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The Gods Are Watching
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A harder survival lovecraft themed technomagic pack!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes gameplay revolving around space travel and planets.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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About
Description
Modpack is a work in progress, pre industrial quests are up!
I may be a little over generous with my rewards, this can be changed.
Overview
You awake, alone, everyone and everything you once knew is gone. All that remains are now empty cities, a cruel reminder of what was.
You are well versed in the technical and the eldritch, will you be able to survive?
Description
This started as a personal pack with an emphasis on harder survival and exploration while including several mods I had minimal exposure to in the past.
The emphasis is on several tech mods with a few choices for logistics. Players will need to use buildcraft gates and some redstone wizardry to do complex automation before they get into the AE2 age. Forestry multifarms are back (and encouraged) as well!
Hardcore darkness and tough as nails make this pack tougher than vanilla survival, nights are something to be afraid of again! There may be some mob difficulty mods added in the future so be warned! Pneumaticraft and IE have turrets (hint hint)...
The magic side of this mod is completely WIP, they are there for you to experience and free to explore.
The goal of this pack is to make you think about your machinery setups, explore the world and to grow your power. Be warned though, the elder gods are watching...
TO DO
- Build magic quest paths
- Add in AE2 and buildcraft quests
- Complete novice tech path and move to advanced
Changelog
V1.2.1 I think I'm done tweaking recipes. Draconic Evolution is gated to endgame for draconic gear and requires progression through the major tech and magic mods. I need to complete the quest book for references/guidance (and some "story telling") but the core of the pack should be the same!
V1.2 You now require advanced rocketry to advance in Abyssal Craft. This will be explained in the questbook (eventually)… I'm hoping to work more on this and get some idea of what I want to do for recipe modification going forward. It's shaping up, just haven't had time lately.
V1.1.2 Did a bunch of tweaking, added a bunch of magma crucible and fluid transposer recipes to the bottling machine and the foundry. Extended the quest chain to actually have some tech and reaaaally early magic.
V1.1.1 Added Immersive Cables!!!!!
V1.1: Added early questline, from punching trees to first steel. Trying to gate progression beyond steel so be aware, you're going to need it! Added in simple ore generation, ore generates in veins now so you'll have to go searching.
Please use TLC /w BOP and the Jinxrare setting when you generate a world
FEEDBACK IS ENCOURAGED
Mods Used
- AbyssalCraft Integration (By Shinoow)
- AbyssalCraft (By Shinoow)
- AdvancedChimneys (By EnderLanky)
- AdvancedRocketry (By zmaster587)
- ae2stuff (By bdew)
- Alternating Flux (By AntiBlueQuirk)
- AmbientSounds2 (By CreativeMD)
- Applied Energistics2 (By AlgorithmX2, akarso, Cisien, fireball1725 and thatsIch)
- AutoRegLib (By Vazkii)
- Baubles (By Azanor)
- bdlib (By bdew)
- Better Folliage (By octarine_noise)
- BetterFps (By Guichaguri)
- Better Questing (By Funwayguy)
- Better Questing - Quest book (By Drethic)
- Better Questing - Standard Expansion (By Funwayguy)
- BiblioCraft (By Nuchaz)
