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The Nova Matrix - Terminal Velocity (ReVamp)

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The Nova Matrix - Terminal Velocity (ReVamp)

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Terminal Velocity (Revamp) is an expert “apocalypse engineering” pack for 1.21.1 NeoForge: radiation, violent storms, hardened shelter progression, and rare Lost Cities scavenging runs.

Industrial
Post-Apocalyptic
Expert
Survival
Advanced Tech
Automation & Processing
Custom Maps & Worlds
Small Group & Co-op Play
QoL & Tweaks
Difficulty: Challenging
Custom Game Mechanics
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NeoForge
Minecraft

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Small / Light 0 mods
Latest Version
The Nova Matrix Terminal Velocity Revamp V0.1.0.zip
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Description

The Nova Matrix: Terminal Velocity (Revamp)

Terminal Velocity is the expert Nova Matrix pack. This isn’t cozy survival with extra mods — it’s apocalypse engineering.

You’re operating a facility in a world where storms are violent, the surface is irradiated, and the only long-term answer is shelter, resilience, and automation.

Important: This file is the modern revamp build (Minecraft 1.21.1 / NeoForge). The legacy 1.12.2 pack is preserved in older files.


What this pack is about

  • Shelter matters. A roof is survival. A hardened shelter is progression.
  • The environment is the main antagonist. Mobs are problems — the sky is worse.
  • Exploration is a mission, not a hobby. You go out for resources, then you get back inside.
  • Industry is a response to pressure. Automation buys time and stability.

Core mechanics (Phase 1)

Radiation (Fallout Protocol)

  • Radiation exposure scales from 0 → 100
  • Shelter tiers matter: EXPOSED / SHELTERED / HARDENED
  • Decontamination: wash off radiation in water only when safe/hardened
  • PPE matters: full armor set blocks debuffs/damage (armor becomes your “time outside” timer)

Storm pressure

  • Weather is gameplay. Expect real storm windows that change how you move and operate.
  • Rare city scavenging (intended setup)
  • The Overworld is meant to be Lost Cities (Wasteland) with cities extremely rare
  • Cities are “mission targets”, not constant noise

World setup (do this for the intended experience)

When creating a new world:

  • World Type: The Lost Cities
  • Profile/Preset: Wasteland
  • City chance: set to 0.0003 (rare cities)

If you don’t do this, the pack still runs — but you won’t get the intended “rare city mission” gameplay loop.


Starting out

You’ll start with a basic bunker setup designed for small groups:

  • Multiple bunks (co-op friendly)
  • Basic starter supplies
  • A built-in Patchouli Survival Manual: Terminal Velocity: Survival Manual

Shaders (included)

This pack includes Hysteria Shaders via Iris + Sodium.

Recommended shader settings for compatibility with Weather2:

  • Disable shader clouds / volumetric clouds
  • Keep bloom low (readability matters)
  • Don’t crank night darkness unless you want brutal nights

Performance notes

This revamp build is intentionally lean and includes performance tooling/mods.

  • Recommended RAM: 8GB (more if you push render distance or shaders)
  • spark is included for profiling if something feels wrong.

Mod list (v0.1.0 baseline)

Core:

  • Fallout Protocol (Terminal Velocity custom systems)
  • The Lost Cities
  • Weather2 + CoroUtil
  • Mekanism (+ Generators)
    Quality / UX:
  • JEI
  • Jade
  • AppleSkin
  • Patchouli
  • Xaero’s Minimap + World Map
    Performance / Tools:
  • Sodium + Iris
  • ModernFix
  • FerriteCore
  • spark

(Plus small Mekanism helper add-ons for JEI/Jade display)


Roadmap (high level)

  • v0.2: loot spine + world shaping + storm/radiation tuning
  • v0.3+: deeper systems (filtration, advanced decon, contamination hooks, etc.)

Expect frequent changes early — this is the foundation release.


Credits

All mods/shaders belong to their respective authors. Huge thanks to the modding community that makes this possible.

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