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AfterHours: Enter the Void

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AfterHours: Enter the Void

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Dark Matter, Quantum Energy, Teleportation, Private Storage, Vanilla Tweaks and more!

Sci-Fi & Futuristic
Otherworldly & Alien
Tech
Adventure/Exploration
Advanced Tech
Energy & Resource Systems
Custom Dimensions
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Custom Armor
Custom Tools
QoL & Tweaks
Storage & Organization
Minecraft

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Project Details

Type
Mod
Latest Version
afterhours_1.8.9-0.26.4-69
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About

Description

Disclaimer

While there was extensive testing done during the development of this mod, I am by no means a Java Wizard and as such I ask that you please report all bugs, comments, and/or suggestions via GitHub. If this mod breaks your game/world I apologize in advance.

About AfterHours

AfterHours aims to be a mod that brings useful utilities to the multiplayer side of Minecraft while also bringing a balanced end-game route. The basis for this mod is the concept that in Minecraft past bedrock there exists a "Void", hence the name "void fog" (for the gray smoke you see when you are near to bedrock). In AfterHours, we bring that place to reality with "The Void" and you as a player will learn to tap into The Void and the energies it contains. This will eventually introduce you to Quantum Energy and Dark Matter, which can be utilized in various devices, machines and armor/tools.

For a proper introduction craft yourself a copy of "The Minecrafter's Guide to the Void" in-game with the following recipe.

Book Recipe

Vanilla Tweaks

All of the Vanilla Tweaks in this mod are turned on by default but can be toggled in the config (in-game or editing the .cfg file). Most of these tweaks are things I have previously seen done in other mods or things I think add more realism and/or balance to the Vanilla side of things.

  • Extra Tooltip Information: burn time, durability, armor/tool/weapon stats shown on all items
  • The ability to smelt armor back down into half of its components it took to make if it has not been damaged
  • Crafting of slabs back into full blocks
  • Stone tools are now crafted with actual stone instead of cobblestone
  • Flint (x1) can also now be obtained by crafting Gravel (x4)
  • Raw Hide drops instead of Leather, which can be smelted into Leather, you can also craft Raw Hide (x1) from Rabbit Hide (x4)
  • Wheat (x3) now crafts into Dough (x1), which can be smelted into Bread (x1)

TODO

This a list of planned features that have not been implemented (or only partially) yet: 

  • Fix the GUI sync issues with Quantum Energy and changing dimensions.
  • A machine like the Quantum Chargepad but one that you can leave items in and feed Void Crystals to charge at a faster rate than the Quantum Chargepad.
  • Void Entities in "The Void" that tend to hand out near Dark Matter Clusters.
  • Boss Entity for "The Void", the Singularity already hints at this.
  • More?

Credits

So many people to thank for this mod actually coming to fruition. Without the use of the plentiful resources provided by the following list of sites/people I would not know nearly as much about modding as I currently do. The list is in the order in which I was made aware of each resource.

Attribution

"Dark Matter Armor" is a recolored version of the Diamond Armor from Pixel Perfection by XSSheep.

Modpacks

I authorize the use of this mod in any public or private modpack.

Screenshots

Gallery

  • Screenshot #4
    Screenshot #4 Me standing in full Dark Matter gear in "The Void".
  • Screenshot #3
    Screenshot #3 From the Top Left to Bottom Right: Dark Matter Sword, Dark Matter Pickaxe, Dark Matter Axe, Dark Matter Shovel, Dark Matter Armor Set
  • Screenshot #2
    Screenshot #2 From the Top Left to Bottom Right: Dark Matter, Quantum Rod, Antenna, Stable Core, Quantum Resonance Device, Wormhole Manipulator, Quantum Stabilizer, Quantum Chargepad
  • Screenshot #1
    Screenshot #1 From the Top Left to Bottom Right: The Minecrafter's Guide to the Void, Void Crystal, Void Pearl, Unstable Core, Singularity, Unstable Dark Matter, Voidstone, Infused Voidstone, Dark Matter Cluster

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