Modpack
TASQM - This Acronym Seems to be Quite Meaningless
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A kitchen sink pack with balance changes calibrated for multiplayer.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This pack was designed around the idea of running a server.
I've disabled or changed the recipes for a few things, particularly ones which make it too easy to stomp all over other players (Infinity Nuke, I'm looking at you). Some of these changed recipes require you to get to the late/end game in several mods' progression.
More details of what I've changed:
I've used KubeJS to create a host of new items, some of which are used to create aforementioned OP things, some of which are just for fun, and some of which fill niches that aren't filled by other mods in the pack. Like tiny coal.
Duplicate overworld ores have been disabled. IMO this isn't a big issue since there are multiple mods in the pack that can create infinite ores, particularly Mystical Agriculture (which is largely locked behind multi-mod progression).
Also, there are recipes for some creative items, primarily power sources.

For big tech mods, there's Mekanism, Industrial Foregoing, Immersive Engineering(+Petroleum), Create, Integrated Dynamics (+Tunnels), Pneumaticcraft, Powah, the Thermal series, Flux Networks, Solar Flux Reborn, Woot, Refined Storage, and debatably Botania.
For big magic mods, there's Mana and Artifice, PSI (+ a couple addons), Astral Sorcery, Ensorcellation, Mystical Agriculture, Occultism, and debatably Botania.
For big exploration/dimension mods, there's Biomes O' Plenty, Valhelsia Structures, Blue Skies, Dungeon Crawl, Repurposed Structures, and YUNG's Better Caves, Dungeons, Mineshafts, and Strongholds.
For notable mob mods, there's Alex's Mobs, Ice and Fire (with spawns turned down a good bit), Creatures & Beasts, and Mowzie's Mobs.
For notable miscellaneous mods, there's Tinker's Construct, Tetra, Quark, the Pam's Harvestcraft 2 suite of mods, Ender Storage, Dark Utilities, Aquaculture 2, and Metal Barrels.
The Weirding Gadget is available for chunk loading (everything else is disabled), but it's crafted using creative essence so it's quite difficult to get access to.
These are, of course, not the entire mod list, and there are notable things I've missed.
Feel free to suggest balance changes in the comments, or contact me on Discord at beholderface#0001 (please put why you're contacting me in your initial message, I generally don't respond to messages that just say "hi" or other zero-information things.).
But anyway, descriptions are hard, and this is the end of it.
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