- BiomesOPlenty (By Glitchfiend, Adubbz and Forstride)
- Bookshelf (By darkh4x)
- BrandonsCore (By Brandon3055 and covers1624)
- buildcraft (by CovertJaguar, AEnterprise, buildcraftchildsplay and CyanideX)
- Cannibalism (By SoraZodia)
- Chameleon (By jaquadro)
- Chisel (By tterrag1098, Drullkus and Minecreatr)
- Chop Down Updated (By Shovinus)
- CodeChickenLib (By covers1624 and chicken_bones)
- CoFHCore (By TeamCoFH, covers1624, KingLemming, skyboy026 and ZeldoKavira)
- CoFHWorld (By TeamCoFH, covers1624, KingLemming and skyboy026)
- CraftTweaker (By jaredlll08)
- CTM (By tterrag1098, Drullkus and Minecreatr)
- cucumber (By BlakeBr0)
- CyclopsCore (By kroeser and josephcsible)
- Default World Generator port (By EzTerry)
- Draconic-Evolution (By Brandon3055, covers1624 and GreatOrator)
- EnderStorage (By covers1624 and chicken_bones)
- Environmental Creepers (By masa)
- EvilCraft (By kroeser and immortaleeb)
- ExtraCells2 (By Destroyer7128, DrummerMC, Nedelosk and Pwnie2012)
- foamfix (By asiekierka)
- forestry (By SirSengir, CovertJaguar, mezz and MysteriousAges)
- ForgeEndertech (By EnderLanky)
- Ignition: Foundry (By Shadows_Of_Fire)
- gendustry (By bdew)
- General Layman's Aesthetic Spying Screen (GLASS) (By iChun)
- HardcoreDarkness (By Lumien)
- iChunUtil (By iChun)
- IGW-Mod (By MineMaarten)
- Immersive Cables (By SanAndreasP)
- ImmersiveEngineering (By BluSunrise and Mr_Hazard)
- immersivepetroleum (By Flaxbeard)
- immersivetech (By FerroO2000)
- industrialcraft (By Player, Aroma1997, Chocohead and estebes)
- IndustrialWires (By malte0811)
- InventoryTweaks (By Kobata)
- Iron Chests (By progwml6)
- Iron Tanks (By Indemnity83)
- IvToolkit (By Ivorius)
- jei (By Mezz)
- jeibees (By bdew)
- JustEnoughResources (By Way2muchnoise)
- LibVulpes (By zmaster587)
- lostcities (By McJty)
- Mapwriter 2 (By VectronDiablon)
- mcjtylib (By McJty)
- ModTweaker (By jaredlll08)
- More Bees(By Tencao)
- More Overlays (By feldim2425)
- MTLib (By jaredlll08)
- Mystical Agriculture (By BlakeBr0)
- Nightmares (By darkh4x)
- NoNausea (By Lumien)
- OpenableWindows (By insaneua)
- OpenBlocks (By OpenMods and other_boq)
- OpenComputers (By Sangar, payonel and Vexatos)
- OpenModsLib (By OpenMods and other_boq)
- p455w0rdslib (By TheRealp455w0rd and covers1624)
- Pam's HarvestCraft (By MatrexsVigil)
- Placebo (By Shadows_Of_Fire)
- pneumaticcraft-repressurized (By desht and MineMaarten)
- Quark (By Vaskii)
- RebornCore (By modmuss50, Gigabit101 and ProfessorProspector)
- RecurrentComplex (By Ivorius)
- RedstoneFlux (By TeamCoFH)
- rflux (By romelo333 and McJty)
- rftools (By McJty and MechWarrior99)
- rftools Control (By McJty)
- rftools Dimensions (By McJty)
- Serene Seasons (By Glitchfiend)
- Simulated Nights (By MolecularPhylo)
- Simple Ore Generation (By Rohzek)
- StorageDrawers (By jaquadro)
- TAN Campfire Spit (By WolfieWaffle)
- TechReborn (By modmuss50, drcrazy, Gigabit101, Ourten, ProfessorProspector and Yulife)
- Techguns (By pWn3d_1337)
- TexFix (By Speiger)
- Thaumcraft (By Azanor)
- Thaumic Tinkere (By nekosune)
- theoneprobe (By McJty)
- Thermal Dynamics (By TeamCoFH)
- ThermalFoundation (By TeamCoFH)
- Tough As Nails (By Glitchfiend, Adubbz and Forstride)
- Tough Expansion (By TheRealp455w0rd and covers1624)
- UniDict (By WanionCane)
- WanionLib (By WanionCane)
- Weather, Storms & Tornadoes (By Corosus)
- Wireless Crafting Grid (By TheRealp455w0rd)
Using /u/jinks' lost cities' config. Recommend you start a world with TLC using JinksRare settings (Thread found here)
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