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Tech-nomancy
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A large tech based modpack with quests.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Tech-nomancy is a tech based modpack with a few magic mods thrown in for good measure. Whether you are a scientist who wants to build fantastic machines and extreme power generation setups, or a wizard who wants to make magical things happen or fight dragons and other magical creatures it is possible in Techno-mancy.
It additionally has a quest system that is currently a WIP but is being worked on regularly and will soon have quest chains for most if not all of the major mods in the pack. Tech-nomancy also has gated progression on most dimensions and the mod Tinker's Construct to make it necessary to do the quests in the pack to progress.
I will be posting updates bi-weekly until the pack is out of Beta. If you have any questions or helpful suggestions to make the pack a better experience, go ahead and either leave a comment or private message me directly.
Keep it in mind that this pack is in Beta and I will be working on it whenever I can. It may have bugs that I missed when testing. If you find out that the bug is related to the pack or configs, not a mods code, please message me so I can try to fix it.
Thank you to anyone who decides to try out Tech-nomancy and I hope you enjoy the pack.
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