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AE2 Lightning Tech
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An AE2 addon that introduces a lightning energy system, advanced machines, and overloaded network components.
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Must be installed on both the client and the server.
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Description
AE2 Lightning Tech
AE2 Lightning Tech is an addon for Applied Energistics 2 that turns lightning into a real part of your automation chain. It adds Lightning as a ME-storable resource, builds a material progression around Overload Crystals, and expands AE2 with advanced machines and high-throughput Overloaded network infrastructure.
Features
Lightning System
Collect natural strikes, generate artificial lightning, and store Lightning energy inside your ME network. Lightning works as a dedicated resource used by machines, recipes, and later progression.
Overload Materials
Progress through a new material chain based on Overload Crystals, lightning transformation, crystal growth, advanced alloys, processors, and other key components used across the mod.
Processing Machines
Build a lightning-powered production line with machines for transformation, assembly, crystal catalysis, weather control, and high-throughput parallel processing.
Overloaded ME Network
Upgrade your AE2 infrastructure with Overloaded network components designed for much higher channel capacity, larger pattern workflows, wireless routing, and remote machine connections.
Dependencies
- Required: Applied Energistics 2
Feedback
Bug reports and suggestions are welcome on the project issue tracker. Please include your Minecraft, NeoForge, AE2, and AE2 Lightning Tech versions when reporting problems.
Credits
Developed by MOAKIEE, CystrySU, gjmhmm8, _leng, TedXenon, and MHanHanBing.
Special thanks to the Applied Energistics 2 team.
AE2 Lightning Tech
AE2 Lightning Tech is an addon for Applied Energistics 2 that turns lightning into a real part of your automation chain. It adds Lightning as a ME-storable resource, builds a material progression around Overload Crystals, and expands AE2 with advanced machines and high-throughput Overloaded network infrastructure.
Features
Lightning System
Collect natural strikes, generate artificial lightning, and store Lightning energy inside your ME network. Lightning works as a dedicated resource used by machines, recipes, and later progression.
Overload Materials
Progress through a new material chain based on Overload Crystals, lightning transformation, crystal growth, advanced alloys, processors, and other key components used across the mod.
Processing Machines
Build a lightning-powered production line with machines for transformation, assembly, crystal catalysis, weather control, and high-throughput parallel processing.
Overloaded ME Network
Upgrade your AE2 infrastructure with Overloaded network components designed for much higher channel capacity, larger pattern workflows, wireless routing, and remote machine connections.
Dependencies
- Required: Applied Energistics 2
Feedback
Bug reports and suggestions are welcome on the project issue tracker. Please include your Minecraft, NeoForge, AE2, and AE2 Lightning Tech versions when reporting problems.
Credits
Developed by MOAKIEE, CystrySU, gjmhmm8, _leng, TedXenon, and MHanHanBing.
Special thanks to the Applied Energistics 2 team.
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