Reputation ranks
Ranks only ever go up; points can drop but your rank stays.
About reputation ranksFor a modpack in beta this already has a lot more to offer than most modern modpacks that tend to go overboard with kitchen sink features instead of curating the modpack around a specific experience. For Fantasia, that experience is a Skyrim-like experience. I'd argue this does more to lean into the fantasy experience for minecraft modpacks with a more limited and curated selection than most prior fantasy modpacks that mostly rely on quests for pushing the experience. Meanwhile this modpack is more roleplay related (though I haven't really gotten into the roleplay aspect of the modpack quite yet since I'm not really used to MCA or how to really interact with the NPCs).
For the pros it starts off pretty simple, it's got an immersion that won't make you rip your hair out with how tedious it is. Like a lighter version of Terrafirmacraft (which I do enjoy as well). The Overgeared Smithing System has become one of my favorite ways of crafting armor through forging (and I think the Sewing Table is a part of Overgeared too). Speaking of armors, I fell in love with the Epic Knights mod thanks to this modpack. I'm BEGGING for people to make more addons for epic knights to add more types of armors. The combat is pretty good, though admittedly full block isn't a thing in this modpack, instead having a block/parry window. Though admittedly the biggest thing for me is the character customization. You can forge your own builds, your own armors, even create your own character through MCA's Character Creator.
Admittedly there is more that I haven't fully explored yet. But I want to get to some of the small downsides that are most likely to be resolved or ARE going to be resolved soon. First off is the dragon shaped elephant in the room, or to put it better, the lack of said dragon. Ice and Fire is noticably NOT a part of this modpack, mainly because the original mod is.... pretty much abandoned by its original devs. That and anyone who has played with the old mod will know that one teeny, tiny little problem the Ice and Fire mod had was... well... TOO MANY DRAGONS!!! Yeah, the old mod had a problem with too many super destructive village and base destroying dragons spawning all over, which kind of overshadowed all the old planned aspects of the mod that may or may not come in the new Ice and Fire mod. Speaking of which, there are confirmed plans to add Ice and Fire 2 to Fantasia when that mod eventually releases. Which for those of us currently playing in a dragonless world, we're probably getting the Skyrim before Alduin came back experience.
Biggest elephant in the room out of the way, now for the rest of my minor gripes that are eventually going to get resolved the more the modpack progresses in development. Such as the limited playability of fantasy races aside from trying to make your chosen fantasy race in the MCA creator, which does admittedly have its limits. There is also the fact that most of the late game tiers are locked off due to the fact anything diamond and above hasn't been finished yet. So, so far the highest you'll get is steel. Which I don't really mind since Steel has a LOT of customization options, and my only concern is what kind of customization will be available to diamond to netherite tier armor. Then comes my last minor complaint, the surprising lack of furniture. I mean I know Mr. Crayfish's stuff is an auto nope due to being mostly modern era, but I'm surprised Macaw's stuff isn't part of the modpack since it adds a LOT of furniture related items, including roofs, stairs, fences, and even bridges. Also I personally wouldn't mind even more Farmers Delight addons so I can be spoiled with food, glorious food.... now I'm wondering if there is a way to do a proper chef roleplay where all your food isn't just in storage but can be sold to villagers or be directly fed to them.
Other than those minor complaints, I'll whole heartedly recommend playing this modpack. It may be in beta, but it is one good beta.