Mod
Alchemy Trinkets
No reviews yet
A mod all about potions and brews, and the magic around them!
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Adds new ores or other raw resources.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
This project is in early ALPHA - content is not complete, bugs could occur.
Textures By:SellswordMike
Repo:https://github.com/RacerDelux/AlchemyTrinketshttps://github.com/RacerDelux/MagicalPotionsAndBrews
it is suggested you use the following mods (as more content will be added from this mod):
Base Metals: http://minecraft.curseforge.com/projects/base-metals (it is required for now)
OreSpawn: To spawn ores.
Welcome to Magical Potions and Brews!
This is the beginnings of my first mod, and am currently in the first phases of design and programming. I am fully open to recommendations, so please do tell!
Alchemy Trinkets is all about.... ALCHEMY! So far all I add is a flask system, but more is to come (such as an item to bind souls to and summon them)!
Flasks:
- Flasks can hold charges, each charge is one potion use. Different flask components will have different max potion uses.
- Different metals have passives:
> Copper: Extends the potion effect based, more time is added the emptier the flask.
> Iron: Gives Absorption when damaged.
> Gold: Change to not consume a potion on use.
> Starsteel: Every 15 minutes you will receive an additional potion use (as long as there is at least one potion in the flask)
> Fyrestone: Fire Resistance on potion use -- Deactivated
> Earthstone: Knockback and slows enemies that attack. -- Deactivated
> Holds multiple types of potions. This is decided by the type of glass you use.
Integrated:
- Base Metals
- JEI
- TCon (Disabled for now)
TODO:
- Create other base resources
- Basic potions
- Potion infusion table (For advanced potions requiring more than just a simple potion stand)
------
- Integration with Baubles
- Integration with Blood Magic
- Integration into WALIA
(Note these are the planned integrations, more could be added/removed)
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources