Reputation ranks
Ranks only ever go up; points can drop but your rank stays.
About reputation ranksThe amount of work hours this pack has received from it's creator, Krutoy is out of this world.
Quests:
Quests are highly descriptive, guiding and definitely not dull. They also offer non-game breaking awards like the original E2E did.
Progression:
Feels really good. There's a lot of small increments of nice stuff drizzled in to get the dopamine flowing. Progression is non-linear as well, allowing you to complete the pack normally (doing everything), skyblock (not using any in-world materials), tech-mostly (skipping most of magic) or magic-mostly (skipping most of tech). This allows people to go for their most preferred way of playing, and the modpack feels like half of a kitchensink pack - you can choose what you do, yet you still benefit from the progression available.
Tech: Lots of nice tech-based mods in this pack. There's clear progression (both in RF/t and mods themselves). From easy to make mods at the start but cumbersome building (Immersive Engi, Immersive wires and IC2) through nuclearcraft CE (way better than normal NC) all the way up to EnderIO, thermal etc.
Magic: Mainly thaumcraft, botania (tech mod haha), astral sorcery and blood magic - the usual 1.12.2 experience - but they have a lot of "additional" custom uses for tech (as a supplement), or many buffed/nerfed aspects. Very customized by the creator, and the quests for magic are really good too.
Customized assets/progression: I think this pack is #1 or #2 in complexity of it's custom systems
- Item expire in fire
- Diverse material requirements that are not annoying like GTCE
- Custom assets, mechanics (UU-matter replication is different for example)
Like I said before, the pack offers so many custom experiences and automation prospects that it's finally a fun challenge to automate something, instead of throwing it all into one "do-all" machine.
Storage:
AE2 is mainly used by me. There's a lot to store though - I used everything from labeled crates, storage drawers. Nothing to complain here - lot of good options, none of them are "required"
World and generation:
Ice and fire dragons provide very useful loot if you can manage to defeat them.
Twilight forest exists and is built upon, but nothing from it is required
More animals are added via certain mods - but they are not useless/fodder - they actually have a custom-build purpose to them by the creator
Optimization and performance:
Surprisingly way more performant than the original E2E - the creator of the pack spent thousands of hours optimising the pack, removing entities spamming lag. He's also a master optimizer from what i've seen - telling other devs how to optimize their mods, looking for faultlines.
I've played this pack with shaders on from start to finish with a i5 4670k and GTX1070 - never dropped below 40FPS, even at the endgame. Now that I bought a i7 12700k and RTX4080 i never drop below 144FPS and I'm pretty far so far.
Overall:
My favourite pack of all time - surpassing even Infinity Evolved, Unleashed and DEFINITELY the original E2E pack where I only had to use gas burning generators from mechanism to "win". Now I finally feel "challenged" but not in an annoying way (lookin at you, GT new horizons)
10/10 pack.