Aluminis Inject

Quick rating

Aluminis Inject

No reviews yet

A dependency-injection based framework mod for simplifying creation of minecraft mods

API/Library
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Either Side, Better on Both

Works on the client or the server alone, but does more when on both.

About

Project Details

Type
Mod
License
Apache License 2.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

Aluminis Inject

A dependency-injection based framework mod for simplifying creation of minecraft mods. To understand how to use this mod, it is expected to have a basic understanding of Object-Oriented Programming and Dependency Injection

Why

Before we can dive into features, let's talk a little bit about why you might want to use this mod... rather than standard fabric development. A downfall of fabric, there is no automatic injection: Fabric doesn’t "inject" objects into your classes. You’re responsible for instantiating and registering everything explicitly. Basically, you make many different classes then instantiate them manually and finally wire it all together. This is fine for small mods, where not much wiring/registration is required, but when you're working on larger, more complex mods... it can become disorganized and confusing fast.

1. Manual Boilerplate

In Fabric, you have to explicitly register every single item, block, event listener, etc. with no abstraction layer. This means there is more repetitive code, especially as your mod scales up.

2. Scaling Pain

A small Fabric mod feels clean and simple.

A large Fabric mod? Now you’re wrangling dozens or hundreds of manual Registry.register() calls, event registrations, etc. Without a central container or automation system (like a DI container), scaling to big projects requires building your own abstractions.

Core Features

Automatic dependency injection (Autowiring)

Autowiring is a feature that automatically injects dependencies into a class without requiring explicit configuration or manual wiring. Instead of writing configuration code to specify which implementation should be injected, the framework automatically figures it out based on certain rules (in this case, an annotation).

Of course, some configuration may still be needed for non-class based providers, if you want to use them. For more information, view the Google Guice Wiki.

Getting Started

First, set up the fabric entrypoint named aluminis-inject:bootstrap pointing to a class that extends net.aluminis.inject.model.AbstractModule. Aluminis inject will instantiate this class, and use it to autoload your services.

"aluminis-inject:bootstrap": [
  "net.aluminis.inject.test.module.TestModule"
]

In your module entrypoint, be sure to implement the provideModId() method, to provide your modId. This can be injected

import com.google.inject.Provides;
import net.aluminis.inject.api.annotation.ModId;
import net.aluminis.inject.api.model.AbstractModule;

public class TestModule extends AbstractModule {

    @Provides // Optional (Tells autoloader to make this value a provider)
    @ModId    // Optional (Tells autoloader to make this value available with the annotation @ModId)
    public String provideModId() {
        return "aluminis-inject";
    }

    public TestModule() {
        LoggerFactory.getLogger(MOD_ID).info("TestModuleInit worked!");
    }
}

Make your services! Any class with the @AutoLoad annotation will be automatically loaded to the mod container.

@AutoLoad()
public class TestService {
    public TestService() {
        
    }
}

Services can be injected with other services, or providers too. Autowiring is done automatically! For more information, view the Google Guice Wiki

@AutoLoad()
public class TestService {
    @Inject
    public TestService(@ModId String modId) {
        LoggerFactory.getLogger(modId).info("TestService worked!");
    }
}

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works