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Alchemical

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Alchemical

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A reusable elixir system inspired by real-world alchemy. Craft permanent flasks, load them with Essence Stones, Tinctures, and Catalysts, and fine-tune effects, duration, and cooldowns. Fully datapack-driven.

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NeoForge
Minecraft

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Type
Mod
License
Creative Commons Attribution 4.0 International
Latest Version
alchemical-1.21-1.0.0
Authors
CurseForge
Modrinth

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Description

Alchemical introduces a reusable elixir system inspired by real-world alchemy. Unlike vanilla potions, elixirs are never consumed — they are permanent flasks that you craft, fill with powerful alchemical ingredients, and drink over and over again. Each drink grants a prolonged potion effect based on the ingredients added and places you on a cooldown before you can drink from ANY elixir again.

Website - Make sure to check out the website to get detailed information!

JSON / Datapack Builder - Use the ingredient builder to build individual JSON's or an entire datapack and download it with a click. Drop it into your datapacks folder and start playing!

What makes elixirs unique is their composition system. Every elixir is built from three types of ingredients — Essence Stones, Tinctures, and Catalysts — each contributing different aspects of the final effect. Load multiple Essence Stones to switch between different effects on the fly, and fine-tune your elixir's duration, potency, and cooldown with the right combination of Tinctures and Catalysts.

The entire ingredient system is datapack-driven, meaning modpack makers and server operators can add, remove, or modify every ingredient and their effects on the elixir in the game without touching any code. A default datapack with 10 Essence Stones, 4 Tinctures, and 4 Catalysts is included and enabled by default, but can be disabled or overridden on world creation.

Alchemical Title

 

Website - Make sure to check out the website to get detailed information!

JSON / Datapack Builder - Use the ingredient builder to build individual JSON's or an entire datapack and download it with a click. Drop it into your datapacks folder and start playing!

Alchemical introduces a reusable elixir system inspired by real-world alchemy. Unlike vanilla potions, elixirs are never consumed — they are permanent flasks that you craft, fill with powerful alchemical ingredients, and drink over and over again. Each drink grants a prolonged potion effect based on the ingredients added and places you on a cooldown before you can drink from ANY elixir again.

What makes elixirs unique is their composition system. Every elixir is built from three types of ingredients — Essence Stones, Tinctures, and Catalysts — each contributing different aspects of the final effect. Load multiple Essence Stones to switch between different effects on the fly, and fine-tune your elixir's duration, potency, and cooldown with the right combination of Tinctures and Catalysts.

The entire ingredient system is datapack-driven, meaning modpack makers and server operators can add, remove, or modify every ingredient and their effects on the elixir in the game without touching any code. A default datapack with 10 Essence Stones, 4 Tinctures, and 4 Catalysts is included and enabled by default, but can be disabled or overridden on world creation.
Elixir

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