Reputation ranks
Ranks only ever go up; points can drop but your rank stays.
About reputation ranksThe Winter Rescue, extremely Ambitious and sadly unfinished. Dumped onto a hostile frozen planet, your goal is to survive, thrive and industrialize. But just how well did this work as a concept? Managing hunger, thirst, and temperature right from the start poses a challenge as every expenditure has a cost and finding food in the barren wastes is not easy. But after following the first chapter in the questbook you can set yourself up for greatness early on and start to thrive.
The early game is where I had the most fun with this pack. Its unforgiving but has so much sauce. Getting wet makes you cold but staying near campfires dry you off and keep you warm. River water will make you sick, so boil it first before consumption. And turning logs into charcoal doesnt exist so instead we have Terrafirmacraft adjacent charcoal pits to get us early game fuel. If thats not enough, Caupona has you covered with an extremely intricate set of ways to make a variety of soups that will not only fill your belly but keep you warm as well. I generally dont like cooking mods as a tech player since cooking mods generally only add aesthetic but Caupona breaks the mold by allowing you to make a variety of soups with higher efficiency and stacking potion effects into them while also being quite portable. This lets you stretch your food reserves and makes exploration much easier which is quite important because foraging for wild mushrooms and hunting animals is the only way youll obtain food outside of limited quests as farming is a very long ways away.
Now lets talk about the most interesting part of this pack in the mid-game. The Heat Generator is the cornerstone of this modpack. It does it all, makes heat, makes power, and keeps you alive whatever more could you want. But the journey to build it is quite a long one. One of the main mechanics you'll utilize before you can craft it is the research tree. All research is done via a resource collection, insight and puzzle minigame in order to unlock more and more tech. Insight is earned via quest completion and exploration and is spent unlocking new tech. Most tech requires resources to be turned in along with research papers being completed. Which while not too difficult does tend to get a tad tedious after you've been doing the same research puzzle over and over and over again. But it does lead to one big problem, there is a bug that completely resets research completion and if it happens to you then you better hope that you have a backup because having to redo hours of research is a major morale killer.
Anyways, the Tier 2 generator is when the gameplay really starts to take off. With it you can finally make SU in a manageable way, prior to this you generate thousands of SU via the Steam Engines and Flywheels which while powerful are massive fuel consumers which makes running them 24/7 unfeasible And at this point you also run into the biggest hurdle of the pack. Fully automating fueling of the Generator. Something this pack does very poorly is letting you understand when you can actually start doing some automation. The questbook will make you think that a tier 1 generator suffices for growing trees and crops but with its poor efficiency and high fuel costs the best a tier 1 generator can do is keep you from freezing to death during a blizzard. Once you unlock the Tier 2 generator and auxiliary heat units you can actually do some automated tree and crop farming.
This is where managing SU becomes important. Unique to The Winter Rescue, all Create Contraptions use SU based on rpm and number of attached items which means that you cannot design large automated farms without running out of SU very quickly. A solution for this is lowering the RPM down until the SU needs are just barely met. Normally this wouldnt be an issue as SU is easy to come by but you become extremely limited in how much available SU can be drawn from the Tier 2 generator. When I finished what was available, the tier 2 generator could sustain a tree farm, fuel farm, and steel making machine without room for much else, let alone crop farming. At that point what was supposed to happen is that you continue to upgrade the generator with Steam to support more SU production but I for the life of me couldnt figure out how to keep up steam production at the rate we burned fuel. Perhaps with later research fuel efficiency would increase to support it but as it stands the other systems in the modpack dont exist.
The Winter Rescue was being developed by a team but at the time of this video, development has been stalled for over a year and there isnt much hope that it will get any further development. They have great ideas and an amazing theme but for now this modpack will have to stay on the backburner until it gets a few more key updates to really push it over the edge and unto greatness.
If youre looking for a challenging modpack with interesting tech then definitely keep the Winter Rescue on your watch list because if it is finished one day, I think it will be great.