M

Marivahlio

@Marivahlio

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Raises your stacks & drafts limit to 5, your review screenshots to 3, and your tag vote weight to 2×

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1 reviews
How many votes this user received on all their reviews.
Joined May 2026 Active 1 month ago
1
Reviews
1
Ratings
4.0/ 5
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4.0
Marivahlio

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

Overall

It's a fun pack, play it!
I finished the pack solo in 75 hours, there is post-game content but I did not care for it.

What I liked

  • The custom made "Vaults" were very fun to explore, except the maze which was broken for me
  • A great introductory for newer mods (speaking as a 1.12 player) like Oritech and Just Dire Things
  • I enjoyed the spawn area with the questline even though I didn't read any of the lore
  • Early game is really fun and properly balanced with exploration and automation.
  • The concept of the World Engine and the requirements to craft certain items

What I think could be improved

  • Too many chickens! I ended up making them all because they're just by far the best way to generate resources
  • The shops felt more like "we couldn't think of a good way to implement this so let's just make it a shop item"
  • After the early game the pack didn't feel like "stoneblock" anymore, but just a kitchensink/tech/exploration pack which happened to be in a stone world. The different NPCs in the spawn area sell a certain item which makes it trivial to traverse to a certain "ring" in the world, and from there its just digging in a straight line where you want to go and thats it.
  • The dungeons generating in each of the rings weren't worth it after early game
  • Why was projectE in the pack? There were maybe 4 items with EMC, and the only other things you could make was the armor and the tools, but there are plenty other and more fun options.
  • I wish it was easier to see what new recipes I could make after upgrading the world engine.
  • In the final chapter you'll be working with mekanism a lot. Specifically reactors , nuclear waste and especially Antimatter . I really disliked this part, I made both the fission reactor and turbine almost as big as they go, and it still took multiple hours to get all the Antimatter needed to create a better way of obtaining it. I ended up cheating in 10 Antimatter for the Antimatter chicken purely because I had nothing else to do in the pack at this point and I did not feel like tripling my already big setup. Not to mention the power requirement to run the antimatter machine was leagues higher than everything else in the pack. I would've loved to see a different approach to this finale.
  • Screenshot 1: Fun pack but falls off near end-game
  • Screenshot 2: Fun pack but falls off near end-game
1
0
Posted February 3, 2026 at 4:43:22 PM UTC
4.0
Marivahlio

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
5.0

Overall

It's a fun pack, play it!
I finished the pack solo in 75 hours, there is post-game content but I did not care for it.

What I liked

  • The custom made "Vaults" were very fun to explore, except the maze which was broken for me
  • A great introductory for newer mods (speaking as a 1.12 player) like Oritech and Just Dire Things
  • I enjoyed the spawn area with the questline even though I didn't read any of the lore
  • Early game is really fun and properly balanced with exploration and automation.
  • The concept of the World Engine and the requirements to craft certain items

What I think could be improved

  • Too many chickens! I ended up making them all because they're just by far the best way to generate resources
  • The shops felt more like "we couldn't think of a good way to implement this so let's just make it a shop item"
  • After the early game the pack didn't feel like "stoneblock" anymore, but just a kitchensink/tech/exploration pack which happened to be in a stone world. The different NPCs in the spawn area sell a certain item which makes it trivial to traverse to a certain "ring" in the world, and from there its just digging in a straight line where you want to go and thats it.
  • The dungeons generating in each of the rings weren't worth it after early game
  • Why was projectE in the pack? There were maybe 4 items with EMC, and the only other things you could make was the armor and the tools, but there are plenty other and more fun options.
  • I wish it was easier to see what new recipes I could make after upgrading the world engine.
  • In the final chapter you'll be working with mekanism a lot. Specifically reactors , nuclear waste and especially Antimatter . I really disliked this part, I made both the fission reactor and turbine almost as big as they go, and it still took multiple hours to get all the Antimatter needed to create a better way of obtaining it. I ended up cheating in 10 Antimatter for the Antimatter chicken purely because I had nothing else to do in the pack at this point and I did not feel like tripling my already big setup. Not to mention the power requirement to run the antimatter machine was leagues higher than everything else in the pack. I would've loved to see a different approach to this finale.
  • Screenshot 1: Fun pack but falls off near end-game
  • Screenshot 2: Fun pack but falls off near end-game
1
0
Posted February 3, 2026 at 4:43:22 PM UTC
4.0
FTB StoneBlock 4
Marivahlio

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted February 3, 2026 at 4:43:22 PM UTC
Total 100 hrs
The version(s) the reviewer played
1