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sesame0

@sesame0

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2 reviews
Joined May 2026
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3.5/ 5
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4.0
sesame0

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Posted: January 5, 2026 at 9:19:38 AM UTC
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
4.0

Disclaimer: As of writing, the latest version of the modpack is is 1.26.1. The following review is for version 1.15.1.

FTB's take on AllTheMods. Kitchen sink pack so lots of options. Balance is... alright but there are many ways to trivialize combat and exploration early on if you so choose. Completion of the pack requires you to dabble in each of the major tech/magic mods and automation is heavily encouraged, though Productive Bees and Mystical Agriculture especially seem to massively overshadow almost every other form of resource gathering.

Modern Industrialization (watered-down GregTech) is uncharacteristically difficult and craft-heavy compared to everything else in the pack and pushes you to optimize AE2, resource gathering, and logistics. It's possible to complete the MI quest trees with mostly manual crafting and quest rewards, but it is painful.

There are only a handful of custom mobs/bosses, and none are remotely threatening or challenging when considering Apotheosis upgrades.

Aside from those few pain points, there is a lot of variety in the pack and the quest book seems fairly fleshed out as well.

Fun to play with friends since everyone can find something they're interested in, but can also be daunting and instill decision paralysis. Not as friendly towards newer or more casual players, especially those with little to no modding experience.

0
0
4.0
sesame0

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 5, 2026 at 9:19:38 AM UTC
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
4.0

Disclaimer: As of writing, the latest version of the modpack is is 1.26.1. The following review is for version 1.15.1.

FTB's take on AllTheMods. Kitchen sink pack so lots of options. Balance is... alright but there are many ways to trivialize combat and exploration early on if you so choose. Completion of the pack requires you to dabble in each of the major tech/magic mods and automation is heavily encouraged, though Productive Bees and Mystical Agriculture especially seem to massively overshadow almost every other form of resource gathering.

Modern Industrialization (watered-down GregTech) is uncharacteristically difficult and craft-heavy compared to everything else in the pack and pushes you to optimize AE2, resource gathering, and logistics. It's possible to complete the MI quest trees with mostly manual crafting and quest rewards, but it is painful.

There are only a handful of custom mobs/bosses, and none are remotely threatening or challenging when considering Apotheosis upgrades.

Aside from those few pain points, there is a lot of variety in the pack and the quest book seems fairly fleshed out as well.

Fun to play with friends since everyone can find something they're interested in, but can also be daunting and instill decision paralysis. Not as friendly towards newer or more casual players, especially those with little to no modding experience.

0
0
4.0
FTB Evolution
sesame0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 5, 2026 at 9:19:38 AM UTC
The version(s) the reviewer played
0
3.0
sesame0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Posted: January 5, 2026 at 9:00:05 AM UTC
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
3.0

Disclaimer: Mayview seems similar to BCG+ Cobblemon but I never played that pack, only this one. Also, this pack is a WORK IN PROGRESS and is being actively updated so what I say here will probably be outdated soon.

The core themes are Cobblemon and Stardew Valley. For the former, AllTheMons, TMs/TRs, etc. are in the pack. For the latter, villager trades are now based on "Mayview coins", which you get by selling items in a selling bin block a la Stardew Valley. You can use said coins in a rotating Daily Shop to get hats, Create items, spawn eggs, etc. There's also a good variety of crops and foods expansions, as well as many of the Let's Do! mods that add side content like winemaking and baking.

Gear progression is the same as standard Minecraft for the most part, but you can get a bit stronger in the endgame with the existence of Charms, unique swords (SimplySwords), and Create: Enchantment Industry shenanigans. Nothing crazy though, and there are no difficult bosses or mobs added that require any level of optimization.

The Cobblemon aspect is fun but standard. Levels, EVs, and IVs can all be automated and optimized. Flying is fun. Shiny and rare hunting is fine but relies heavily on enchanted golden apples (which are not sustainable). I would really like to see a Pokenav or similar added to better diagnose spawn conditions without the need for admin perms on a server, and also to better fit the pack's theme.

