AlaHorde

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AlaHorde

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Hostile mobs grow stronger as you kill them — per-species kill counter scales HP, damage, speed and XP for every new spawn.

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NeoForge
Minecraft

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Where It Runs
Server Required, Client Optional

Required on the server. Installing it on the client adds functionality.

About

Project Details

Type
Mod
License
MIT License
Latest Version
AlaHorde 1.0.0 - Hostile mobs that level up

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About

Description

AlaHorde — Hostile mobs that level up

Hostile Minecraft mobs grow stronger as you kill them. AlaHorde tracks every kill of every hostile species (zombies, skeletons, creepers, witches, endermen, blazes, ghasts, even the Wither and Ender Dragon) across the entire world. Hit a threshold for a species and every new spawn of that species comes back stronger — more health, more damage, faster, with bigger XP rewards.

The world remembers. The horde adapts.


What it does

Stat Per-level scaling Default
Max health +10% over base per level configurable
Attack damage +8% over base per level configurable
Movement speed +5% over base per level configurable
XP drop +10% over base per level configurable
  • 25 kills per level by default — fully configurable
  • Level cap at 20 — kills are still counted past it
  • RPG-style [Lv.N] label above each spawned mob with color tier (gray Lv.1 → white → yellow → gold → red)
  • No X-Ray — labels are occluded by solid blocks; you only see the level when the mob is in line of sight
  • Bosses included — Wither, Ender Dragon, Warden scale by the same formula. Boss AI phases stay intact (we only touch attribute base values)
  • Level-up announcements — chat broadcast (configurable radius) plus flame/smoke particles at the kill site
  • Per-world progress — survives restarts, persisted in world SavedData

Commands

Command Permission What it does
/alahorde info everyone Shows the tracked species with current level and kill progress
/alahorde reset all op (lvl 2) Resets every species' counter to zero
/alahorde reset <mob_id> op (lvl 2) Resets a single species (e.g. /alahorde reset minecraft:zombie)

Configuration

Every option is editable from the in-game Mods → AlaHorde → Settings screen, or by hand in <world>/serverconfig/alahorde-server.toml.

Highlights:

  • general.enabled — master switch. When off, the mod is fully inert (no scaling, no labels, no kill counting). Lets you A/B test against vanilla without removing the jar.
  • general.killsPerLevel — kills required per level-up (default 25)
  • general.maxLevel — level cap (default 20)
  • general.excludedMobs — entity ids opted out of the system (e.g. ["minecraft:bat"])
  • scaling.* — HP / damage / speed / XP per-level multipliers
  • visuals.* — toggle the level label, level-up chat message, and notify radius

Compatibility

  • Multiplayer: progress is stored per-world and shared across all players on the server. Vanilla clients can join — no client-side mod required for core gameplay (the level label uses vanilla custom-name rendering).
  • Other mods: mob categories from other mods are respected. Use excludedMobs to opt out specific species.
  • Modpacks: zero hard dependencies. Drop in and go.

Languages

English, Русский, Українська, Deutsch, Español, Français, Português (BR), 日本語, 简体中文, Polski.

Translations welcome — open a PR on GitHub.


Installation

  1. Install NeoForge 26.1.2.28-beta for Minecraft 1.21.10
  2. Download the latest alahorde-26.1.2-<version>.jar from this page
  3. Drop the jar into .minecraft/mods/ (client) or <server>/mods/ (server)
  4. Launch — first start writes the default config to <world>/serverconfig/alahorde-server.toml

Source / Issues

GitHub repository — bug reports, feature requests and pull requests welcome.

License: MIT © Artem Pavelko (Ma3auka)

AlaHorde

Hostile mobs grow stronger as you kill them — a global per-species kill counter raises HP, damage, speed and XP for every new spawn.

