Community listing page, reviews here may not be monitored by the author.
Aether No Escape Mod
No reviews yet
Aether No Escape prevents players from escaping the Aether dimension by jumping into the void! Instead of falling to the Overworld, you are trapped in an endless sky loop. Fully customizable!
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
🌌 Aether No Escape
Tired of players using the void as a free teleport back to the Overworld? Aether No Escape is a simple mod that fixes that!
When you jump or fall off an island in The Aether, you won't get dropped back home. Instead, you're stuck in a loop – the mod teleports you right back to the top of the sky in the Aether. You'll have to fight for survival, aim for water, land on Aerclouds, or actually build a portal to get back.
✨ What does it do?
- 🛑 No Easy Escape: Jumping into the void no longer teleports you to the Overworld.
- 🔄 Endless Sky Loop: Falling off an island throws you back to the very top of the Aether sky.
- ☁️ Aercloud Friendly: Landing on Aerclouds works just like normal and protects you from damage.
- 💧 Water Clutches: Hitting water after falling resets your fall distance safely.
- 💥 Custom Landing Damage: Customize how much HP players have left upon landing, or set a minimum HP requirement to survive.
- 🔮 Effects & Sounds: Optional status effects (like Darkness or Slow Falling) and sound effects when teleporting.
⚙️ How it works
- You fall off an island and hit the minimum Y threshold in the void.
- The mod stops you from switching dimensions and sends you back to the top of the sky.
- Once you hit the ground, your HP and fall damage are adjusted based on your config settings.
📄 Config File (aethernoescape-common.toml / aethernoescape.json)
The mod generates a config file in your config/ folder on first launch:
#Y position threshold below which teleportation is triggered
#Range: -100.0 ~ 300.0
yLimit = 1.0
#Target Y height where the player will be teleported
#Range: 0.0 ~ 1000.0
yTarget = 200.0
#Player health set upon landing (1.0 = half a heart)
#Range: 0.1 ~ 20.0
healthOnLanding = 1.0
#Minimum HP required to survive the fall. If player HP is lower or equal, they die. Set to 0.0 to disable death.
#Range: 0.0 ~ 100.0
minHealthToSurvive = 2.0
#If true, disables landing damage completely and keeps current player health
safeLanding = false
#Advanced Effects & Sounds Configuration
[advanced]
#Enable or disable status effects on teleport
enableEffects = true
#Registry ID for the first effect (e.g. minecraft:slow_falling)
effect1Id = "minecraft:slow_falling"
#Duration in ticks for the first effect (20 ticks = 1 second)
#Range: 0 ~ 1200
effect1Duration = 20
#Amplifier level for the first effect (0 = Level 1)
#Range: 0 ~ 255
effect1Amplifier = 0
#Registry ID for the second effect (e.g. minecraft:darkness)
effect2Id = "minecraft:darkness"
#Duration in ticks for the second effect (20 ticks = 1 second)
#Range: 0 ~ 1200
effect2Duration = 30
#Amplifier level for the second effect (0 = Level 1)
#Range: 0 ~ 255
effect2Amplifier = 0
#Enable or disable teleportation sounds
enableSounds = true
#Registry ID for the first sound
sound1Id = "minecraft:entity.bat.loop"
#Volume for the first sound
#Range: 0.0 ~ 2.0
sound1Volume = 0.8
#Pitch for the first sound
#Range: 0.0 ~ 2.0
sound1Pitch = 1.0
#Registry ID for the second sound
sound2Id = "minecraft:block.amethyst_block.chime"
#Volume for the second sound
#Range: 0.0 ~ 2.0
sound2Volume = 1.0
#Pitch for the second sound
#Range: 0.0 ~ 2.0
sound2Pitch = 1.2
Config Options:
yLimit– The Y level in the void where teleportation triggers.yTarget– The Y height in the sky where players spawn back.healthOnLanding– How much HP the player has left after landing (1.0 = half a heart).minHealthToSurvive– Minimum HP required to survive the impact (set to 0.0 to disable).safeLanding– Set totrueto completely disable landing damage and HP resets.enableEffects/enableSounds– Toggle status effects and sound effects on teleport.
