Community listing page, reviews here may not be monitored by the author.
Aeronautics Camera Sync
No reviews yet
Adds a dynamic camera tilt for the contraption from the Create Aeronautics mod
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
Required on the client. Installing it on the server adds functionality.
Works on the client or the server alone, but does more when on both.
Varies by version.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Aeronautics Camera Sync
Rotates your camera together with the moving contraptions from Create Aeronautics, so standing on an airship feels really dynamic.
Preview


⚠️ Requires Sable
What it does
When you stand on a ship or any other moving sable structure, your view rotates with it instead of staying locked to the world. Turns, banking and climbs read the way they should, and the horizon behaves like something you are travelling on rather than something you are watching.
Aiming follows the camera, not just the picture. Where you point is where you hit, where you throw from is where the item leaves, and how far you reach is measured from where you actually are.
👀 Take a look
ACS turns the camera. Aeronautics Player Tilt tilts your model and your hitbox with the sub-level, so other players see where your body actually is. It needs ACS installed.

Client and server
| Installed | What you get |
|---|---|
| Client and server, or singleplayer | Full sync. The camera tilts locally and the server applies the same tilt to your look and throw direction. |
| Client only | Visual tilt. While you hold a throwable or a bucket the tilt switches off for as long as you hold it, so the item still flies straight. |
| Server only | Nothing. Players without the mod are unaffected. |
The config screen shows the current mode as a badge in the top-right corner: mode: server-client or mode: client-only.
If something breaks
Occasionally an item or a mechanic from another mod behaves incorrectly: a throw that curves somewhere unintended, an interaction that will not land, a crash while aiming. It comes from how the game itself is built, and each case needs its own compatibility fix.
Three ways out, from narrowest to widest.
- Blacklist the one item. Hold it and press the
Toggle Blacklist Item Key, or add its id (for examplecreate:potato_cannon) on the Item Blacklist tab of the config screen. The tilt turns off only while that item is in your hand. Off-hand items count too. - Turn the tilt off. Press
I, rebindable in the config asToggle Camera Tilt. - Turn the mod off. The
Enable Modsetting.
To check whether ACS is the cause, run the quick diagnostic. The fixes are in troubleshooting.md.
For mod developers
ACS moves the point the player looks from. Most mods need no changes: any ray that goes through level.clip() is corrected automatically.
If your mod aims at the wrong place on a tilting contraption, or you want it to drive the tilt itself, start at the documentation index.
- Adding the dependency. The repository, the coordinates, and the first call.
- Driving the tilt yourself. Set your own camera tilt through the public API.
- Compatibility. Which mods ACS carries a fix for, and how each incompatibility is resolved.
Free to use in any modpack, public or private. No permission needed, and a link back is welcome but not required.
Special thanks to mrlemonhog for contributing to the project.
Aeronautics Camera Sync
Rotates your camera together with the moving contraptions from Create Aeronautics, so standing on an airship feels really dynamic.
Preview


⚠️ Requires Sable
What it does
When you stand on a ship or any other moving sable structure, your view rotates with it instead of staying locked to the world. Turns, banking and climbs read the way they should, and the horizon behaves like something you are travelling on rather than something you are watching.
Aiming follows the camera, not just the picture. Where you point is where you hit, where you throw from is where the item leaves, and how far you reach is measured from where you actually are.
👀 Take a look
ACS turns the camera. Aeronautics Player Tilt tilts your model and your hitbox with the sub-level, so other players see where your body actually is. It needs ACS installed.

Client and server
| Installed | What you get |
|---|---|
| Client and server, or singleplayer | Full sync. The camera tilts locally and the server applies the same tilt to your look and throw direction. |
| Client only | Visual tilt. While you hold a throwable or a bucket the tilt switches off for as long as you hold it, so the item still flies straight. |
| Server only | Nothing. Players without the mod are unaffected. |
The config screen shows the current mode as a badge in the top-right corner: mode: server-client
or mode: client-only.
If something breaks
Occasionally an item or a mechanic from another mod behaves incorrectly: a throw that curves somewhere unintended, an interaction that will not land, a crash while aiming. It comes from how the game itself is built, and each case needs its own compatibility fix.
Three ways out, from narrowest to widest.
- Blacklist the one item. Hold it and press the
Toggle Blacklist Item Key, or add its id (for examplecreate:potato_cannon) on the Item Blacklist tab of the config screen. The tilt turns off only while that item is in your hand. Off-hand items count too. - Turn the tilt off. Press I, rebindable in the config as
Toggle Camera Tilt. - Turn the mod off. The
Enable Modsetting.
To check whether ACS is the cause, run the quick diagnostic. The fixes are in troubleshooting.md.
For mod developers
ACS moves the point the player looks from. Most mods need no changes: any ray that goes through
level.clip() is corrected automatically.
If your mod aims at the wrong place on a tilting contraption, or you want it to drive the tilt itself, start at the documentation index.
- Adding the dependency. The repository, the coordinates, and the first call.
- Driving the tilt yourself. Set your own camera tilt through the public API.
- Compatibility. Which mods ACS carries a fix for, and how each incompatibility is resolved.
Free to use in any modpack, public or private. No permission needed, and a link back is welcome but not required.
Special thanks to mrlemonhog for contributing to the project.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers