - Play in a once great city
Random respawn - You will NEVER be able to set a spawnpoint
Realistic block physics - If you are not careful structures will crumple around you
Pyrotech - Build your way through the stoneage
Mr. Crayfish furniture
Techguns - Guns through the ages
Immersive vehicles - Create and maintain cars, planes and blimps
Immersive railroading - Restore the world's infrastructure
Pollution of the realms - Yes, you now have to deal with pollution as well
Tough as nails - Deal with thirst and temperature
Serene seasons - Yup, seasons
Immersive engineering - Return technology to the world
Tektopia - Build a society
Epic siege - Your base will no longer be safe
Security craft - Make your base safe
Sanity - Eat rotten flesh and deal with the consequences
Scape and run: Parasites - This modpack wouldnt be complete without it.
Weather, storms & tornadoes - Yes, the weather is going to try to kill you too
Pam's harvestcraft + Pam's BrewCraft + Hunger overhaul + Spice of life - Hunger will now be an actual problem
Wall-jump! + Open glider + Grappling hook mod - Become an urban explorer in the lost city
and alot of other things you might discover on your own.
When setting up a new world I suggest you use the Bop lost cities worldtype with the largeRare setting. Also use the command /worldborder set 100000 otherwise the physics might break if you get too far away from 0,0
Installation guide:
- Download curseforge - https://download.curseforge.com/
- Download this modpack
- (OPTIONAL) Download optifine for 1.12.2 - https://optifine.net/downloads
- Play!
Here is my attempt at making a guide for beginners, but it may have turned into a wierd let's play mess instead:
Also since this is pretty new, a lot of things are still a bit work in progess-ish, let me know if you encounter any bugs or glitches.
If there is enough interest in this, I might start a discord for the project
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