Ad Astra: GalileoX

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Ad Astra: GalileoX

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An addon to the Ad Astra mod, the purpose of which is to expand the capabilities of the main mod.

Space
Tech
Adventure/Exploration
World Gen Improvements
Space Exploration
Mod Addon
Mod Loaders
Fabric
Minecraft

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Available Platforms

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Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
GalileoX-0.4.1.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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External Links

Source Issues Wiki Discord

About

Description

Feedback in our Discord

We are on Modrinth.

GalileoX

An addon for Ad Astra focused on improving existing mechanics of the mod.

Goals of the addon:

- Improving and refining existing gameplay mechanics of Ad Astra
- Enhancing world generation in Ad Astra
- Adding new mechanics created by the addon authors
- Implementing unused content based on items, textures, and code fragments that exist in Ad Astra files but are not used in the mod
- Fixing bugs and unfinished features of Ad Astra

Config

For configuring your modpacks or servers, you can change some of the mod’s settings.

GalileoX also attempts to fix Ad Astra bugs at various levels. In some cases, this may break compatibility with certain mods. If that happens, you can always disable these options.

If these lines are missing from your config, delete the file so it can be regenerated from scratch.

# GalileoX configuration
# Enables hopper slot fixes for all Ad Astra machines.
enable_ad_astra_hopper_fix = true
# Enables GalileoX server-side cable and fluid pipe network fix for Ad Astra.
enable_ad_astra_pipe_network_fix = true
# Enables GalileoX radiation mechanics.
radiation_spread = true
# Natural player radiation output in Rem/s while standing in radiation level 0.
player_radiation_output = 0.02778
# Natural player antirad accumulation output in Rem/s.
player_antirad_output = 0.02778

# Machine values used by GalileoX mechanisms.
calotiteTierMaxEnergyInOut = 1000
caloriteTierEnergyCapacity = 200000
liqxeneTierFluidCapacity = 50000
liqxenePumpEnergyPerTick = 100

# Additional planets from other mods or datapacks. Example:
# [[custom_planets]]
# dimension = "mydrono_mod:io"
# has_atmosphere = false
# star_distance = 7.0
# radiation_level = 3
# radiation_spread_level = 3

# [[custom_planets]]
# dimension = "mydrono_mod:io_orbit"
# has_atmosphere = false
# star_distance = 7.0
# radiation_level = 4
# radiation_spread_level = 4

FAQ

Why are duplicate mechanics being added that already exist on Earth?

  • The addon’s mechanics are primarily designed for fully autonomous survival without visiting Earth.

Will there be a Forge version?

  • There will be no Forge version — the addon is developed exclusively for Fabric.

I want my mod to be compatible with GalileoX, what should I do?

  • Message me on Discord.

Feedback in our Discord

We are on CurseForge.

GalileoX

An addon for Ad Astra focused on improving existing mechanics of the mod.

Goals of the addon:

  • Improving and refining existing gameplay mechanics of Ad Astra
  • Enhancing world generation in Ad Astra
  • Adding new mechanics created by the addon authors
  • Implementing unused content based on items, textures, and code fragments that exist in Ad Astra files but are not used in the mod
  • Fixing bugs and unfinished features of Ad Astra
Roadmap

Update 0.4 "Aggressive Environment"

  • A radiation mechanic based on solar wind will be added.
  • Added a Biodosimeter for monitoring a player's accumulated radiation exposure and anti-radiation medication levels.
  • Weather systems in Ad Astra and GalileoX dimensions will be reworked.
  • A new sound propagation and playback mechanic will be added to Ad Astra and GalileoX dimensions. The changes will affect both vacuum environments and orbits, as well as planets with atmospheres.
Config

For configuring your modpacks or servers, you can change some of the mod’s settings.

GalileoX also attempts to fix Ad Astra bugs at various levels. In some cases, this may break compatibility with certain mods. If that happens, you can always disable these options.

If these lines are missing from your config, delete the file so it can be regenerated from scratch.

# GalileoX configuration
# Enables hopper slot fixes for all Ad Astra machines.
enable_ad_astra_hopper_fix = true
# Enables GalileoX server-side cable and fluid pipe network fix for Ad Astra.
enable_ad_astra_pipe_network_fix = true
# Enables GalileoX radiation mechanics.
radiation_spread = true
# Natural player radiation output in Rem/s while standing in radiation level 0.
player_radiation_output = 0.02778
# Natural player antirad accumulation output in Rem/s.
player_antirad_output = 0.02778

# Machine values used by GalileoX mechanisms.
calotiteTierMaxEnergyInOut = 1000
caloriteTierEnergyCapacity = 200000
liqxeneTierFluidCapacity = 50000
liqxenePumpEnergyPerTick = 100

# Additional planets from other mods or datapacks. Example:
# [[custom_planets]]
# dimension = "mydrono_mod:io"
# has_atmosphere = false
# star_distance = 7.0
# radiation_level = 3
# radiation_spread_level = 3

# [[custom_planets]]
# dimension = "mydrono_mod:io_orbit"
# has_atmosphere = false
# star_distance = 7.0
# radiation_level = 4
# radiation_spread_level = 4

FAQ

Why are duplicate mechanics being added that already exist on Earth?

  • The addon’s mechanics are primarily designed for fully autonomous survival without visiting Earth.

Will there be a Forge version?

  • There will be no Forge version — the addon is developed exclusively for Fabric.

I want my mod to be compatible with GalileoX, what should I do?

  • Message me on Discord.

Screenshots

Gallery

  • Titan sea
    Titan sea Titan features seas and rivers filled with liquid methane.
  • Tier 2 Rover
    Tier 2 Rover
  • Glacian Deer
    Glacian Deer
  • Atmospheric Condenser
    Atmospheric Condenser Converts planetary precipitation into a byproduct and requires a filter to operate.
  • Malachite Crystal
    Malachite Crystal Crystals generate on different planets and serve both as a reliable source of dyes and as a source of other resources.
  • Strophar and aeronos in moon caves
    Strophar and aeronos in moon caves They grow deep in lunar caves and can be grown with bone meal.
  • Crusher
    Crusher Processes items, some items have a chance to produce a byproduct that appears in the second slot. Has an Ostrum tier. Accepts item input from the top and outputs to the bottom for hoppers.
  • Improved Solar Panel
    Improved Solar Panel Has increased generation on planets with an atmosphere.
  • Glacian Tree
    Glacian Tree Grows on Glacio, can be grown from a sapling
  • Titan sea
    Titan sea Titan features seas and rivers filled with liquid methane.
  • Improved Solar Panel
    Improved Solar Panel Has increased generation on planets with an atmosphere.
  • Crusher
    Crusher Processes items, some items have a chance to produce a byproduct that appears in the second slot. Has an Ostrum tier. Accepts item input from the top and outputs to the bottom for hoppers.
  • Tier 2 Rover
    Tier 2 Rover
  • Atmospheric Condenser
    Atmospheric Condenser Converts planetary precipitation into a byproduct and requires a filter to operate.
  • Glacian Tree
    Glacian Tree Grows on Glacio, can be grown from a sapling
  • Glacian Deer
    Glacian Deer
  • Strophar and aeronos in moon caves
    Strophar and aeronos in moon caves They grow deep in lunar caves and can be grown with bone meal.
  • Malachite Crystal
    Malachite Crystal Crystals generate on different planets and serve both as a reliable source of dyes and as a source of other resources.

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