S

Snoof-Art

@Snoof-Art

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks

Next rank

Contributor

Unlocks image attachments on reviews and raises your stacks & drafts limit to 5

90 pts to go

1 reviews
How many votes this user received on all their reviews.
Joined May 2026
1
Reviews
1
Ratings
4.0/ 5
Average rating
0
Last 30d
Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Show Quick Ratings
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
4.0
Snoof-Art

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 4, 2026 at 8:42:33 AM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

This modpack takes an incredibly unique spin on exploration/tech packs. I'm typically not a fan of "one block" tech mods like thermal series or ender io, but this mod blends them seamlessly with create to make a well rounded experience.

To get it out of the way, the visuals, atmosphere, and exploration of this pack is immaculate. Every new unique room we found was such a joy, and sometimes scary. (highly recommend using the MCVHC shader pack.) Exploring to find new resources never got old (though we did get lucky by having every renewable resource right by our base.)

The tech progression of this pack is really good. There are a few tedious aspects to it that prevent it from getting 5 stars, mainly the machine frame -> void chassis -> steel casing crafting tree getting old by the end of the pack. This pack fixes my biggest problem with Botania, mostly by skipping early game mana generation and letting you find a Kekimurus if you can brave the poolrooms. It also actually integrates Botania into the main progression in a way that makes sense.

I highly recommend playing this pack with a friend, as I imagine playing it solo could be pretty rough, but that goes for most modpacks. I played it with one friend, so your play time would likely be about double ours, which was 54 hours.

Overall, this is one of my favorite modpacks I've played since the classic era. It solves a lot of my gripes with tech packs, and properly integrates exploration into the tech progression. A solid 4.5/5, only brought down by some crafting recipes being a little much, and being disappointed in how little there is in the Nether/Infinite Library compared to the poolrooms, which I hope gets expanded on if this pack continues to get updates.

  • Screenshot 1: Incredible direction and unique take on tech progression
  • Screenshot 2: Incredible direction and unique take on tech progression
  • Screenshot 3: Incredible direction and unique take on tech progression
1
0
4.0
Snoof-Art

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 4, 2026 at 8:42:33 AM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

This modpack takes an incredibly unique spin on exploration/tech packs. I'm typically not a fan of "one block" tech mods like thermal series or ender io, but this mod blends them seamlessly with create to make a well rounded experience.

To get it out of the way, the visuals, atmosphere, and exploration of this pack is immaculate. Every new unique room we found was such a joy, and sometimes scary. (highly recommend using the MCVHC shader pack.) Exploring to find new resources never got old (though we did get lucky by having every renewable resource right by our base.)

The tech progression of this pack is really good. There are a few tedious aspects to it that prevent it from getting 5 stars, mainly the machine frame -> void chassis -> steel casing crafting tree getting old by the end of the pack. This pack fixes my biggest problem with Botania, mostly by skipping early game mana generation and letting you find a Kekimurus if you can brave the poolrooms. It also actually integrates Botania into the main progression in a way that makes sense.

I highly recommend playing this pack with a friend, as I imagine playing it solo could be pretty rough, but that goes for most modpacks. I played it with one friend, so your play time would likely be about double ours, which was 54 hours.

Overall, this is one of my favorite modpacks I've played since the classic era. It solves a lot of my gripes with tech packs, and properly integrates exploration into the tech progression. A solid 4.5/5, only brought down by some crafting recipes being a little much, and being disappointed in how little there is in the Nether/Infinite Library compared to the poolrooms, which I hope gets expanded on if this pack continues to get updates.

  • Screenshot 1: Incredible direction and unique take on tech progression
  • Screenshot 2: Incredible direction and unique take on tech progression
  • Screenshot 3: Incredible direction and unique take on tech progression
1
0
4.0
Liminal Industries
Snoof-Art

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 4, 2026 at 8:42:33 AM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
1