🌌 Aether No Escape
Tired of players using the void as a free teleport back to the Overworld? Aether No Escape is a simple mod that fixes that!
When you jump or fall off an island in The Aether, you won't get dropped back home. Instead, you're stuck in a loop – the mod teleports you right back to the top of the sky in the Aether. You'll have to fight for survival, aim for water, land on Aerclouds, or actually build a portal to get back.
✨ What does it do?
- 🛑 No Easy Escape: Jumping into the void no longer teleports you to the Overworld.
- 🔄 Endless Sky Loop: Falling off an island throws you back to the very top of the Aether sky.
- ☁️ Aercloud Friendly: Landing on Aerclouds works just like normal and protects you from damage.
- 💧 Water Clutches: Hitting water after falling resets your fall distance safely.
- 💥 Custom Landing Damage: Customize how much HP players have left upon landing, or set a minimum HP requirement to survive.
- 🔮 Effects & Sounds: Optional status effects (like Darkness or Slow Falling) and sound effects when teleporting.
⚙️ How it works
- You fall off an island and hit the minimum Y threshold in the void.
- The mod stops you from switching dimensions and sends you back to the top of the sky.
- Once you hit the ground, your HP and fall damage are adjusted based on your config settings.
📄 Config File (aethernoescape-common.toml / aethernoescape.json)
The mod generates a config file in your config/ folder on first launch:
#Y position threshold below which teleportation is triggered
#Range: -100.0 ~ 300.0
yLimit = 1.0
#Target Y height where the player will be teleported
#Range: 0.0 ~ 1000.0
yTarget = 200.0
#Player health set upon landing (1.0 = half a heart)
#Range: 0.1 ~ 20.0
healthOnLanding = 1.0
#Minimum HP required to survive the fall. If player HP is lower or equal, they die. Set to 0.0 to disable death.
#Range: 0.0 ~ 100.0
minHealthToSurvive = 2.0
#If true, disables landing damage completely and keeps current player health
safeLanding = false
#Advanced Effects & Sounds Configuration
[advanced]
#Enable or disable status effects on teleport
enableEffects = true
#Registry ID for the first effect (e.g. minecraft:slow_falling)
effect1Id = "minecraft:slow_falling"
#Duration in ticks for the first effect (20 ticks = 1 second)
#Range: 0 ~ 1200
effect1Duration = 20
#Amplifier level for the first effect (0 = Level 1)
#Range: 0 ~ 255
effect1Amplifier = 0
#Registry ID for the second effect (e.g. minecraft:darkness)
effect2Id = "minecraft:darkness"
#Duration in ticks for the second effect (20 ticks = 1 second)
#Range: 0 ~ 1200
effect2Duration = 30
#Amplifier level for the second effect (0 = Level 1)
#Range: 0 ~ 255
effect2Amplifier = 0
#Enable or disable teleportation sounds
enableSounds = true
#Registry ID for the first sound
sound1Id = "minecraft:entity.bat.loop"
#Volume for the first sound
#Range: 0.0 ~ 2.0
sound1Volume = 0.8
#Pitch for the first sound
#Range: 0.0 ~ 2.0
sound1Pitch = 1.0
#Registry ID for the second sound
sound2Id = "minecraft:block.amethyst_block.chime"
#Volume for the second sound
#Range: 0.0 ~ 2.0
sound2Volume = 1.0
#Pitch for the second sound
#Range: 0.0 ~ 2.0
sound2Pitch = 1.2
Config Options:
yLimit– The Y level in the void where teleportation triggers.yTarget– The Y height in the sky where players spawn back.healthOnLanding– How much HP the player has left after landing (1.0 = half a heart).minHealthToSurvive– Minimum HP required to survive the impact (set to 0.0 to disable).safeLanding– Set totrueto completely disable landing damage and HP resets.enableEffects/enableSounds– Toggle status effects and sound effects on teleport.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources