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qwerty97475

@qwerty97475

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6 reviews
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2 quick ratings
Joined May 2026 Active 1 month ago
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3.5/ 5
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4.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 29, 2026 at 9:43:55 PM UTC
5 hrs
Total hours played at time of review
MC 1.16 Dropped
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
4.0

Firstly, it's worth noting that I did quit playing this modpack around the second chapter as I was playing with a friend and we found something more interesting to do.

To those coming from modern Create (around 1.20), the modpack can be pretty different, as it's on 1.16 and features a more unpolished version of the mod. Bear in mind it hasn't been updated since 2021, so it's not going to recieve any updates. Overall though the modpack seems pretty decent, I love the integration of different mods (Kelp-based items from Architect's Palette are used to make Andesite Alloy), and although some of these recipes do depart from base Create, it's probably to be expected in an expert pack and is a welcome experience. There's also some random systems like a barrel you need to place down and open, with there being a chance for treasure or just another of the same barrel, which seem pretty fun.

The quest book is really helpful and informative, and the farms involved in progression are pretty satisfying to make if you're into automation.

I did encounter some weird chunk generation issues around spawn, but they weren't super annoying to traverse.

This modpack was my first experience with TConstruct, which was really fun to play around with.

Alongside a lot of tech mods integrated into Create, the modpack has a few random mods such as Buddycards, Darker Depths, Occultism, and Forbidden & Arcanus, and while some of these are quirky little mods to add to the game experience, the larger magic mods particularly feel unintegrated into the modpack experience, like they were added only because they add one specific item.

The textures of some of the original Create items and the Storage Drawers mod are a bit ugly in my opinion, and could benefit from resourcepacks, but they do also have a certain charm.

I'd overall recommend the modpack to fans of the earlier Create mod (from 1.16), who prefer automation-based packs. As an "expert" pack, it didn't seem to have a particularly steep learning curve either.

The modpack also has a remaster named CABIN, which may be worth checking out, as well as a few other similar modpacks such as Arcane Engineering and Advanced Industries.

1
0
Last edited: May 29, 2026 at 10:07:55 PM UTC
4.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 29, 2026 at 9:43:55 PM UTC
5 hrs
Total hours played at time of review
MC 1.16 Dropped
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
4.0

Firstly, it's worth noting that I did quit playing this modpack around the second chapter as I was playing with a friend and we found something more interesting to do.

To those coming from modern Create (around 1.20), the modpack can be pretty different, as it's on 1.16 and features a more unpolished version of the mod. Bear in mind it hasn't been updated since 2021, so it's not going to recieve any updates. Overall though the modpack seems pretty decent, I love the integration of different mods (Kelp-based items from Architect's Palette are used to make Andesite Alloy), and although some of these recipes do depart from base Create, it's probably to be expected in an expert pack and is a welcome experience. There's also some random systems like a barrel you need to place down and open, with there being a chance for treasure or just another of the same barrel, which seem pretty fun.

The quest book is really helpful and informative, and the farms involved in progression are pretty satisfying to make if you're into automation.

I did encounter some weird chunk generation issues around spawn, but they weren't super annoying to traverse.

This modpack was my first experience with TConstruct, which was really fun to play around with.

Alongside a lot of tech mods integrated into Create, the modpack has a few random mods such as Buddycards, Darker Depths, Occultism, and Forbidden & Arcanus, and while some of these are quirky little mods to add to the game experience, the larger magic mods particularly feel unintegrated into the modpack experience, like they were added only because they add one specific item.

The textures of some of the original Create items and the Storage Drawers mod are a bit ugly in my opinion, and could benefit from resourcepacks, but they do also have a certain charm.

I'd overall recommend the modpack to fans of the earlier Create mod (from 1.16), who prefer automation-based packs. As an "expert" pack, it didn't seem to have a particularly steep learning curve either.

The modpack also has a remaster named CABIN, which may be worth checking out, as well as a few other similar modpacks such as Arcane Engineering and Advanced Industries.