  • Minecraft: 1.21.10 (26.1.2)
  • Loader: NeoForge 26.1.2.28-beta
  • Side: both client and server (vanilla clients can join a server with this mod)
  • License: MIT
  • Languages: English, Русский, Українська, Deutsch, Español, Français, Português (BR), 日本語, 简体中文, Polski

How it works

Every hostile mob (MobCategory.MONSTER — zombie, skeleton, creeper, witch, enderman, blaze, ghast, wither, ender dragon, warden, …) has its own world-wide kill counter. Every 25 player kills of a species bumps that species to the next level — every NEW spawn of that species after that point comes in stronger.

Stat Per-level scaling Attribute
Max health +10% over base MAX_HEALTH
Attack damage +8% over base ATTACK_DAMAGE
Movement speed +5% over base MOVEMENT_SPEED
XP drop +10% over base via LivingExperienceDropEvent

Cap at level 20 by default. All thresholds and multipliers are configurable in serverconfig/alahorde-server.toml or via the in-game Mods → AlaHorde → Settings UI.

Each spawned mob gets a styled [Lv.N] label above its head, color-tiered by level (gray Lv.1 → white 2-5 → yellow 6-10 → gold 11-15 → red 16-20). The label is occluded by solid blocks — no X-Ray cheating; the level only shows when the mob is in line of sight.

When a species levels up, all players within the configured radius get a chat broadcast and flame/smoke particles burst at the kill site.

Bosses (Wither, Ender Dragon, Warden) are included by default — only attribute base values are touched, so boss AI phases stay intact.

Commands

Command Permission What it does
/alahorde info everyone Shows the tracked species with current level, kill count and threshold to the next level
/alahorde reset all op (level 2) Resets every species' kill counter to zero
/alahorde reset <mob_id> op (level 2) Resets a single species (e.g. /alahorde reset minecraft:zombie)

Configuration

The config file lives at <world>/serverconfig/alahorde-server.toml. The same options are editable from the in-game Mods → AlaHorde → Settings screen.

Option Default Description
general.enabled true Master switch — when off, the mod is fully inert (no scaling, no labels, no kill counting)
general.killsPerLevel 25 Kills required per level-up
general.maxLevel 20 Level cap; kills are still counted past it
general.excludedMobs [] Entity ids opted out of the system (e.g. ["minecraft:bat"])
scaling.hpMultiplierPerLevel 0.10 HP gain per level (0.10 = +10%)
scaling.dmgMultiplierPerLevel 0.08 Attack damage gain per level
scaling.speedMultiplierPerLevel 0.05 Movement speed gain per level
scaling.xpMultiplierPerLevel 0.10 XP drop gain per level
visuals.showLevelLabel true Show [Lv.N] above mobs
visuals.showLevelUpMessage true Broadcast a chat message on level-up
visuals.levelUpMessageRadius -1 Notify radius (blocks); -1 = entire server

Installation

  1. Install NeoForge 26.1.2.28-beta for Minecraft 1.21.10.
  2. Download the latest alahorde-26.1.2-<version>.jar from the Files tab on this page.
  3. Drop the jar into .minecraft/mods/ (client) or <server>/mods/ (server).
  4. Launch.

Compatibility

  • Multiplayer: progress is stored in the world's SavedData, shared across all players on the server.
  • Other mods: mob tags / categories from other mods are respected. Use excludedMobs to opt out specific species.
  • Modpacks: zero hard dependencies. Drop in and go.

License

MIT © Artem Pavelko (Ma3auka).

Screenshots

Gallery

  • Mobs Get Stronger As You Kill Them
    Mobs Get Stronger As You Kill Them Every mob shows its current level above its head. Kill enough of a species and all future spawns of that type become deadlier.
  • Mobs level up as you kill them
    Mobs level up as you kill them Zombie at Lv.17 (red tier), creeper at Lv.6 (yellow), enderman at Lv.1 (gray). The more you kill a species, the stronger every new spawn gets — with a color-tiered level label above each mob.

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