Reputation ranks
Ranks only ever go up; points can drop but your rank stays.
About reputation ranksFinished the pack, with about 95% of the total quests done. I was hyped on the trailer and I really dig a lot of the aesthetics. The first dimension and boss are pretty great!
That's when things start to fall apart.
There's a lot of custom recipes and items in this pack you have to use, which fit in somewhat thematically, and then all of a sudden you get a bunch of tech mods thrown at you with a lot of very powerful additions that are just... useless and overkill. I felt the theme got thrown out the window for streamer's favorite mods (ProjectE, AE2, Actually Additions, Thermal, etc.) It made some of the other mods and methods feel obsolete (TiC, Ars, Blood Magic, Occultism) -- which is a real shame because the pack would have done really well with leaning harder into those mods for the more tech-ish side of things.
I do like how apotheosis is somewhat nerfed, you can't make ridiculously high level enchants, and infernal mobs drop a few ingredients instead of constantly spamming items to disenchant and break down. Until end game (using Woot), you have to use your upgrades sparingly. That being said, power spikes pretty immediately following the first dimension. I basically went from soul stained to living armor, and never replaced it after that, because it was just so good. I basically used the upgraded scythe and infernal bow until post end game.
The main bosses were very cool thematically, and then the usual boss mods thrown in as mini-bosses (Mowzies, L_Ender, and the newer Qliphoth) -- but nothing outside of the instakill mechanics of one of the Qliphoth mods really gave any challenge. Still, I appreciate the work put in with these custom bosses and their arenas, very high quality for Minecraft.
Gating and pacing in the pack felt off. You unlock all these amazing tools for automation, just to have to abandon them for some really nasty manual crafting to summon the final boss. It felt like my hard work setting up any kind of passive and automation (AE2, Mystic Agriculture and ProjectE are all in this pack!) were just worthless. Another good example of this is after you fight the final boss, you're rug-pulled with an additional quest to do a generic boss battle Chaos Guardian fight from Draconic Evolution before getting to complete the final quest in the game.
Speaking of, having to go back constantly and interact with Embers... I'm a certified Embers hater, and it was awful, but not un-doable. For some reason one of the tech alloys is locked behind Embers, and it doesn't make any sense. But thankfully the plethora of tech mods added to this pack are a little bit of a double-edged sword. Having LaserIO so I didn't have to deal with embers pipes was the only reason I didn't quit. Embers is also the reason why I didn't 100% the quests, you just have to dive deep into the alchemy part of things and it was... not fun.
So all and all, very cool thematically as far as world building, boss design, sound, and custom content goes, but the pack falls flat on its face with pacing and the inclusion of powerful tech mods. I think leaning into the more fantasy nature of Norse Mythology would have worked wonders for this pack.
I probably took a little longer than the pack was made for, because I wanted to go through and make the Mk 15. Power Flower, passive some MystAg Seeds, build a max side Deep Disk Drive and Assembler Matrix.