Afraid of the Dark

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Afraid of the Dark

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What will you do when you find yourself all alone in a nightmare?

Fantasy
Horror
Magic
Adventure/Exploration
Spells & Wands
Custom Dimensions
Dungeons & Strongholds
Questing
Biomes
Custom Armor
Hostile Mobs
Mod Loaders
Forge
Minecraft

Community voices

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Project Details

Type
Mod
Latest Version
Afraid of the Dark 1.16.5-1.9.1

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About

Description

Background

The scientists of today think deeply instead of clearly. One must be sane to think clearly, but one can think deeply and be quite insane. - Nikola Tesla

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Afraid of the Dark is a magic mod updated for Minecraft 1.16.5 featuring massive custom generated dungeons and a complete research system familiar to fans of Thaumcraft.

Getting Started

To begin, you will need to search for Altar Ruins which are commonly (but not exclusively) found in Eerie Forest biomes. Pick up the journal at the center, open it, and it will guide you. If you need help finding Altar Ruins you can use the vanilla "/locate afraidofthedark:altar_ruins" command. Note: For mod version 1.7.0 and below, you'll need to find the journal in a Crypt instead.

Altar Ruins:

Altar Ruins

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There are currently no spotlights for the 1.14 - 1.16 versions, but there are some for the 1.8.9 version which are similar.

Thank you to all the awesome people that did mod play-throughs!

 
thornofnight (v1.3.0):

https://www.youtube.com/watch?v=JR7lmvd9J3g

The Minecraft Overlord Part 1 (v1.1.3):

https://www.youtube.com/watch?v=awTiusYHmYI

GlitchReaper (Not purely AOTD, but shows the mod off well, v1.1.3):

https://www.youtube.com/watch?v=ilGDMNwz2so

The Technomancer (v1.0):

https://www.youtube.com/watch?v=b4Tck4kcAp0

 T4FDRfp.png

Peer into the night sky and find meteors through your telescope:

wboBftP.png

 A hint of mod structure gen:



A research system Thaumcraft players will be akin to:

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A page of research:

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A taste of what you can do with some later game researches:



Some more crazy world gen:



An "Erie" Biome (This is where you begin the mod!):

DNTxzMp.png

Awesome new armor and mobs:

Easy to use spell system that Ars Magica 2 fans will love (Textures are a work in progress):

Spell System

Spell Editor

 jWj7aRT.png

1) I have a great idea for this mod! Where do I suggest this?
Just post on to this curse post. I'm always excited to see what people have to say!

2) My game crashed! What do I do?
Head up to the issues tab at the top of the curse project. Submit an issue ticket there! If that doesn't work, you can also direct message David_M1A2 or comment on the mod.

3) Is this mod optifine compatible?

As far as I can tell, yes. I have not had any issues with optifine so far. If you crash with it, please report that.


4) Is this mod compatible with X mod?

Most likely yes. Again, if you have any problems with one mod just report it like any bug.
Incompatibilities found: 
- Any mods that try and add mobs to the nightmare make the game less enjoyable, but it's still playable.

- Tinker's Construct. A fix is being worked on for 1.16.


5) Text in the journal is full of question marks, what does that mean?

If you are using a language not supported by the custom font you will see "?" characters. To fix this use the Calibri font instead by enabling "Use Calibri Font" in afraidofthedark.cfg.


6) Werewolves aren't attacking me or someone specific!

Werewolves only attack players that have started the mod. This is to avoid werewolves killing players playing other mods especially in modpacks.

uLHP4NM.png

Lead software developer: David_M1A2

Lead graphics designer, modeler, and tech tree design: Tagii

Graphics designer: namcap

Special thanks to the guys at MCAnimator for allowing us to make epic models and animations!
Thanks to Thaumcraft and Ars Magica 2 for inspiration for various parts of our mod!

 8jTJnZU.png

You may use the mod in your own modpack, but please leave a comment in the forum saying which pack you are using it in.

Screenshots

Gallery

  • Spell Editor
    Spell Editor The interface with which you create completely custom spells!
  • Spell Creation
    Spell Creation The interface used to create new spells and keybind them
  • Items and Mobs
    Items and Mobs Some of the later game items and a "werewolf" mob
  • Erie Biome
    Erie Biome An "Erie" Biome --This is where you should look to begin the mod!
  • Dark Forest
    Dark Forest Another hint of the mod's structure generation.
  • Void Chest Dimension
    Void Chest Dimension A taste of what you can do with some later game researches
  • Research Page
    Research Page A page containing research text and recipes
  • Tech Tree
    Tech Tree A research tree Thaumcraft players will be used to
  • Nightmare Mansion
    Nightmare Mansion A hint of mod world generation
  • Telescope
    Telescope Peer into the night sky and find meteors through your telescope:

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