Storage and logistics rely heavily on Sophisticated Backpacks. Create is also there for some automation but it lacks the addons that let you make trains, planes, or anything more advanced. Sadly AE2 is harshly neutered in this version, rendering it a total waste of time when backpacks exist.

Performance is alright. It can get laggy when lots of pokemon spawn or when loading new chunks, etc. Create especially is a huge contributor towards server and FPS lag. I would recommend allocating at least 8 GB RAM to the server and checking that it's correct, since we had problems with the amount resetting and being difficult to configure. There also exists a gnarly bug with one of the selling bins, likely the Redstone Selling Bin, that effectively turns it into a chunk ban. The only way to fix this without resetting the world is getting an admin to run /fill to destroy the bin(s).

Overall the pack is fun but is carried by its individual mods. It seems thematically scattered and it could really focus more on the Cobblemon/Stardew Valley theme; there are no good natural Cobblemon spawns, gyms, or NPCs, and the variety of items you can sell in selling bins is extremely limited. It needs polish to feel coherent. The art direction is great though.

Future versions aim to re-add some AE2 functionality and, importantly, add quests.

0
0
3.0
sesame0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 5, 2026 at 9:00:05 AM UTC
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
3.0

Disclaimer: Mayview seems similar to BCG+ Cobblemon but I never played that pack, only this one. Also, this pack is a WORK IN PROGRESS and is being actively updated so what I say here will probably be outdated soon.

The core themes are Cobblemon and Stardew Valley. For the former, AllTheMons, TMs/TRs, etc. are in the pack. For the latter, villager trades are now based on "Mayview coins", which you get by selling items in a selling bin block a la Stardew Valley. You can use said coins in a rotating Daily Shop to get hats, Create items, spawn eggs, etc. There's also a good variety of crops and foods expansions, as well as many of the Let's Do! mods that add side content like winemaking and baking.

Gear progression is the same as standard Minecraft for the most part, but you can get a bit stronger in the endgame with the existence of Charms, unique swords (SimplySwords), and Create: Enchantment Industry shenanigans. Nothing crazy though, and there are no difficult bosses or mobs added that require any level of optimization.

The Cobblemon aspect is fun but standard. Levels, EVs, and IVs can all be automated and optimized. Flying is fun. Shiny and rare hunting is fine but relies heavily on enchanted golden apples (which are not sustainable). I would really like to see a Pokenav or similar added to better diagnose spawn conditions without the need for admin perms on a server, and also to better fit the pack's theme.

Storage and logistics rely heavily on Sophisticated Backpacks. Create is also there for some automation but it lacks the addons that let you make trains, planes, or anything more advanced. Sadly AE2 is harshly neutered in this version, rendering it a total waste of time when backpacks exist.

Performance is alright. It can get laggy when lots of pokemon spawn or when loading new chunks, etc. Create especially is a huge contributor towards server and FPS lag. I would recommend allocating at least 8 GB RAM to the server and checking that it's correct, since we had problems with the amount resetting and being difficult to configure. There also exists a gnarly bug with one of the selling bins, likely the Redstone Selling Bin, that effectively turns it into a chunk ban. The only way to fix this without resetting the world is getting an admin to run /fill to destroy the bin(s).

Overall the pack is fun but is carried by its individual mods. It seems thematically scattered and it could really focus more on the Cobblemon/Stardew Valley theme; there are no good natural Cobblemon spawns, gyms, or NPCs, and the variety of items you can sell in selling bins is extremely limited. It needs polish to feel coherent. The art direction is great though.

Future versions aim to re-add some AE2 functionality and, importantly, add quests.

0
0
3.0
Mayview (with Cobblemon)
sesame0

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 5, 2026 at 9:00:05 AM UTC
The version(s) the reviewer played
0