1
0
Last edited: May 29, 2026 at 10:07:55 PM UTC
4.0
Create: Above and Beyond
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 29, 2026 at 9:43:55 PM UTC
5 hrs
Total hours played at time of review
MC 1.16 Dropped
The version(s) the reviewer played
1
1.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: October 31, 2025 at 1:16:44 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
1.0
Performance
1.0

Initial Thoughts (before gameplay)

The description is really lacking, it mostly consists of the modlist of the pack (in paragraph form, the devs may as well just have written it in bullet points) and some java args, this tells me nothing special about the pack.

The changelogs for the versions are just "mod updates" which are not promising in the slightest, where's the custom content??

I downloaded the pack and it took maybe 15 minutes to load up, which is ridiculous considering it has less mods than my 1.21.1 Vanilla+ pack

From there, I was greeted with the standard 1.12.2 screen, with some ugly debug messages in the corners

Supposedly this modpack is sponsored by Bisect Hosting, why is there still a realms button lmao
Bisect literally offers free logo design yet the devs of this pack still went with an AI logo and a sloppy standard main screen

Gameplay

(This is more of just a gameplay journal than an actual review, but it'll give you a good idea of what the gameplay was like)
When I opened the new world screen it says "New Chronos" rather than "New World", this is the extent of custom content present in this pack

After waiting exactly 5 minutes 30 sec on the world loading screen (I timed this with a stopwatch starting from when I clicked create world) I left my computer to eat lunch

Came back the stopwatch said 7:27, world still on that screen
At exactly 8 minutes 20 seconds the world finally loaded the terrain and I am presented with all sorts of visual clutter in the form of tutorial toasts and chat popups

There was some weird visual bug (screenshot attached) that only went away after like 3 more minutes of trying to orient myself, in about 15 FPS

Finally the pack fixed its own visual errors, and I ended up getting a pretty solid 59-60 FPS for a bit, ignoring some lag spikes

Feeling that this pack was actually running quite well, I broke some dirt blocks (which did not drop anything due to server lag) and was rubber-banded back 10 seconds, repeated this and the block finally broke after doing that ghost-block thing where the block breaks after a delay

Got stuck in a timeloop when trying to climb a vine

Suffered my way through many lag spikes to a dungeon tower thing that had no loot, there was an iron door with a stone pressure plate in front of it but for some reason the pressure plate was having a day off and did not open the door

Found some dead chicken drops in a pond??

There seemed to be random structures pretty much everywhere that followed no cohesive theme - why is there a ruined medieval tower here, a dead dinosaur skeleton there (I assume that's what the inverted bowl shape of bone blocks is) and 2 radio towers over there

While walking to said radio towers my game kept stuttering, it's like trying to watch a youtube video while spamming spacebar to pause/unpause it

Found some weird-as tree that seemed to have given up growing past its trunk and just stopped

When I arrived at the radio tower it was literally just made of iron bars, there was nothing of interest there

Some how ended up suffocating in some leave block i got teleported into (screenshot attached)

mined the same leaves block 5 times in a row before it decided to break

Some more structures I found included some piles of polished granite/andesite with nothing of value in them (apart from some quartz ore) and also 2 gravestones on some podzol

Saw some grass that had generated underneath a tree, replacing its bottomost log block

Found a sheep, I decided to punch it to death (for wool for a bed) but it started levitating due to TPS lag, I couldn't punch it again while it just floated there invulnerably

Found some dude called "Green Archer" from Medieval Craft just hanging out under a tree not really doing anything, also found his friends "Green Knight" and "Green Soldier" standing by 4 lumps of Birch Planks in the forest

It's worth noting every single entity I had seen was completely still due to TPS lag

Uhh then one guy decided to come alive and shoot me, so I ran away from these hostile musical statues (one guy with a sword also ran really fast at me and took out half my health)

I wandered through the biome of floating reed items (idk why there were floating reed items, probably a worldgen bug)

I was going to make my way up a hill but then I realised I couldn't break blocks, but too late as I was now stuck in another time loop of being half-stuck in a block and trying to move away

