Modpack
Thaumic Resurgence
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Thaumcraft 6 and several mods that compliment it.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Emphasizes combat mechanics and fighting gameplay.
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Thaumcraft 6 is here and so are several current mods that either have, had, or are looking forward to cross-mod compatibility with Thaumcraft. As add-ons update (or arrive new) and other mods update their compatibility with Thaumcraft 6 I'll update the pack.
This pack has both magical and industrial tech all revolving around Thaumcraft 6. There are also some other mods included primarily as general game enhancement (such as combat and skills) and miscellaneous goals (such as conquering the Aether and Underworld). If you have any suggestions for mods that specifically have Thaumcraft 6 integration or any new add-ons please comment about them here.
Botania, Blood Magic, Evilcraft, Abyssalcraft, Ars Magica 2, Essentialcraft and Magic Bees are all old favorites returning to synergize with Thaumcraft 6 while Mystical Agriculture fills the old role of Magical Crops. ProjectE still has the old integration already intact (EMCs for the win) while Elemental Invocations promises to go a completely different progress route with Thaumcraft 6 in the future.
For exploration we have Aether Legacy, Toroquest, and VoidCraft to expand your game and give you reason to give those Boots of the Traveler a real workout while using your handy Nature's Compass and Ender Compass to point you where to run.
Don't think I've forgot about combat for those not ready for the jump. With Slashblade, LevelUp!, and Dynamic Sword Skills to help you should feel like you're back in the feudal times as a real warrior. Everlasting Abilities should certainly offer an interesting twist.
Fun extra: For a nice seed number to try out on a normal world try "Thaumcraft 6." It's hilarious how fitting it is!
My Youtube channel: https://www.youtube.com/user/GlitchReaper
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