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Ad Astra: GalileoX
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An addon to the Ad Astra mod, the purpose of which is to expand the capabilities of the main mod.
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Must be installed on both the client and the server.
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GalileoX
An addon for Ad Astra focused on improving existing mechanics of the mod.
Goals of the addon:
- Improving and refining existing gameplay mechanics of Ad Astra
- Enhancing world generation in Ad Astra
- Adding new mechanics created by the addon authors
- Implementing unused content based on items, textures, and code fragments that exist in Ad Astra files but are not used in the mod
- Fixing bugs and unfinished features of Ad Astra
Config
For configuring your modpacks or servers, you can change some of the mod’s settings.
GalileoX also attempts to fix Ad Astra bugs at various levels. In some cases, this may break compatibility with certain mods. If that happens, you can always disable these options.
If these lines are missing from your config, delete the file so it can be regenerated from scratch.
# GalileoX configuration
# Enables hopper slot fixes for all Ad Astra machines.
enable_ad_astra_hopper_fix = true
# Enables GalileoX server-side cable and fluid pipe network fix for Ad Astra.
enable_ad_astra_pipe_network_fix = true
# Enables GalileoX radiation mechanics.
radiation_spread = true
# Natural player radiation output in Rem/s while standing in radiation level 0.
player_radiation_output = 0.02778
# Natural player antirad accumulation output in Rem/s.
player_antirad_output = 0.02778
# Machine values used by GalileoX mechanisms.
calotiteTierMaxEnergyInOut = 1000
caloriteTierEnergyCapacity = 200000
liqxeneTierFluidCapacity = 50000
liqxenePumpEnergyPerTick = 100
# Additional planets from other mods or datapacks. Example:
# [[custom_planets]]
# dimension = "mydrono_mod:io"
# has_atmosphere = false
# star_distance = 7.0
# radiation_level = 3
# radiation_spread_level = 3
# [[custom_planets]]
# dimension = "mydrono_mod:io_orbit"
# has_atmosphere = false
# star_distance = 7.0
# radiation_level = 4
# radiation_spread_level = 4
FAQ
Why are duplicate mechanics being added that already exist on Earth?
- The addon’s mechanics are primarily designed for fully autonomous survival without visiting Earth.
Will there be a Forge version?
- There will be no Forge version — the addon is developed exclusively for Fabric.
I want my mod to be compatible with GalileoX, what should I do?
- Message me on Discord.
Feedback in our Discord
We are on CurseForge.
GalileoX
An addon for Ad Astra focused on improving existing mechanics of the mod.
Goals of the addon:
- Improving and refining existing gameplay mechanics of Ad Astra
- Enhancing world generation in Ad Astra
- Adding new mechanics created by the addon authors
- Implementing unused content based on items, textures, and code fragments that exist in Ad Astra files but are not used in the mod
- Fixing bugs and unfinished features of Ad Astra
Roadmap
Update 0.4 "Aggressive Environment"
A radiation mechanic based on solar wind will be added.- Added a Biodosimeter for monitoring a player's accumulated radiation exposure and anti-radiation medication levels.
- Weather systems in Ad Astra and GalileoX dimensions will be reworked.
- A new sound propagation and playback mechanic will be added to Ad Astra and GalileoX dimensions. The changes will affect both vacuum environments and orbits, as well as planets with atmospheres.
Config
For configuring your modpacks or servers, you can change some of the mod’s settings.
GalileoX also attempts to fix Ad Astra bugs at various levels. In some cases, this may break compatibility with certain mods. If that happens, you can always disable these options.
If these lines are missing from your config, delete the file so it can be regenerated from scratch.
# GalileoX configuration
# Enables hopper slot fixes for all Ad Astra machines.
enable_ad_astra_hopper_fix = true
# Enables GalileoX server-side cable and fluid pipe network fix for Ad Astra.
enable_ad_astra_pipe_network_fix = true
# Enables GalileoX radiation mechanics.
radiation_spread = true
# Natural player radiation output in Rem/s while standing in radiation level 0.
player_radiation_output = 0.02778
# Natural player antirad accumulation output in Rem/s.
player_antirad_output = 0.02778
# Machine values used by GalileoX mechanisms.
calotiteTierMaxEnergyInOut = 1000
caloriteTierEnergyCapacity = 200000
liqxeneTierFluidCapacity = 50000
liqxenePumpEnergyPerTick = 100
# Additional planets from other mods or datapacks. Example:
# [[custom_planets]]
# dimension = "mydrono_mod:io"
# has_atmosphere = false
# star_distance = 7.0
# radiation_level = 3
# radiation_spread_level = 3
# [[custom_planets]]
# dimension = "mydrono_mod:io_orbit"
# has_atmosphere = false
# star_distance = 7.0
# radiation_level = 4
# radiation_spread_level = 4
FAQ
Why are duplicate mechanics being added that already exist on Earth?
- The addon’s mechanics are primarily designed for fully autonomous survival without visiting Earth.
Will there be a Forge version?
- There will be no Forge version — the addon is developed exclusively for Fabric.
I want my mod to be compatible with GalileoX, what should I do?
- Message me on Discord.
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