At this point I thought i should probably try make some basic tools, but no apparently you can't craft oak logs into oak planks (I put it on my crafting grid and no output showed up, despite JEI saying i could do that

After falling off a hill, and taking damage when the game registered it (about 5 seconds after) I thought i might eat some of that raw chicken i had found earlier, given it was an emergency as i couldn't kill animals

However I couldn't do this either, as the tps lag prevented me from eating

Found some mixel flowers that i could see even when they were in ungenerated chunks (yeah did i mention the chunks loaded so slowly it's ridiculous)

Came across some random pile of grey concrete, grey concrete powder, and iron bars, and somehow took half a heart of damage from some unknown source (probably sunburn or something)

There was also this waterfall that had broken loads of the foliage in the surrounding area and all those items had collected at the bottom of the waterfall
In the waterfall there was a group of 9 ravens (they only moved a little bit every 20 seconds or so, so i could easily count them)

At this point i decided to just fly around in spectator mode to observe the world generation as it was clear survival gameplay was not an option under the ridiculous TPS lag

In some cave there was some stone type that was literally just stone recoloured red lmao

I also found this village that was a mixture of ridiculously large modded houses and normal 1.12 small houses, all of which had generated on a hill and overlapped with each other significantly

Oh and in JEI there was an item called "Valleyman beans Australia definitive edition" [sic] with a texture that makes me ashamed to be a texture artist

27 of the 297 JEI pages were taken up by content from Chisel, and 66 pages from TConstruct and addons

We don't talk about the 3 different copper ingots, or the 3 different silver ingots, or the 2 steel ingots, or the 2 "aluminum" ingots and the 1 "aluminium" ingot

There was also some backport mod called "Future MC" that couldn't decide whether they were backporting textures from JAPPA or making ones that fit programmer art

My game also just randomly froze and the screen turned white but thankfully (?) it didn't crash

I did find this structure made of sandstone that lined up suspiciously with chunk borders, but I couldn't really see any of its details because the visual bug from earlier had returned and everything looked awful

Eventually, I decided to just put the poor frozen mobs out of their misery and close the modpack, having experienced enough of this awful pile of slop

My game froze when i clicked save and quit to title, and considering I didn't care one bit about my world at all i decided to just force-crash the game and then delete the modpack

my biggest regret about the chronos is that it exists, and i feel like my playtesting of it was an hour of my life i'll never get back.

Computer specs

Dell Precision 3470 laptop
12th Gen Intel(R) Core(TM) i7-1270P (2.20 GHz)
16 GB RAM total, 8 allocated

Feedback

I honestly don't really know where to start, it seems like the devs haven't even played their own pack, and if they have, do they own a nasa pc or something??

  • Firstly, this modpack needs a vision, if it's meant to be about prehistoria or integrating 2 prehistoric mods together, then you need to focus on that
  • A visual overhaul would be really important, you also need to actually tie the modpack name "Chronos" into the gameplay - are you bringing back things from earlier in time or what
  • You need to have a custom menu, better description, custom logo as the minimum
  • the performance was AWFUL please add some performance mods and really focus on optimisation
  • Cut down on bloat, consider every mod - why do you actually need what this adds? For example, you have enough flowers everywhere as it is - do you really need a mod that just adds even more flowers?? and why tf do you have valleymans beans in this modpack??
  • Even within mods you need to cut down on bloat and just integrate things - all those duplicate ingots that exist, plus that one mod that just adds a bunch of random ingots with no uses
  • Integrate the mods in this pack together, this separates a pile of mods from a proper high-quality modpack
  • Screenshot 1: Kinda average as a still art piece, awful if it was intended to be a modpack
  • Screenshot 2: Kinda average as a still art piece, awful if it was intended to be a modpack
  • Screenshot 3: Kinda average as a still art piece, awful if it was intended to be a modpack
0
0
1.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: October 31, 2025 at 1:16:44 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
1.0
Performance
1.0

Initial Thoughts (before gameplay)

The description is really lacking, it mostly consists of the modlist of the pack (in paragraph form, the devs may as well just have written it in bullet points) and some java args, this tells me nothing special about the pack.

