Alchemancy Cannon

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Alchemancy Cannon

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makes the alchemancy setup in alchemancy fire a beam, also has compatability with aeronautics/sable

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Type
Mod
License
All Rights Reserved
Latest Version
alchemancycannon-1.1.jar
Authors
CurseForge
Modrinth

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Description

Alchemancy Cannon

IS COMPATBLE WITH SABLE!!!

You ever wonder what its like if the Alchemancy forge could be utilized as a weapon of mass destruction?

No? Then i've got you.

pew

a zombie getting hit by infused Glowing Aura, Anti-Grav and Discombobulate

With this addon the Alchemancy Forge will fire a beam that deals 0.5 damage and applies any infusion you had in the table as Temporary.


NEW INFUSIONS:

  • Temporary

    Temporary can only be applied by the new Infusion beam

    Temporary adds infusions that are capable of bypassing the infusion cap, any new infusion thats applied while Temporary is active will also get added as Temporary, resetting the timer. Infusing with Extended increases the Temporary timer by 5 seconds.  



  • Discombobulate
    On hit Discombobulate will forcefully turn a target's angle by 45 degrees with a 2 second cooldown. 
    (creative only for now, i forgot to add it as a dormant property lol)

UNFINISHED PROPERTIES:

just so you know these dont do anything yet.
  • Rapid-Fire (swift but reduces damage by 0.2 but is capable of much, much faster speeds.)
  • Sentient (makes items think for themselves, making them independant.)
  • SubLevel (When paired with Wearable; allows players to build blocks on you, allowing you to carry entire structures if you wish)

sublevel + wearable concept art

  • Temporal (Once day or Night hits, it procs all on activation effect in any slot 3 times, regardless of their respective effect)

todolist:

-make the Infusion beam capable of destroying blocks overtime if infused with Mining, Chopping or Digging overtime so it can actually be used to aerial fights.

-finish codec entries

-a lot more fun unusual properties

might be a magitech mod.

Alchemancy Cannon

IS COMPATBLE WITH SABLE!!! me on my awesome cannon

You ever wonder what its like if the Alchemancy forge could be utilized as a weapon of mass destruction?

No? Then i've got you. pew pew With this addon the Alchemancy Forge will fire a beam that deals 0.5 damage and applies any infusion you had in the table as Temporary.

NEW INFUSIONS: Temporary Temporary adds infusions that are capable of bypassing the infusion cap, any new infusion thats applied while Temporary is active will also get added as Temporary, resetting the timer. Infusing with Extended increases the Temporary timer by 5 seconds.  

Temporary can only be applied by the new Infusion beam Discombobulate On hit Discombobulate will forcefully turn a target's angle by 45 degrees with a 2 second cooldown.  (creative only for now, i forgot to add it as a dormant property lol)

UNFINISHED PROPERTIES: just so you know these dont do anything yet. Rapid-Fire (swift but reduces damage by 0.2 but is capable of much, much faster speeds.) Sentient (makes items think for themselves, making them independant.) SubLevel (When paired with Wearable; allows players to build blocks on you, allowing you to carry entire structures if you wish)

Temporal (Once day or Night hits, it procs all on activation effect in any slot 3 times, regardless of their respective effect) todolist:

-make the Infusion beam capable of destroying blocks overtime if infused with Mining, Chopping or Digging overtime so it can actually be used to aerial fights.

-finish codec entries

-a lot more fun unusual properties

might be a magitech mod.

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