Alive | Dynamic Ecosystems

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Alive | Dynamic Ecosystems

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Allows tree's and plants to dynamically regrow, replant themselves, and spread! (Vanilla Friendly!)

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Custom Dimensions
World Gen Improvements
Foliage Improvements
Farming & Agriculture
Weather & Environmental Effects
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NeoForge
Fabric
Minecraft
26.2

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Mod
Latest Version
dynamic_ecosystems neoforge 26.2 1.45.0
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---=== NOTICE MESSAGE ===---

2026-07-27

Config implementation is currently being worked on! Currently a wip setup is being released with the 26.2 version of Alive 1.44.0. Expect some issues and weirdness as it is being ported and backup your worlds!


---===   END MESSAGE   ===---

`Alive | Dynamic Ecosystems` is a minecraft mod that is a component of the Alive Modding Ecosystem.  

This mod compliments `Alive | Advanced Block Decay`, and is highly reccomended you play with it!

Tree's will spread seedlings and plant saplings around them. Over time forests will grow, and become dense. The logic behind this mod allows it to behave similarly to how actual forest ecosystems work in real life! (Stages of ecological succession)

On top of tree's, vines, flowers, and even ice can grow, change and die! Meaning the natural aspects of your world are constantly changing!

NOTE: This mod IS compatible with serene seasons, and will adjust its behaviour depending on the biome and season!

Mod Features:

  • Tree's will naturally plant saplings around them, grow, and spread (vanilla friendly!)
  • Shrubs & flowers will naturally sprout around you, in other words, mow your damn lawn!
  • Vines will grow on cliffs and high up block faces when biome climate and season permit
  • This mod is serene seasons compatible! The mods behaviour will change depending on seasons! (Based on rough approxamations of real world growing conditions of respective plants and shrubs!)
  • If human entities (players, villagers, and pillagers) are nearby, tree's and shrubs will not grow/spread so long as they remain near

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