The changelogs for the versions are just "mod updates" which are not promising in the slightest, where's the custom content??

I downloaded the pack and it took maybe 15 minutes to load up, which is ridiculous considering it has less mods than my 1.21.1 Vanilla+ pack

From there, I was greeted with the standard 1.12.2 screen, with some ugly debug messages in the corners

Supposedly this modpack is sponsored by Bisect Hosting, why is there still a realms button lmao
Bisect literally offers free logo design yet the devs of this pack still went with an AI logo and a sloppy standard main screen

Gameplay

(This is more of just a gameplay journal than an actual review, but it'll give you a good idea of what the gameplay was like)
When I opened the new world screen it says "New Chronos" rather than "New World", this is the extent of custom content present in this pack

After waiting exactly 5 minutes 30 sec on the world loading screen (I timed this with a stopwatch starting from when I clicked create world) I left my computer to eat lunch

Came back the stopwatch said 7:27, world still on that screen
At exactly 8 minutes 20 seconds the world finally loaded the terrain and I am presented with all sorts of visual clutter in the form of tutorial toasts and chat popups

There was some weird visual bug (screenshot attached) that only went away after like 3 more minutes of trying to orient myself, in about 15 FPS

Finally the pack fixed its own visual errors, and I ended up getting a pretty solid 59-60 FPS for a bit, ignoring some lag spikes

Feeling that this pack was actually running quite well, I broke some dirt blocks (which did not drop anything due to server lag) and was rubber-banded back 10 seconds, repeated this and the block finally broke after doing that ghost-block thing where the block breaks after a delay

Got stuck in a timeloop when trying to climb a vine

Suffered my way through many lag spikes to a dungeon tower thing that had no loot, there was an iron door with a stone pressure plate in front of it but for some reason the pressure plate was having a day off and did not open the door

Found some dead chicken drops in a pond??

There seemed to be random structures pretty much everywhere that followed no cohesive theme - why is there a ruined medieval tower here, a dead dinosaur skeleton there (I assume that's what the inverted bowl shape of bone blocks is) and 2 radio towers over there

While walking to said radio towers my game kept stuttering, it's like trying to watch a youtube video while spamming spacebar to pause/unpause it

Found some weird-as tree that seemed to have given up growing past its trunk and just stopped

When I arrived at the radio tower it was literally just made of iron bars, there was nothing of interest there

Some how ended up suffocating in some leave block i got teleported into (screenshot attached)

mined the same leaves block 5 times in a row before it decided to break

Some more structures I found included some piles of polished granite/andesite with nothing of value in them (apart from some quartz ore) and also 2 gravestones on some podzol

Saw some grass that had generated underneath a tree, replacing its bottomost log block

Found a sheep, I decided to punch it to death (for wool for a bed) but it started levitating due to TPS lag, I couldn't punch it again while it just floated there invulnerably

Found some dude called "Green Archer" from Medieval Craft just hanging out under a tree not really doing anything, also found his friends "Green Knight" and "Green Soldier" standing by 4 lumps of Birch Planks in the forest

It's worth noting every single entity I had seen was completely still due to TPS lag

Uhh then one guy decided to come alive and shoot me, so I ran away from these hostile musical statues (one guy with a sword also ran really fast at me and took out half my health)

I wandered through the biome of floating reed items (idk why there were floating reed items, probably a worldgen bug)

I was going to make my way up a hill but then I realised I couldn't break blocks, but too late as I was now stuck in another time loop of being half-stuck in a block and trying to move away

At this point I thought i should probably try make some basic tools, but no apparently you can't craft oak logs into oak planks (I put it on my crafting grid and no output showed up, despite JEI saying i could do that

After falling off a hill, and taking damage when the game registered it (about 5 seconds after) I thought i might eat some of that raw chicken i had found earlier, given it was an emergency as i couldn't kill animals

