Modpack
TerraFirmaPunk
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[1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features tech with a primitive, prehistoric, or medieval theme, reminiscent of machines from pre 15th century eras.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Focuses on zombie mobs, often with new types and mechanics.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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- The questbook has been fully rewritten to be more compact as well as fit better into the world of TFC.
- The tech tree has been completely reworked to have more of a linear progression similar to the core TFC tiers of alloys.
- Machines and technical recipes are very heavily integrated and will often require other machines in order to be crafted.
- Many non-TFC machine parts, such as BuildCraft Gears, can no be crafted on TFC Anvils.
- Monsters now have unique behaviors and habitats where they can be found. Learning these habits will be a key to your survival and progression!
- Some biomes are intended to be much more dangerous and rewarding than others!
- Lost ruins, dungeons, and caves can be very deadly to the unprepared explorer, but also very rewarding to a well equipped party of explorers. Monsters will get much more dangerous the deeper underground you travel!
- Factorization and automation can now be achieved through the combination of technology mods added in this version, but is intended to be a large part of the End Game goals.
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