However I couldn't do this either, as the tps lag prevented me from eating

Found some mixel flowers that i could see even when they were in ungenerated chunks (yeah did i mention the chunks loaded so slowly it's ridiculous)

Came across some random pile of grey concrete, grey concrete powder, and iron bars, and somehow took half a heart of damage from some unknown source (probably sunburn or something)

There was also this waterfall that had broken loads of the foliage in the surrounding area and all those items had collected at the bottom of the waterfall
In the waterfall there was a group of 9 ravens (they only moved a little bit every 20 seconds or so, so i could easily count them)

At this point i decided to just fly around in spectator mode to observe the world generation as it was clear survival gameplay was not an option under the ridiculous TPS lag

In some cave there was some stone type that was literally just stone recoloured red lmao

I also found this village that was a mixture of ridiculously large modded houses and normal 1.12 small houses, all of which had generated on a hill and overlapped with each other significantly

Oh and in JEI there was an item called "Valleyman beans Australia definitive edition" [sic] with a texture that makes me ashamed to be a texture artist

27 of the 297 JEI pages were taken up by content from Chisel, and 66 pages from TConstruct and addons

We don't talk about the 3 different copper ingots, or the 3 different silver ingots, or the 2 steel ingots, or the 2 "aluminum" ingots and the 1 "aluminium" ingot

There was also some backport mod called "Future MC" that couldn't decide whether they were backporting textures from JAPPA or making ones that fit programmer art

My game also just randomly froze and the screen turned white but thankfully (?) it didn't crash

I did find this structure made of sandstone that lined up suspiciously with chunk borders, but I couldn't really see any of its details because the visual bug from earlier had returned and everything looked awful

Eventually, I decided to just put the poor frozen mobs out of their misery and close the modpack, having experienced enough of this awful pile of slop

My game froze when i clicked save and quit to title, and considering I didn't care one bit about my world at all i decided to just force-crash the game and then delete the modpack

my biggest regret about the chronos is that it exists, and i feel like my playtesting of it was an hour of my life i'll never get back.

Computer specs

Dell Precision 3470 laptop
12th Gen Intel(R) Core(TM) i7-1270P (2.20 GHz)
16 GB RAM total, 8 allocated

Feedback

I honestly don't really know where to start, it seems like the devs haven't even played their own pack, and if they have, do they own a nasa pc or something??

  • Firstly, this modpack needs a vision, if it's meant to be about prehistoria or integrating 2 prehistoric mods together, then you need to focus on that
  • A visual overhaul would be really important, you also need to actually tie the modpack name "Chronos" into the gameplay - are you bringing back things from earlier in time or what
  • You need to have a custom menu, better description, custom logo as the minimum
  • the performance was AWFUL please add some performance mods and really focus on optimisation
  • Cut down on bloat, consider every mod - why do you actually need what this adds? For example, you have enough flowers everywhere as it is - do you really need a mod that just adds even more flowers?? and why tf do you have valleymans beans in this modpack??
  • Even within mods you need to cut down on bloat and just integrate things - all those duplicate ingots that exist, plus that one mod that just adds a bunch of random ingots with no uses
  • Integrate the mods in this pack together, this separates a pile of mods from a proper high-quality modpack
  • Screenshot 1: Kinda average as a still art piece, awful if it was intended to be a modpack
  • Screenshot 2: Kinda average as a still art piece, awful if it was intended to be a modpack
  • Screenshot 3: Kinda average as a still art piece, awful if it was intended to be a modpack
0
0
1.0
Chronos
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: October 31, 2025 at 1:16:44 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
0
4.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 10, 2025 at 8:50:24 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Curseforge is full of a lot of "modlists", modpacks that don't do much more than providing a bunch of unintegrated mods in a package together - anybody could make one of those packs.

Integrated MC is not one of them

This pack has loads of hours of development by dedicated developers, and fulfils its aims of being an integrated modpack; a massive amount of recipes have been overhauled, everything fits together really nicely, and (nearly) every single structure in the pack has been integrated with modded blocks.

The developers actually listen to and work with community suggestions and ideas, and the community itself is really helpful too.

Gameplay is really fun, often involving dungeon raiding, adventuring, building, or experimenting with the different mods the pack has to offer.

Quests are really well made too, and guide the player through some of the changes made in the pack and the base mods, and also providing helpful charts of bosses available to fight and equipment progression trees.


I probably wouldn't recommend this pack for those who are big fans of automation packs, while IMC does offer Create and other mods for automating, it's not really geared toward that playstyle. It's definitely still fun to tinker around with automation in the pack though!

When I initially played this pack performance wasn't so great, but it's vastly improved and I now get generally 60-70 FPS even when hosting LAN worlds (did I mention the pack has e4mc so you can do WAN multiplayer now?).

Currently, there are a few supposed item duping/voiding bugs mainly relating to Inventorio and Tom's Simple Storage, but the devs are pretty onto it about patching issues, so these will probably be gone in the near future.

The modlist does contain a few notoriously buggy mods (Ice and Fire, Alex's Mobs) as well as a few MCreator mods, but it runs pretty well anyway and I haven't noticed any issues with them.

0
0
4.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 10, 2025 at 8:50:24 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

Curseforge is full of a lot of "modlists", modpacks that don't do much more than providing a bunch of unintegrated mods in a package together - anybody could make one of those packs.

Integrated MC is not one of them

This pack has loads of hours of development by dedicated developers, and fulfils its aims of being an integrated modpack; a massive amount of recipes have been overhauled, everything fits together really nicely, and (nearly) every single structure in the pack has been integrated with modded blocks.

The developers actually listen to and work with community suggestions and ideas, and the community itself is really helpful too.

Gameplay is really fun, often involving dungeon raiding, adventuring, building, or experimenting with the different mods the pack has to offer.

Quests are really well made too, and guide the player through some of the changes made in the pack and the base mods, and also providing helpful charts of bosses available to fight and equipment progression trees.


I probably wouldn't recommend this pack for those who are big fans of automation packs, while IMC does offer Create and other mods for automating, it's not really geared toward that playstyle. It's definitely still fun to tinker around with automation in the pack though!

When I initially played this pack performance wasn't so great, but it's vastly improved and I now get generally 60-70 FPS even when hosting LAN worlds (did I mention the pack has e4mc so you can do WAN multiplayer now?).

Currently, there are a few supposed item duping/voiding bugs mainly relating to Inventorio and Tom's Simple Storage, but the devs are pretty onto it about patching issues, so these will probably be gone in the near future.

The modlist does contain a few notoriously buggy mods (Ice and Fire, Alex's Mobs) as well as a few MCreator mods, but it runs pretty well anyway and I haven't noticed any issues with them.

0
0
4.0
Integrated MC
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 10, 2025 at 8:50:24 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
3.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: September 14, 2024 at 5:54:43 AM UTC
5 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

I'm not sure if there was something wrong with my computer or something, but when I picked up this modpack to play (I was kind of excited about playing it) and created a new world it was incredibly laggy. Dangerous mobs spawn very commonly, and I was killed upon spawning in without time to react, partly due to low framerate. While I do appreciate the idea of community-made textures, I can't say I liked many of them. I eventually decided to play a different pack.

Overall, the concept seemed cool, but I think it'd be better for people who are fans of first-person shooters and have actual gaming PCs.

0
0
3.0
qwerty97475

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Posted: September 14, 2024 at 5:54:43 AM UTC
5 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

I'm not sure if there was something wrong with my computer or something, but when I picked up this modpack to play (I was kind of excited about playing it) and created a new world it was incredibly laggy. Dangerous mobs spawn very commonly, and I was killed upon spawning in without time to react, partly due to low framerate. While I do appreciate the idea of community-made textures, I can't say I liked many of them. I eventually decided to play a different pack.

Overall, the concept seemed cool, but I think it'd be better for people who are fans of first-person shooters and have actual gaming PCs.

0
0
3.0
Jetpack Cat - Epic Monsters, Guns and Combat
qwerty97475

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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Posted: September 14, 2024 at 5:54:43 AM UTC
5 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
0
4.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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Posted: September 14, 2024 at 5:49:15 AM UTC
20 hrs
Total hours played at time of review
MC 1.18, 1.1… MC 1.18, 1.19, 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

Iron's spells is sort of a modern electroblob's wizardry.
The mod adds a bunch of magic scrolls in loot chests around the world you can add to your spellbook to cast with a keybind. These spells have pretty cool visuals and effects, however they can often be unbalanced with vanilla-difficulty enemies.
The art is pretty good, although I feel a few textures could be slightly improved.
I have encountered no bugs or performance issues while playing with this mod, and include it in nearly every custom modpack I create.

0
0
4.0
qwerty97475

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: September 14, 2024 at 5:49:15 AM UTC
20 hrs
Total hours played at time of review
MC 1.18, 1.1… MC 1.18, 1.19, 1.20
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

Iron's spells is sort of a modern electroblob's wizardry.
The mod adds a bunch of magic scrolls in loot chests around the world you can add to your spellbook to cast with a keybind. These spells have pretty cool visuals and effects, however they can often be unbalanced with vanilla-difficulty enemies.
The art is pretty good, although I feel a few textures could be slightly improved.
I have encountered no bugs or performance issues while playing with this mod, and include it in nearly every custom modpack I create.

0
0
4.0
Iron's Spells 'n Spellbooks
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: September 14, 2024 at 5:49:15 AM UTC
20 hrs
Total hours played at time of review
MC 1.18, 1.1… MC 1.18, 1.19, 1.20
The version(s) the reviewer played
0
5.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: September 14, 2024 at 5:27:52 AM UTC
20 hrs
Total hours played at time of review
MC 1.18, 1.1… MC 1.18, 1.19, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Quite probably the best dungeon mod for Minecraft
Integration: IDAS has structure integration between a whole load of different mods, so you can find many modded blocks in the structures, unlike most other structure mods. It also replaces Ice and Fire's structures by default with way better ones
Awesome builds: The structures are super awesome looking, the builders are really talented
Gameplay: Dungeons are fun to explore, loot is meaningful, traps and challenges well thought out
Balance: Structures are meticulously balanced to ensure they don't give players an advantage by gutting all the Create tech from them, Brass is quite rare as loot

I have sometimes found bugs where blocks such as fences and walls are wrongly rotated upon generation, other than that I have had no problems with this mod

I admit I don't often use this mod in my own custom modpacks, as I prefer to build my own structures, but I think this mod works really well in modpacks and ties all the mods together.

1
0
5.0
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: September 14, 2024 at 5:27:52 AM UTC
20 hrs
Total hours played at time of review
MC 1.18, 1.1… MC 1.18, 1.19, 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

Quite probably the best dungeon mod for Minecraft
Integration: IDAS has structure integration between a whole load of different mods, so you can find many modded blocks in the structures, unlike most other structure mods. It also replaces Ice and Fire's structures by default with way better ones
Awesome builds: The structures are super awesome looking, the builders are really talented
Gameplay: Dungeons are fun to explore, loot is meaningful, traps and challenges well thought out
Balance: Structures are meticulously balanced to ensure they don't give players an advantage by gutting all the Create tech from them, Brass is quite rare as loot

I have sometimes found bugs where blocks such as fences and walls are wrongly rotated upon generation, other than that I have had no problems with this mod

I admit I don't often use this mod in my own custom modpacks, as I prefer to build my own structures, but I think this mod works really well in modpacks and ties all the mods together.

1
0
5.0
Integrated Dungeons and Structures
qwerty97475

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: September 14, 2024 at 5:27:52 AM UTC
20 hrs
Total hours played at time of review
MC 1.18, 1.1… MC 1.18, 1.19, 1.20
The version(s) the reviewer played
1